N18 House of Faith

spackle44

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Sep 16, 2020
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So I tried looking back through the forum and couldn't find anything, but are Redemptionists similar to how Subjugators work? More or less new gangers for Cawdor to take? Are there any restrictions for a mixed gang other than more Redemptionists than Cawdor = an outlaw gang?
 

Devilmixer

Gang Champion
May 19, 2016
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Albertslund, Danmark
So I tried looking back through the forum and couldn't find anything, but are Redemptionists similar to how Subjugators work? More or less new gangers for Cawdor to take? Are there any restrictions for a mixed gang other than more Redemptionists than Cawdor = an outlaw gang?
 

Sakara

Ganger
Tribe Council
Jan 30, 2015
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Luleå, Sweden

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TopsyKretts

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Would it be possible to say what equipment list a generic bounty hunter would use when hired by Cawdor? Word-Keeper's list, Redemptor Priest's list or both?
 

TopsyKretts

Hive Guilder
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But there are many outlaw bounty hunters and gangs can hire generic outlaw bounty hunters also (they have more options as they can take Black Market items). You could even push it further, house agents are pretty similar to bounty hunters in the way they function, but there are redemptionist house agent in the book.

So what you think? Cawdor generic bounty hunters can take equipment from both leader's list or only cawdor or only redemptionist? And what about generic house agent, they the same?
 

Neil McLellan

Ganger
Jun 16, 2018
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Orange Park, FL
we have some cool new skills (cawdor leader and champ has it as secondary, redemtor leader and champ has it as primary, cawdor ganger and juve cant have it, while redemtor ganger and juve has it as secondary)

1. lord of rats.
friendly juves (and prospects) within 12" and Los get +2CL and WP checks, futher more rats that end thier movement within 3" has to move out of the 3" bouble

2. Scavengers eye.
if playing a scenarion with loot, scrap or other havested good, you get +1 to determining it worth

3. Blazing faith.
fighter can act normal while unde the blaze condition (still have to roll for damage) and ignores insanity

4. Unshakable conviction.
the fighter may make reaction attacks while SI and cannot be the target of coup de grace.
Also gains the following action, when SI: Flock together ( double)
this fighter may move its Movement +d3 but has to move towards a friendly house cawdor

5. Devotional frenzy.
when activated, can declare to use this skill, then gets +d3 WS, CL, LD, WP rolling for each, at the end of the activation the fighter takes 1 damage that cant be saved.

6. restless faith.
can be choosen to be added to the deck of available fighter even if in recovery, but will then start with a Flesh wound
What other Primary Skills do Redemptionists get?
 

Neil McLellan

Ganger
Jun 16, 2018
114
109
43
Orange Park, FL
The Articles - saw online!

Cawdor Articles of Faith​

There is no greater weapon in the arsenal of the Imperium than faith. This is a fact as true among the greater diaspora of humanity as it is on Necromunda; and in the depths of the hive cities there are none more faithful than the followers of the Redemption. Tales abound of members of Clan Cawdor overcoming terrible wounds, delivering devastating blows or even cheating death itself through the strength of their belief. While undoubtedly many of these tales are either exaggerated or outright fabrications, enough evidence exists to make those who have faced the warriors of the Redemption wonder just what it might have been that turned aside their bullet or lent strength to the attacks of their foes — was it just luck, or was something divine at work?

Articles of Faith are a collection of rules that apply to all House Cawdor fighters. As they focus.on the faith and conviction of the followers of the Redemption they are not so clean cut as things like Skills, Wargear or bionics that grant their users Clearly defined benefits at an XP or credit cost. Rather, should a Cawdor fighter believe strongly enough in themselves, their brothers and the God-Emperor, something miraculous might happen. Equally though, should the fighter’s faith falter, then the gifts of the God-Emperor that wére so graciously bestowed upon them might just as. easily be taken away.

