I was a bit disappointed that the walker custom vehicle has no access to any type of melee option, but I also understand, rules as written, it would be tricky to make that work. I did some brainstorming and came up with a body upgrade, "ranged" weapon, with an extremely short range. This is what I got
Walker Hand (Walker exclusive BODY UPGRADE)- 25 creds
range acc
S L S L STR D AP Traits
- 2" - +1 4 2 - knockback, rapid fire, reckless, silent
Creds cost was just an estimate. Feel free to suggest appropriate pricing.
Give me your thoughts please and thank you. Would you let this in your campaign? I think this is a decent little option, that gives some flavor to walkers that they really need. Maybe a stepping stone to more lethal options? I put rapid fire on there to simulate the multi attack nature of melee. Reckless highlights how clumsy the vehicle's appendages are. Silent keeps the "melee" attack from revealing you and I think knockback just makes sense. It wouldn't be usable with a Ram action. Would require a shoot action, or a move and shoot action to use. Just curious how people feel about it.
Walker Hand (Walker exclusive BODY UPGRADE)- 25 creds
range acc
S L S L STR D AP Traits
- 2" - +1 4 2 - knockback, rapid fire, reckless, silent
Creds cost was just an estimate. Feel free to suggest appropriate pricing.
Give me your thoughts please and thank you. Would you let this in your campaign? I think this is a decent little option, that gives some flavor to walkers that they really need. Maybe a stepping stone to more lethal options? I put rapid fire on there to simulate the multi attack nature of melee. Reckless highlights how clumsy the vehicle's appendages are. Silent keeps the "melee" attack from revealing you and I think knockback just makes sense. It wouldn't be usable with a Ram action. Would require a shoot action, or a move and shoot action to use. Just curious how people feel about it.