N18 House Favours

JawRippa

Ganger
Mar 31, 2017
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Could you clarify when a player may use boons gained from House Favours? For example, If I've gain equipment because of house favour roll, can I equip it for the following battle? Also if I understand it correctly, you can call for House Favour right at the start of Campaign, before the first battle which seems very odd.

In general I find it weird that it is pre-battle sequence and not a post-battle one. One of the rolls may add +1 fighter to your gang which you might not have a model for.
 

TopsyKretts

Gang Hero
Dec 29, 2017
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Kristiansand
Since the official rules does not support any proper underdog bonus, they slapped this on and hoped it solved the problem. That's why you get it before the game instead of after.

I house ruled it to not be available at first game.
 

Baffo

Ganger
Aug 2, 2018
51
75
28
Ljubljana
Could you clarify when a player may use boons gained from House Favours? For example, If I've gain equipment because of house favour roll, can I equip it for the following battle? Also if I understand it correctly, you can call for House Favour right at the start of Campaign, before the first battle which seems very odd.

In general I find it weird that it is pre-battle sequence and not a post-battle one. One of the rolls may add +1 fighter to your gang which you might not have a model for.
House favours are, as you noticed yourself, part of the pre-battle sequence, but their implementation in the game isn't exactly explained, so you might need to agree on a House rule 'interpretation' of the rule within your playing group, to get everyone on the same page...

In my Necromunda group we roll for House favours before the 'Select crew for a scenario' step, since to our understanding of the 'spirit/intention of the rule' is to represent support from the House clan to the gang for the upcoming encounter (meaning you should be able to use/benefit from whatever random support you rolled right away) and as such you can distribute any newly gained weapons to your fighters (Weapon shipment), as well as arming newly gained 'free fighters' (like the New blood and Old pro results) or even spending XPs just gained before the game (House trainer result).
Once you select your crew for the battle, no more re-arming/weapon swapping or any other such changes to the roster until the battle is over (or at least that is our agreed interpretation).

Anyway, as you also point out, you need a bit of forward planning, in case you happen to roll free fighters right before a game. I have a 'reserve' Juve with Stub gun and Flail and a Ganger with Grenade launcher+equipment or just a Plasmagun (depending on the gang) ready in case I get lucky; for example my Goliaths rolled up an Old pro on my second game, so I got to use the Grenade launcher ganger right away, since Goliaths don't have Plasmaguns in their house weapon list.

Slight tangent: Am I the only one that thinks the 'New blood' result is pretty much trash? Getting a 'free Juve' without any equipment is borderline detrimental rather than helpful (it takes up a 'Champion spot' for the fighter with the worst stat-line in the gang and it is one more 'bad' fighter that could get randomly selected in random crew selection scenarios instead of your leader and/or champs and if you don't have any saved up credits/weapons in your stash the Juve will go around 'naked').The only Juves that are arguably worthy of using in-game are Van Saars, since they're the only ones with starting Bs 4+ and starting Bodysuit Armor (that would cost 25 creds, in the form of Armored undersuits, for any other gang).

My group additionally house ruled that the free Juve from 'Young blood' favour result comes with 30 credits worth of free house weapons/equipment and D6 XPs, to vaguely mimic the Old pro result, rather than just getting a naked almost worthless Juve. That said we also house ruled that whenever a gangs gains a 'free Juve' from Territory boons (Settlement) or House favours, the gang may chose not to take the free Juve and add 10 credits to their stash instead (re-introducing a rule from early N2017 Turf war campaigns I believe).
 
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JawRippa

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Mar 31, 2017
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Slight tangent: Am I the only one that thinks the 'New blood' result is pretty much trash?
Yeah, we had an Orlock player with very rough start, he got critically injured champion at the start of campaign who died and resulted in him dropping in gang rating a lot. He has rolled a naked juve as a "backup" and was mighty pissed
 
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DingoDv

New Member
Honored Tribesman
Dec 21, 2018
3
1
43
We are trying a house rule of only getting to roll if you lost your prior match. During Arbitration I have also granted a free roll out of sequence for those gangs that have suffered really bad luck (three totally dead in one game)
 
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philmillar

New Member
Aug 30, 2013
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Its an Arbitrator tool and really should only be used with the arbitrators permission, I usually allow players to petition the House for favour (ask me for a roll on the table) unless I know they're going to need it when I tell them ahead of time.
 

