N18 Hot shot packs - wargear?

Tk421wayayp

Ganger
Jun 30, 2022
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88
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Hi - just trying to get a feel for if hot shot packs are considered wargear? (Is anything other than a weapon wargear?)......if they are then van Saar sub teks are eligible for a very handy upgrade as they can take wargear from the TP......
 
Yes, they are a weapon accessory, which is listed under wargear.

And yes, you should always upgrade your lasguns with hotshots. Strength 3 generally weapons suck, especially if they have no AP.
 
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Cheers, thought that was the case but couldn't find it called out specifically. Trying to decide whether a decent number of hot shot las at gang creation (and after 1st game via TP) can be a viable alternative to a plasma gun i.e. no plasma, plenty of hot shot (maybe a suppression laser...) and then the cred saving for bodies and different options e.g. neotek with hand flamer......
 
Depends who you're fighting.

Normal, t3 average gangs then yes, lots of S4 is better than one S6 weapon.

Against Goliaths, particularly genesmithed Goliaths with T5 models running around S4 is no more effective than S3, so having fewer high strength weapons to reliably deal with high toughness models is better
 
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Going no plasma at all is going to give you a pretty weak gang. Unless you go for double lascannons, but that is a really fringe build.

Even if you face only toughness 3, fighters with plasma guns are going to do a lot more damage than the same credits worth of fighters with hotshot lasguns.
 
Going no plasma at all is going to give you a pretty weak gang. Unless you go for double lascannons, but that is a really fringe build.

Even if you face only toughness 3, fighters with plasma guns are going to do a lot more damage than the same credits worth of fighters with hotshot lasguns.
Plasma is the most efficient option, so what? That doesn't mean you can't get a viable build without it or lascannons. I threw this together in 5 minutes and I'd be plenty happy with this as my starting gang.
 
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Plasma is the most efficient option, so what? That doesn't mean you can't get a viable build without it or lascannons. I threw this together in 5 minutes and I'd be plenty happy with this as my starting gang.
What is viable is going to depend on the meta where you play. So it's going to vary greatly.

The list you have there is what I would consider really really bad. But hey, maybe you play in a super soft meta, I don't know.
 
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Plasma is the most efficient option, so what? That doesn't mean you can't get a viable build without it or lascannons. I threw this together in 5 minutes and I'd be plenty happy with this as my starting gang.
That list looks solid. Its not optimised, but Id honestly prefer using that than a traditional plasma spam van saar list if I was only playing 2d games (or heavily playing them). the Str 4 across all the gangers and the meltagun gives you the umph.

The list you have there is what I would consider really really bad. But hey, maybe you play in a super soft meta, I don't know.
No offence, but the more I read of your advice and meta, the more I think you play a game that is massively more cut throat than pretty much anyone else I have spoken to, on here on in real world (and I've run several tournaments for necromunda over the years). Bringing a meltagun and a load of str 4 shots is not a weak gang. Its not optimised, sure but its not weak.
 
What is viable is going to depend on the meta where you play. So it's going to vary greatly.

The list you have there is what I would consider really really bad. But hey, maybe you play in a super soft meta, I don't know.
It's a far from optimised build but if you would consider this 'really really bad' I'm wondering if your group would be better suited to something like 40k where competitive tournaments and meta chasing are the norm (and if not the norm, not surprising) rather than a casual narrative game.

I'm not saying people won't get competitive, I do get very competitive sometimes, but it is a more casual experience than a meta chasing one
 
No offence, but the more I read of your advice and meta, the more I think you play a game that is massively more cut throat than pretty much anyone else I have spoken to, on here on in real world (and I've run several tournaments for necromunda over the years). Bringing a meltagun and a load of str 4 shots is not a weak gang. Its not optimised, sure but its not weak.
Non taken.

Our meta is not as competitive as you might think. But we do play with house rules that re-balance the weapons somewhat. So that more elements in the game are viable.

If you play this game RAW, though, the gap in effectiveness between different weapons is HUGE. Some weapons are basically garbage, while others are god tier.


But regardless of meta, that melee archeotek is just a complete waste of 220 credits. And when you throw more than a fifth of your list down the drain, I can't force myself to give it any other evaluation than "really really bad". Add to that that there is a 165 credit leader who puts out nothing else than strength 3, D1 hits with no AP and that the specialist is armed with a laspistol only. I'm sorry, I'm only telling it how I see it, and it's just not good.
 
But regardless of meta, that melee archeotek is just a complete waste of 220 credits. And when you throw more than a fifth of your list down the drain, I can't force myself to give it any other evaluation than "really really bad". Add to that that there is a 165 credit leader who puts out nothing else than strength 3, D1 hits with no AP and that the specialist is armed with a laspistol only. I'm sorry, but it's just not good.
To be honest, I do agree with you on the leader and specialist (I had assumed both were given cheap starters as they would uprate to better weapons later on, but if that is meant as a base loadout, you are right, they are bad.

The archeotek... eh, its as decent as most van saar counter charge elements can go for. If there was a plan/different load out on the leader and spec I wouldnt really worry about the archeotek tanking the rating of the gang.

But I now get where you are coming from, and it makes sense. I was mainly judging the use of hot shots and melta for your damage output and thinking its a completely legit alternative build to plasma. If the aim is a radgun, meltagun, whatever other special on the specialist after game one (or as soon as you can afford), then I would give that a pass and its just the leader who likely wants a better gun sooner if possible.
 
I usually take one plasma because I like to stick to energy weapons with van saar but with this a Grenade launcher on the leader and a special for the specialist, considering rad gun for lolz, would be priority buys
 
Cheers all - where I'm leaning is a little bit of plasma for hard targets and core of hot shot (possible suppression laser too) so I have a spread of moderate, more mobile firepower. Depending on specifics in a 7 or 8 man starting roster I can get:

Leader - plasma gun, las gun
Champ - plasma pistol/las pistol gunfighter
Champ - Hotshot las
2*teks - Hotshot las
Sub Tek - las
Neotek - handflamer

Leader - plasma gun, las gun
Champ - plasma pistol/las pistol gunfighter
Champ - Hotshot las
2*teks - Hotshot las
2*Sub Tek - las
Neotek - las, photon flash

In both cases 5 members can have mesh , gunfighter plasma pistol could swap to suppression laser with change left over for another piece of mesh

in either case this feels like reasonable firepower across the roster but with some plasma for hard targets......and hand flamer or photon for a bit of template/area effect.....