Thanks for the feedback guys, I wasn't planning to spam night-night for everyone but I certainly thought I might keep some on my Death Maiden and Leader as standard and then have her take if needed as a risk hedge should it look like she would have to do something potentially a bit stupid ( corpse-grinder speedbump, suicide assassin ect). I thought from a gang rating perspective the odd 30 credits here and there (DM and leader ect) wouldn't have too much of an impact when balanced against the potential loss and/or serious injury of a key character or missed post battle actions due to recovery in the early stages of the campaign.
@Barking Agatha, clearly you had the feeling this wasn't worth it, I assume you always rolled well on the injury table?
No, I
do think that it's worth it.
But you asked if it would save you money, and the answer is no, it doesn't. It saves lives, but it doesn't save money
I always have Night-Night on my Queen, my Death Maiden, Plasma Gun Matriarch, and Specialist. It has saved them from missing a battle or worse many times, for only 40 credits or so. I can even overheat the plasma gun without worrying about Unstable, 'Haha! Overheated plasma! I do not fear death!' That is the upside.
The downside is that, after a while, you start to notice that the other gangs are much better equipped and armed than you are, because they haven't spent their credits on consumables. I was spending 40 credits on Night-Night, 20 on a Gas Ammo cocktail, and 20 on Toxic Ammo for my Death Maiden and Queen. That's 80 credits after
every battle.
So after 4 battles you have spent 320 credits on 'stuff you used up' while they have spent 320 credits on 'stuff they still have'. You are outgunned, outmatched, and outnumbered and your gang rating doesn't even reflect this, because those 4 doses of Night-Night alone add up to 100.
Trust me, I
love Night-Night, and Hyper, and Wide-Eye, and Blood Rush (in theory), and a gas ammo cocktail of Acidic, Bane, and Blackout, and a nice Toxin cocktail of Paralysing and Debilitating, and they've worked very well for me, and I don't want to stop using them. But I do think that the drain on your money is a problem, and the large increase to your gang rating is also a problem.
By the way, does anyone think that a Seriously Injured fighter equipped with Blood Rush should be able to inject themselves with it?