TopsyKretts

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Dec 29, 2017
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I don't want arbitrator rules. I want rules. There is no room for any arbitrator in a loosely organized group where anyone can play anyone at any time.

In previous Necromunda editions, we never had arbitrator and the rules worked like a charm regardless.
 

philmillar

New Member
Aug 30, 2013
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You might want to look at the older rules. There were Arbitrator rules in the original system anyway.

The way the rules are presented for N17 is as a toolbox, for your group to work out what parts you want to use and which you don't, If you don't want to do that part then you're going to struggle with the whole of the game.

An arbitrator improves the campaign, and any campaign system will flounder without someone to keep it running.
 

TopsyKretts

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Our campaigns flounder with or without anyone to keep it running. It is loosely organized, sometimes we play, sometimes we don't.

Instead of incomplete toolbox rules which the arbitrator must fix by applying house rules, I want a rock steady rules foundation. This foundation may very well consist of optional parts which the group must agree upon, but it wouldn't require any single person to organize anything. I know based on experience and similar games that this is possible.

If anyone wants an arbitrator, it would be effortless to add this on top of this rules foundation.

To be specific to this topic, I want precise rules of when and how to use House Rules. For example not before first game, and/or for example if you lost previous match (like DingoDv suggested). This is possible. It's just not written that way. I don't want House Favors to trigger based on other members of the group not present. Do I have to call them before the game and ask their Gang Rating in order to determine the effects of House Favors? What if they are sleeping? Driving? At work?

If you want to slap on an arbitrator on top of a well written actually working House Favors, that's fine by me. But I don't want that as a requirement for it to have to be functional.
 
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Baffo

Ganger
Aug 2, 2018
51
75
28
Ljubljana
Our campaigns flounder with or without anyone to keep it running. It is loosely organized, sometimes we play, sometimes we don't.

Instead of incomplete toolbox rules which the arbitrator must fix by applying house rules, I want a rock steady rules foundation. This foundation may very well consist of optional parts which the group must agree upon, but it wouldn't require any single person to organize anything. I know based on experience and similar games that this is possible.

If anyone wants an arbitrator, it would be effortless to add this on top of this rules foundation.

To be specific to this topic, I want precise rules of when and how to use House Rules. For example not before first game, and/or for example if you lost previous match (like DingoDv suggested). This is possible. It's just not written that way. I don't want House Favors to trigger based on other members of the group not present. Do I have to call them before the game and ask their Gang Rating in order to determine the effects of House Favors? What if they are sleeping? Driving? At work?

If you want to slap on an arbitrator on top of a well written actually working House Favors, that's fine by me. But I don't want that as a requirement for it to have to be functional.
While I agree on the general notion that 'There should be a comprehensive and accurate set of rules and the arbitrator should be optional, not required', alas GW isn't really renown for the tightness of their rule sets in general and specialist games in particular.
The current Necromunda rules are as they are, more akin to an old school tactical RPG system, than a strictly balanced 'competitive' game.
To be honest there are bigger holes in the rules/explanation of timings and conditions (for example it still hasn't been codified in any real manner, how you are supposed to issue challenges for territory, in what order, how many times per cycle, ecc...) and if your group doesn't want or have an Arbitrator, you as a group still need to collectively agree on a set of 'House rules' to cover what the rulebooks don't explain: House favours fall into this collectively agreed set of House rulings...
I would suggest creating a closed Face book group, a forum thread, a Discord closed chat (or any other form of social media or platform all members of your Necromunda campaign group have access to/use) and discuss and vote/agree there on these issues. Maybe make a PDF or post compilation of all such house rulings your group implements and pin it at the top of your thread/FB group so that everyone in the campaign can see it and is on the same page.
 
