I would prefer if it Ld to pass and gave 1actipn from the leader to another model within 6 inch.I will never understand why Overseer doesn’t require a Leadership check when so many other Leadership abilities do. At least put some risk on it. Maybe even Commanding Presence.
Also think mental skills should let you manipulate Mission Selection and Tactics Cards.
I think this is key to recognise. Players should be balancing themselves in their own group. I.e. if you are playing with narrative friends play less gamey and vice versa.I'd rather have less powercreep than more. Also a lot of the power comes from exploitation of some rule flaw, be it underpriced fighters (Goliath, Van Saar) or mechanics with little counter and tons of free buffs sprinkled everywhere (Cawdor,CGC). Van Saar are not as crazy when they base their list on rad weapons. Goliaths are not as crazy when genesmithing is used for narrative purposes and their gang is melee based (little tricks to get into close combat). It makes it harder for players to organise gangs of the same powerlevel against each other. I hope you get the idea.
If anything I'd say that Orlock and Escher are too fair when compared to other gangs, rather than too weak.
The dream though right?