FAITH DICE​

Faith dice represent-the religious zeal of a Cawdor gang. These dice area resource that all Cawdor gangs – except those that have become Chaos-Corrupted or Genestealer-Infected – generate over the course of a battle, and which can be used to attempt miraculous events known as ‘Articles of Faith’ — such as surviving a fatal blow or making an impossible leap.

GENERATING FAITH DICE​

Faith is a strange thing — and those that attempt to understand how it works probably don’t have it. Sometimes a tide of righteous freny will envelop the fighters of House Cawdor, bearing them to victory on a tide of religious zeal. Other times the gaze of the God-Emperor will turn away from them, leaving them to their fate.

In the End phase of each round (including the first), count up the number of freindly House Cawdor fighters currently on the battlefield that are neither Seriously Injured or Broken, and roll a D6 for each. Each dice that rolls a 5 or 6 is added to a special pool of dice called the Faith dice pool this can be representd by tokens or notes on a piece of paper if it is easier, or differently-coloured dice).

Cawdor fighters may also attempt to work themselves up into a frenzy of faith — waving holy relics, chanting prayers or flagellating themselves – during their activation by performing the Beseech the God Emperor (Double) action:


Faith dice can be retainéd from one round to the next. However, if in the End phase, after generating dice, there are more dice in the pool-than the friendly House Cawdor fighters on the battle, these excess dice must be discarded.

USING FAITH DICE​

When a Cawdor fighter activates, if there is at least one dice in the Faith dice pool, they may attempt to invoke an Article of Faith. Each Article of Faith only affects the fighter performing it (unless othenwise noted) and lasts until the start of that fighter’s next activation (unless otherwise noted). An Article of Faith must be invoked and performed at the start of a fighter’s activation, before performing any actions. Attempting an Article of Faith does not
require the fighter to use one of their actions (unless otherwise noted).

When invoking an Article of Faith, the controlling player declares the Article of Faith the fighter is attempting to invoke. The fighter then makes a Threshold test. To make a Threshold test, the player chooses a number of Faith dice to roll, removing them from the Faith dice pool and rolling them. Once this roll has been made, the number of dice used cannot be changed, ie., the player cannot roll more Faith dice to increase total rolled. Once a dice has been taken from the Faith dice pool, it is used up and discarded.

  • If the total result equals or exceeds the threshold of the Article of Faith being invoked, a miracle has occurred and the Article of Faith is performed successfully!
  • If the toal result is lower than the threshold of the Article of Faith being invoked, they have failed tand the God-Emperor has turned his back on them.

Paths of Faith​

While the other Clan Houses see little difference between the varied followers of he Redemption – perhaps only by making some vague distinction between the law-abiding and the outlaw – there are in fact myriad splinter faiths within House Cawdor. Most Redemptionist faiths stay more or less true to the core tenets of the Clan House, those rules that reflect tried and true beliefs. Some stray, or include divergent philosophies.

These divergent beliefs are represented in games of Necromunda by the four ‘Paths of Faith’. These are:
  • the Path of the Faithful
  • the Path of the Fanatic
  • the Path of the Doomed
  • the Path of the Redeemer
The Path of Faith a House Cawdor gang follows is determined by their Leader and must be chosen when the gang is first created. Once a Path has been chosen the Leader may not choose another or change it.

However, should the Leader die or be replaced, their successor may choose their own Path —affecting the rest of the gang as normal.

Each Path grants the gang access to a different set of Articles of Faith, reflecting the ideologies of the gang members. There are also certain benefits conferred by the path a gang follows.

