Ok, the Devs are going 'Full Codex treatment' with these House gang books:
- New Hanger-ons (at least one of which is Goliath exclusive: Pit trainer)
- New Noble House Alliance (House Greim-no details)
- Forge World Slaver guild entourage:
- New Genetic modifications/upgrades for Goliath fighters: 3 gene-types available: Vatborn (baseline), Natborn, Unborn each of which apparently has different gene-upgrades you can purchase for them; the one previewed (Dermal Hardening) in the article is +1 Toughness for Vatborn.
- New House exclusive Skill table, called the table of Muscle (GW, did you really have to?); the one skill previewed in the article (Walk it off) allows a fighter with it that took 2 Move actions to make a T check to discard a Flesh wound suffered.
Also the article spells out what most of us expected (and some feared) as in Necromunda will keep with the quarterly release schedule, so this whole Codex-ing process will take a year and a half to complete
Yay for Codex creep and all gangs being 'non-completely released' just like back at the start of N17...
Anyway, setting GW's aggravating business choices aside, lets try to look at the what we got:
- More customisation options than expected, in the form of
Gene-craft and presumably 3 gene-types/variants of each existing fighter type (each granting different upgrade tables). That is good from a Role-playing stand point, since now you can really get down into the nitty-gritty of each fighter's background and character, but it will probably be a total mess from a 'gameplay balance' point of view, since the Devs do not have a great record for rules balance (not that they are even trying to balance things out), so I expect many of the possible upgrades will be situational or downright pointless, while a few will be undercosted or potentially even OP; we'll have to see in less than 2 weeks. Overall to me this seems like 'choose your own Successor chapter Tactics/traits' for House gangs, but I expect it will be named something different for the other houses (not Gene modifications, however each house will end up having 3 Upgrade tables for each of their fighter types).
That said, the one example in the article is simply +1 T and if it ends up costing less than 30 creds (which is currently the 'rating value' of Advancing +1 T with XPs) it will probably become an 'Auto-take', especially if you can purchase these gene-modifications after initial gang creation/hiring.
- As for the un-originally named
Muscle skill table: WHY?!!? How is the
Muscle table conceptually different from the
Brawn table? Ok, Brawn in N17 is probably the worst of all the 'original' skill tables and the Muscle table at least has the potential Not-to-be all useless trash, but to me it would make more sense to re-work/update/upgrade the Brawn table and leave it at that (so that even other houses could see some good coming out of this book, while they wait for their own codex). Realistically I expect 1-2 decent skills in this new table, while the rest will be highly situational or bad as usual (still a possible improvement over Brawn skills).
- The
Storm-welder (one of our Forge-born Prospect weapons): Rapid fire (3) with both Reckless and Unstable effectively means this gun every time it is fired has a 50% chance to take an Ammo roll (and potentially run out of Ammo or even Jam) which in turn has a 50% chance to blow the gunner up due to Unstable (so 25% chance to blow up anytime it is fired). If you consider the gunner has a base Bs 5+ and the gun is Reckless (meaning you randomly determine who is the actual primary target of the shot and it could be an enemy standing in full cover just as well as one of your own fighters, if you are not careful about your own arcs of sight), meaning you have pretty low chances of actually hitting the desired target (most likely you'll miss altogether or shoot your own side), makes this weapon somewhat puzzling (in general I do not like Unstable weapons, but this one is an active liability with much higher chances to blow up its user and even some allies than actually harming any of the enemy fighters), since I can't think what price point for both the Prospects and these guns would make me even consider ever purchasing them (only as free hires from House patronage Underdog bonus).
So far the Gene-crafting and the new Skill table have the most 'potential', while the Prospects might very well be Dead-on-arrival if they are limited to these insane Unstable guns (if they can equip normal pistols/melee weapons then they are just better Juves and will be used as such, ignoring these Unstable big guns).
What do you think?