Since current mechanics for hive scum and bounty hunters are less than ideal, I was wondering how would you go about fixing them?
What do you think should be the purpose of Scummers, bounty hunters and other "temporary" additions to your gang? What should be the pros and cons?
My suggestions:
You can include any of the Hired guns after generating scenario, setting up terrain and determining starting crew. In other words, they are never 'wasted'. You use the full fighter's cost to determine changed gang's rating, should you let them join your crew for the current scenario, not their hiring cost. Most importantly, hired guns can be added to your crew regardless of crew selection methods and allows exceeding scenario limitations for the crew.
However, if the gang has used hired huns in their previous battle and hires them again, then they cannot receive reputation for the current scenario - the word gets out that they are not fighting their own battles!
Hive Scum
The way I see it, scummers should be a cheap fodder that you plug holes with if your gang is undermanned at the moment for whatever reason.
For 10 credits you get a body with average stats, but 8+ LD, CL, WIL and INT (Their real cost is 30 credits). They come with their own gear, up to 30 additional credits. So, for 10 credits you get ~60 credit fighter value (note that for rating you use the full fighter's cost).
There is a catch though:
Bounty hunters should be more of a rich gang tool. The way I see them, they should be used to cover gang's weaknesses: quick and agile melee fighter for Van Saars or long ranged support for Corpse Grinders.
You can inlcude 1 bounty hunter into your gang. They can select up to two skills and generate 1 random skill from any skill tables. You pay 1/5th of their full cost to hire them. Should a bounty hunter take out at least one enemy leader or champion (or most expensive fighter the enemy has if there are none of the above), your gang receives 1 reputation.
What do you think should be the purpose of Scummers, bounty hunters and other "temporary" additions to your gang? What should be the pros and cons?
My suggestions:
You can include any of the Hired guns after generating scenario, setting up terrain and determining starting crew. In other words, they are never 'wasted'. You use the full fighter's cost to determine changed gang's rating, should you let them join your crew for the current scenario, not their hiring cost. Most importantly, hired guns can be added to your crew regardless of crew selection methods and allows exceeding scenario limitations for the crew.
However, if the gang has used hired huns in their previous battle and hires them again, then they cannot receive reputation for the current scenario - the word gets out that they are not fighting their own battles!
Hive Scum
The way I see it, scummers should be a cheap fodder that you plug holes with if your gang is undermanned at the moment for whatever reason.
For 10 credits you get a body with average stats, but 8+ LD, CL, WIL and INT (Their real cost is 30 credits). They come with their own gear, up to 30 additional credits. So, for 10 credits you get ~60 credit fighter value (note that for rating you use the full fighter's cost).
There is a catch though:
- You can hire 1 scummer per 3 gang fighters in the crew , up to 5.
- If scummer has a flesh wound or is seriously injured, they have to test cool or flee at the end of the round even if the gang is not bottling.
- To make them less good for breaking activation economy, they can only activate after all other non-scum fighters are not longer ready.
Bounty hunters should be more of a rich gang tool. The way I see them, they should be used to cover gang's weaknesses: quick and agile melee fighter for Van Saars or long ranged support for Corpse Grinders.
You can inlcude 1 bounty hunter into your gang. They can select up to two skills and generate 1 random skill from any skill tables. You pay 1/5th of their full cost to hire them. Should a bounty hunter take out at least one enemy leader or champion (or most expensive fighter the enemy has if there are none of the above), your gang receives 1 reputation.
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