PATH OF THE FAITHFUL​

The Path of the Faithful is the path followed by the great majority of House Cawdor. It is the path of the Redemption, an extreme interpretation of the Imperial Creed that fills many with dread and fear. Whilst most members of House Cawdor consider themselves moderate, to outsiders there is little distinction between a moderate Redemptionist and an outlawed follower of a fanatical fringe. If a Leader has chosen this Path, their gang gains the following benefits:

  • When generating Faith dice, an additional D6 is rolled for each friendly House Cawdor Leader or Champion that is currently on the battlefield and that is not either Seriously Injured or Broken.
  • The following Articles of Faith can only be performed by members of a House
    Cawdor gang that follows the Path of the Faithful, or by a Hired Gun who follows the Path of the Faithful (irrespective of the Path of the gang they have joined):
Article of FaithEffectThreshold
“And Contempt
shall be My
Armour!”
Whilst this Article of Faith is in effect, this fighter and any friendly House Cawdor fighters within 6″ of them may not be targeted by and are immune to the effects of psychic powers. However, should the Threshold test be failed and this Article of Faith not be invoked, this fighter reduces their Willpower by 1 for the remainder of this battle4+
“And Lo His
Gaze did
luminate
them!”
The fighter can attack through smoke clouds and ignores the Pitch Black rules. In addition, if they are hit by a Flash weapon, add 1 to the result of the Initiative check to see whether they become subject to the Blind condition3+
“And the Word
fell upon them,
and they were
Broken by it!”
All enemy fighters that are within 9″ of this fighter and that can draw a line of sight to this fighter must immediately make a Nerve test. However, should the Threshold test be failed and this Article of Faith not be invoked, this fighter must immediately make a Nerve test.5+
“And by Their
Works shall They
Be known!”
One enemy Psyker within 12″ of this fighter and that can draw a line of sight to this fighter must immediately make a Leadership check. If this check is failed, the enemy psyker must roll on the Perils of the Warp table5+
‘And the Heart
»f the Heretic
was easily
cowed!”
One enemy fighter within 12″ of this fighter and that can draw a line of sight to this fighter must immediately make an Intelligence check. If this check is failed, they lose their Ready marker (if they have one). However, should the Threshold test be failed and this Article of Faith not be invoked, this fighter’s activation ends immediately.8+
“And those
of Warped
and Twisted
Limb shall be
Despised!”
Whulst this Article of Faith is in effect, all friendly Cawdor fighters within 6″ of this fighter and that can draw a line of sight to this fighter (including this fighter) may reroll any failed Hit rolls made against Brutes (inciuding Spawn), pets, critters, or enemy fighters with mutations.7+

PATH OF THE FANATIC​

Those who follow the Path of the Fanalic embody the frenzy of faith the Redemption is so well known for. The Red Walk, Disciples of the Burning Brand and the Children of Blessed Day are all examples of splinter faiths of the Redemption who follow the Path of the Fanatic. If a Leader has chosen this Path, their gang gains the following benefits:

  • When generating Faith dice, an additional d6 is rolled for each friendly House Cawdor fighter that is Engaged with an enemy fighter.
  • The following Articles of Faith can only be performed by members of a House Cawdor gang that follows the Path of the Fanatic, or by a Hired Gun who follows the Path of the Fanatic (irrespective of the Path of the gang they have joined):
Article of FaithEffectThreshold
“And Lo, I did
spread my fighter
Wings and the
God-Emperor
carried me
aloft!”
Whilst this Article of Faith is in effect, this fighter may add 3D6″ to their Movement when attempting to leap a gap. When attempting to jump down toa level below, this fighter can reduce the distance measured (and therefore reduce the risk) by D6+2″.

