Ok I still have a lot to read, but whilst still meh compared to HoC in power levels it seems to fix a number of issues Escher had. I'm hoping HoC is the outlier here not HoB.
Cl was a terrible weakness.
Escher had really limited weapon options, esp if you looked at effective choices. Adding Boltguns, Plasma cannon, Grenade launcher, and suspensors helps level ranged firepower. Lasguns and needler and shotgun were solid choices but weren't vary punchy and if you roll badly on trade rolls mid campaign it hurts.
Likewise with broader CC options and wargear, though this is more nice options than effective power change, I do wish they had power axe not hammer for fluff & style reasons...
I'm ok with the Death Maiden rules if not fluff, it'll make for more Escher CC orientated gangs I think.
Not sure on Wyld runners. As I've said elsewhere I like the model so will include but seem pricey, hopefully I can build something cool through advancements.
Juves - still 20cr, +1 Cl +1S -1I, the only issue I have here is the limited CC section, given that you can no longer equip them from trading post or stash. So every Escher juve gets stilleto/knife and pistol? Unless throwing knives become widely used?
Sadly, my flail& pistol model is now invalid as either a juve or gang sister, and a waste of champ or specialist.
I guess I get a wyld runner starting with bow purely for TP access, then equip with a long rifle or longlas...
Or just a pistol & phelynx and buy a flail or shock whip from TP.
I think that shows how off their list choice is...
( Better BM options may be available, not used them widely in campaign yet..)
So model pics on pg110-111. Is it safe we're getting new resin weapon packs/heads? Looking at Matriarch with plasma cannon or is that likely to be resin like some others - the servo claw & shotgun and presumably rogue doc on same page? I could swear Melta gun and little sis with auto pistol are just new heads.