Hive101

Therefore, each scatter piece had multiple entrances and exits, although these were mostly obscured with the foliage by the end of the process. I really wanted to get the overgrown, disorienting feeling of a mass of jungle but still be able to move miniatures around. With that in mind, I tried to make the foliage overhang each board edge so when two boards were pushed close, they would make a natural path in between.

I'm (slowly) doing swamp islands for a jungle river adventure, also with ruins and multiple paths, that should also work as regular jungle. I really like your overhanging foliage/close boards/path concept, so will be rethinking how I add foliage.

First pic is a small test piece. Second pic are two small WIPs and the last is a large modular island. Base material is 1/4" tempered Masonite (hardboard).


island 1 4 .jpg



islands 2 and 3.jpg



swamp island.jpg
 
Last edited:
I have been invited a 4th inqvitational, only 10 years since the last lol. Pdh is organising it and wrote an evocative player pack that includes a nice overview of the are aits taking place in:


The Black Sands Monastery On mighty Rosicant, the vast and brooding Black Sands Monastery rises starkly from the iron‑rich waters of Lake Bled on the northern continent. Deliberately placed far from the grand cathedral of the cardinal world, the monastery stands alone upon a volcanic island encircled by a natural moat at the lake’s heart. Its isolation is no accident. Unbeknownst to the wider Ministorum, the Ordo Malleus quietly sustains the monastery, using its shadowed halls to shape and temper the feared Black Priests. Abbot‑Preceptor Rievaulx, master of Black Sands and Custodian of the Obsidian Cloister, was forced to accept the decree naming his monastery as the site of the Trials of Glorification, for any reluctance might have drawn the cardinals’ attention to the true loyalties of his order.

I quite like the challenge of making a few easy to transport 2by 2 boards for this event, has to be light and go in a hold hall so quite restrictive , having said that i have a few ideas , the first was an obsidian cloister the campanile ,inspired by the idea of playing with shades and textures and material qualities of black.

2fab0d04-cf2b-4f3d-b544-4c09527a1aa4.jpg



my first attempt at a board using kitchen tiles and scatter terrain , sprayed black highted up with white and then washed with black oil wash.

PXL_20260429_130758502.jpg



https://distopus.blogspot.com/2026/04/inq28-inqvitational-ruinations-at-black.html
 
I made a gaming system 😃

Rules-Light, Narrative-Heavy. Meet the D.N.A. engine. 🧬I’ve finally put together the system I’ve been using for my solo sessions and narrative games. I’ve always loved the world-building and the kitbashing, but I’ve never been a fan of clunky, math-heavy rulebooks that break the "spell" of a good board. I wanted something filmic. Something that reduces every intent—from a desperate sprint to a bolter shot—down to a single, intuitive Action Roll. D.N.A. (Dramatic Narrative Action) is a 1-page engine designed for those who want to focus on the story and the terrain, not the stats.

✅ No complex math – Just Tiers and Tier Shifting.
✅ Fail Forward – The "Partial Success" rule ensures the story never stops.
✅ Cinematic Crits – Disaster and perfection are just a roll away.

I designed this for myself, but it’s free to use, hack, and share. If you’re tired of the rules getting in the way of your minis, feel free to give it a look.

Read the full rules here:

https://docs.google.com/document/d/1S8IOE3UL1Z9egdfO8f6-3DSY0axTrKPdrsReFsabUVY/edit?usp=sharing

blog https://distopus.blogspot.com/2026/05/dna-dramatic-narrative-action-simple.html