Players should note that, when invoking this Article of Faith, they must declare the move this fighter intends to make, including the leap or jump. If this fighter fails to pass the Threshold test for this Article of Faith, they must still move and attempt the leap or jump (should they falt, their faith was clearly lacking).
5+
“And by our Pain
shall He Judge
our worth!”
Whilst this Article of Faith is in effect, this fighter improves their Toughness by 3. However, this fighter will suffer a Flesh Wound. If the fighter did not pass the threshold for this Article of Faith, this Flesh Wound Is applied immediately. If the fighter did pass the Threshold test, this Flesh Wound is applied when this Article of Faith expires5+
“and without
thought He
smote Them
pown!”
The fighter immediately makes a free Charge (Double) action (i.e., does not use any of their actions). However, this fighter suffers a -2 modifier to their Hit rolls for the remainder of this round. Should the Threshold test be failed and this Article of Faith not be invoked, this fighter suffers a -2 modifier to their Hit rolls for the remainder of this battle.6+
“And His Feet
carried him into
the fray!”
The fighter can make an immediate free Move (Simple) action. However, this fighter suffers an immediate Flesh Wound, regardless of whether or not they successfully pass the Threshold test for the Article of Faith.2+
“And He stood
Defiant upon the
mountain!”
When this fighter is hit by a ranged attack, they do not become Prone and Pinned. However, whilst this Article of Faith is in effect, this fighter is unable to perform a Take Cover (Basic) action and does not benefit from partial cover.5+
“And He Gave
Unto Them
the Emperor’s
Mercy!”
Unlike other Articles of Faith, this one is not invoked at the start of a fighter’s activation. Instead, a House Cawdor fighter may interrupt the activation of an enemy fighter that wishes to perform a Coup De Grace (Simple) action against that House Cawdor fighter.

if the Threshold test is passed, this fighter may interrupt that fighters activation to perform a free Fight (Basic) action targeting the fighter performing the Coup De Grace (Simple) action. Note that this may prevent the Coup De Grace (Simple) action from being performed atall.
5+

PATH OF THE DOOMED​

The Path of the Doomed draws upon the core beliefs of the Redemption, and relishes in the death of all things. The Forsaken Truth, the Scions of the Void and the Cult of the True Resurrection are all examples of splinter faiths of the Redemption who follow the Path of the Doomed. If a Leader has chosen this Path their gang gains the following benefits.

  • If the Leader is Seriously Injured or has been taken Out of Action, or if the gang has failed a Bottle test, Faith dice are generated on a roll of 4+, rather than the usual roll of 5 or 6.
  • The following Articles of Faith can only be performed by members of a House Cawdor gang that follows the Path of the Doomed, or by a Hired Gun who follows the Path of the Doomed (irrespective of the Path of the gang they have joined):
Article of FaithEffectThreshold
“And the people
rose up in their
multitudes to aid
Him!”
If the Threshold test to invoke this Article of Faith is passed, this fighter may forfeit their actions for this activation to add D3 extra Cawdor fighters to the battlefield (these must be fighters belonging to this fighter’s gang who were not part of the crew for this battle). These new fighters arrive immediately and are deployed with Ready markers, touching the battlefield edge closest to this fighter, but not within 9″ of an enemy fighter.

However, should the Threshold test be failed and this Article of Faith not be invoked, one randomly determined fighter belonging to this fighter’s gang that is not part of the crew for this battle is immediately taken Captive by the enemy gang.
8+
“And by the
manner of his
Death did the
Emperor judge
him!”
The fighter may immediately perform a Move (Simple) action. After they have moved, centre the Large Blast (5″) marker on them All fighters under the marker suffer an automatic Str 3, Ap-, D1 hit. Once all hits have been resolved, this tighter goes Out of Action5+
“And in the
Grace of the
Emperor even
Death was
Defied!”
Whilst this Article of Faith is in effect, this fighter ignores the effects of being Seriously Injured and cannot be taken Out of Action until the end of their next activation, at which time they automatically go Out of Action8+
“And in His Light
were they struck
blind!”
Any fighter that is within 6″ of this fighter (including this fighter) cannot make ranged attacks against targets more than 3″ away from them, nor can they be targeted by a ranged attack made by a fighter that is more than 3″ away from them.5+
“And a river of
blood did Drown
Them!”
In the End phase of this round, the enemy gang must count those fighters belonging to this fighter’s gang that have gone Out of Action as if they were friendly fighters when making a Bottle test.11+
“And upon
a Fortress of
Stone shall my
strength be
built!”
Whilst this Article of Faith is in effect, this fighter increases their Strength and Toughness by a number equal to the number of friendly House Cawdor fighters with the Gang Fighter (Ganger) special rule that have gone Out of Action (to a maximum of +3). However, should the Threshold test be failed and this Article of Faith not be invoked, this fighter reduces their Strength and Toughness by 1 for the remainder of this battle.6+

