N18 House Agent Outcast Leader

JowFlipz

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Oct 18, 2020
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Anyone have any recommendations for working out the points for elavating a house agent to a Outcast Leader or is the 200pts appropriate?
 
Of all the choices to you why have you chosen a house agent? There isn't really anything fancy about it's stat line and has a convoluted cost
 
Crunch-wise, the cost is complicated Probably easily 'worth' more than 200.

Fluff-wise these are HOUSE agents, very much embedded within the house system rather than being outcast.

I'd just say no myself as arbitrator. Which probably isn't very helpful to you, sorry!
 
Klovis has a skill that only comes into play as an Outcast leader (and the FAQ specifically mentions using him as one) so it's clearly supposed to be possible.

For Klovis in particular (but also House Agents in general) the more expensive 200 credits possible-recruitment-cost definitely undervalues everything he'd bring as a long term member of the gang. I'd be tempted to add at least 50% onto the cost to try and even things up, and 300 credits puts him in a similar value bracket to stuff like Kal Jericho, Rebel Lords or Master Charlatans.
 
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Klovis has a skill that only comes into play as an Outcast leader (and the FAQ specifically mentions using him as one) so it's clearly supposed to be possible.

For Klovis in particular (but also House Agents in general) the more expensive 200 credits possible-recruitment-cost definitely undervalues everything he'd bring as a long term member of the gang. I'd be tempted to add at least 50% onto the cost to try and even things up, and 300 credits puts him in a similar value bracket to stuff like Kal Jericho, Rebel Lords or Master Charlatans.

We all know that's a classic Newcromunda doubling down on finding a justification for the rules writing mistake rather than admitting to it. Outcast leaders weren't a thing at the time Klovis was published and you'll never convince me they had that in mind when giving him the skill.
 
We all know that's a classic Newcromunda doubling down on finding a justification for the rules writing mistake rather than admitting to it. Outcast leaders weren't a thing at the time Klovis was published and you'll never convince me they had that in mind when giving him the skill.

Then I won't waste both of our time trying to convince you. :LOL:

Personally, giving how far in advance these things are worked on I'm very willing to believe there was some overlap in development time for House of Faith and the Outcasts book. Given the leaky nature of the ruleset though, I can certainly understand your opinion.
 
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Crunch-wise, the cost is complicated Probably easily 'worth' more than 200.

Fluff-wise these are HOUSE agents, very much embedded within the house system rather than being outcast.

I'd just say no myself as arbitrator. Which probably isn't very helpful to you, sorry!
Of all the crazy things that happens on Necromunda, you put your foot down for an agent becoming outcast?!? I've seen a million movies about agents embedded in a system becoming outcasts.
 
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We all know that's a classic Newcromunda doubling down on finding a justification for the rules writing mistake rather than admitting to it. Outcast leaders weren't a thing at the time Klovis was published and you'll never convince me they had that in mind when giving him the skill.
Second that! It's a cheap excuse. I don't believe for a second more than one book was kept in mind when written, let alone a single book in its entirety.
 
So I did some maths based on the Rebel Lord and Mind-Locked Wyrd cost given in the recent FAQ using an Outcast Leader as a base profile + Equipment and Advancements as a compare.

Rebel Lord FAQ price = 305
Rebel Lord price as Outcast Leader with Equipment = between 335-395
So the average very rough maths is: Outcast Leader + Equipment (average cost) + Advancements - 15% = Rough Cost

Mind-Locked Wyrd FAQ price = 150
Mind-Locked Wyrd price as Outcast Leader with Equipment = 200
Rough maths is: Mind-Locked Wyrd + Equipment + Advancements - 25% = Rough Cost

So for Klovis works out as a Outcast Leader with Equipment etc. = 450
So minus 20% = 360 (roughly)

I probs just call Malakev a fancy Cheurb Servitor and cost at 120 or something. Maybe 450-500 for the pair (definitely pricier then 200)?

Any thoughts on this as a rough way to work out elevating leaders that might not have point values?
 
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