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DingoDv

New Member
Honored Tribesman
Dec 21, 2018
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1
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I don't think house Favours (or much requiring arbitration) are something for a competitive and balanced tournament type league, even if it is casual. My group are playing mostly for fun, so story is paramount. If someone is becoming hampered by bad luck in this setting, my priority is they still have fun. House Favours are too random for a skill based system, partly because they are meant to be a random narrative tool. Part of the story is things aren't always equal.
 

TopsyKretts

Gang Hero
Dec 29, 2017
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Kristiansand
While I agree on the general notion that 'There should be a comprehensive and accurate set of rules and the arbitrator should be optional, not required', alas GW isn't really renown for the tightness of their rule sets in general and specialist games in particular.
The current Necromunda rules are as they are, more akin to an old school tactical RPG system, than a strictly balanced 'competitive' game.
To be honest there are bigger holes in the rules/explanation of timings and conditions (for example it still hasn't been codified in any real manner, how you are supposed to issue challenges for territory, in what order, how many times per cycle, ecc...) and if your group doesn't want or have an Arbitrator, you as a group still need to collectively agree on a set of 'House rules' to cover what the rulebooks don't explain: House favours fall into this collectively agreed set of House rulings...
I would suggest creating a closed Face book group, a forum thread, a Discord closed chat (or any other form of social media or platform all members of your Necromunda campaign group have access to/use) and discuss and vote/agree there on these issues. Maybe make a PDF or post compilation of all such house rulings your group implements and pin it at the top of your thread/FB group so that everyone in the campaign can see it and is on the same page.
most in my group including me dont have facebook, me included. Never needed facebook to play any games earlier, like gorkamorka, mordheim, battlefleet gothic, blood boel etc.
All these games are older than facebbok too.
 

JawRippa

Ganger
Mar 31, 2017
88
74
33
most in my group including me dont have facebook, me included. Never needed facebook to play any games earlier, like gorkamorka, mordheim, battlefleet gothic, blood boel etc.
All these games are older than facebbok too.
I’d recommend having at least a google document with table where you can see everyone’s rating and current territories.

In general rule set was very disappointing to read through. I get the fact that it is up to the players what to use and what not to, but making arbitrator doing ALL the heavy lifting is nuts. I’m my current campaign I get poked with questions that rule book should answer, but doesn’t, like “how to properly issue a challenge”?
 

philmillar

New Member
Aug 30, 2013
3
3
13
most in my group including me dont have facebook, me included. Never needed facebook to play any games earlier, like gorkamorka, mordheim, battlefleet gothic, blood boel etc.
All these games are older than facebbok too.
Those games were also really difficult to run as a campaign without someone organizing it. A campaign game needs someone in charge.
 

TopsyKretts

Gang Hero
Dec 29, 2017
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Kristiansand
They ran effortlessly without anyone organizing it. Wanna play? Bring your gang/warband/team and let's roll some dice. No need to organize anything. I've been playing Blood Bowl lately, every single optional rule can be used without any organizer. The foundation is so good you can play without organization. If you want to slap on an organizer, you're free to do so. But there's absolutely no requirement.

I speak out of experience. Have played these games on and off the last 20 years. Never needed an organizer. Simply bring your minis, fiend a friend and roll dice.
 

TopsyKretts

Gang Hero
Dec 29, 2017
1,603
1,353
123
Kristiansand
Could you clarify when a player may use boons gained from House Favours? For example, If I've gain equipment because of house favour roll, can I equip it for the following battle? Also if I understand it correctly, you can call for House Favour right at the start of Campaign, before the first battle which seems very odd.

In general I find it weird that it is pre-battle sequence and not a post-battle one. One of the rolls may add +1 fighter to your gang which you might not have a model for.
I find it natural that it is a pre-battle step, as it seems to be an attempt to help underdogs (as they failed to give any other sort of underdog bonus, well except cards). I would find it strange if House Favors didn't apply to the upcoming battle, but instead came after the battle.

My understanding is you can equip stuff immediately. I see no reason not to.