PATH OF THE REDEEMER​

There are faithful within the Redemption who see It as their duty to purify the Souls of the faithless — these follow the Path of the Redeemer. The Red Redemption, the Followers of Movis and the Glorium Excrucium are all examples of splinter faiths of the Redemption who follow the Path of the Redeemer. If a Leader has chosen this Path, their gana gains the following benefits:

  • When generating Faith dice, roll one additional dice for each enemy fighter that is either Seriously Injured or that was taken Out of Action during this round.
  • The following Articles of Faith can only be performed by members of a House Cawder gang that follows the Path of the Redeemer, or by a Hired Gun who follows the Path of the Redeemer (irrespective of the Path of the gang they have joined):
Article of FaithEffectThreshold
“And each Blow
shall be a Barb
unto my enemy’s
flesh!”
Any enemy fighter that wishes to make a close combat attack that targets this fighter must first make a Willpower check. If this check is failed, that fighter immediately suffers a Flesh Wound.5+
“And Flame shall
Burn Away their
sin!”
Whilst this Article of Faith is in effect, attacks made by this fighter with weapons that have the Melee or Versatile trait gain the Blaze trait. However, should the Threshold test be failed and this Article of Faith not be invoked, this fighter immediately becomes subject to the Blaze condition.3+
“And with Iron
Teeth shall they
be Devoured!”
Whilst this Article of Faith is in effect, this fighter may re-roll any failed Wound rolls made when using a chain weapon (e.g., a chainsword, chainaxe, chain glaive, eviscerator, etc)5+
“And Agony
brought the
unbelievers
low!”
Whilst this Article of Faith is in effect, enemy fighters that have suffered a Flesh Wound, that are within 6″ of this fighter and that can draw a line of sight to this fighter can only perform a single action during their activation.

However, should the Threshold test be failed and this Article of Faith not be invoked, this fighter can only perform a single action during this activation
7+
“And in His Gaze
were they Found
Wanting!”
The fighter can use their activation to Judge’ one enemy fighter that is within 9” and that they can drawaline of sight to A Judged fighter must immediately make a Willpower check. If this check ts failed, they cannot perform any actions during their next activation.9+
“And Death
could not stay
His Righteous
Wrath!”
If this fighter is taken Out of Action before their next activation, one enemy fighter chosen by this fighter’s controlling player that is within 6″ of this fighter and that can drawaline of sight to this fighter suffers an automatic Str 5, Ap-1, D2 hit.7+

You may also make your own table, picking four Articles from any, but you forgo any of the benefits of a particular Path, and must ask your Arb for permission.

EDIT: If not appropriate to include on the site, I can delete.

Is it Sus that there are 4 main ones of these and one is very close combat focused, one seems to delight in death and decay, one interested in fire, and one messes with your emotions?
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
4,826
4,765
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How are Incendiary Traps (Hidden Traps) triggered? Can they be shot? I don't understand. GW just adds a random profile and calls it a day?
 

Kiro The Avenger

Gang Hero
Apr 4, 2018
1,380
1,788
128
Bristol, UK
Presumably they're supposed to follow the same rules as the previous traps, but GW being GW they just assumed that was described in the "hidden traps" rules without previously checking.
It's not like that's the first time it's happened. How many scenarios say "use the standard battlefield set up" when the standard battlefield set up says "refer to the scenario" in an endless self referencing loop?
 

TopsyKretts

Hive Guilder
Tribe Council
Dec 29, 2017
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Follow which previous traps? It's not like they're all the same 😛 We got 2 distinct variants of booby traps, then several distinct hidden trap mechanics. Some hidden traps can be shot, some are single shot, some could possible work multiple times?