Therefore, each scatter piece had multiple entrances and exits, although these were mostly obscured with the foliage by the end of the process. I really wanted to get the overgrown, disorienting feeling of a mass of jungle but still be able to move miniatures around. With that in mind, I tried to make the foliage overhang each board edge so when two boards were pushed close, they would make a natural path in between.
I'm (slowly) doing swamp islands for a jungle river adventure, also with ruins and multiple paths, that should also work as regular jungle. I really like your overhanging foliage/close boards/path concept, so will be rethinking how I add foliage.
First pic is a small test piece. Second pic are two small WIPs and the last is a large modular island. Base material is 1/4" tempered Masonite (hardboard).
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I’ve finally put together the system I’ve been using for my solo sessions and narrative games. I’ve always loved the world-building and the kitbashing, but I’ve never been a fan of clunky, math-heavy rulebooks that break the "spell" of a good board. I wanted something filmic. Something that reduces every intent—from a desperate sprint to a bolter shot—down to a single, intuitive Action Roll. D.N.A. (Dramatic Narrative Action) is a 1-page engine designed for those who want to focus on the story and the terrain, not the stats.
No complex math – Just Tiers and Tier Shifting.