All of this looks very cool! It’s nice to see that Legendary Names are once again very different from Gene Smithing and Chem Alchemy - they’re really succeeding in making the House Gangs all very distinctive.
Yeah, I agree with that. It looks cool, but seems a bit... Restrictive lore-wise? And it does not seem all that different from skills. There will probably be lots of duds and 1-2 autotakes.Uh... so the Orlock's house mechanic is just an additional set of questionable skills? That's a bit disappointing.
How much would you price a cyber-mastiff to be more "fair"? Or would you say that they need a rework of their anti-Coup-de-Grace ability to be an option?Cyber-mastiffs are garbage. 100 creds for a mediocre stat line is way too much. Their special rule isn't very impressive. If you want to protect one of your champions from enemy close combat assailants, buy a Ganger with a Boltgun (currently 110 creds) and have him shoot at anything that comes close to you.
It depends on whether they are pets or not. If they are limited to staying within X" of their master, then they are nothing more than that crappy ability (and perhaps a meat shield at times).How much would you price a cyber-mastiff to be more "fair"? Or would you say that they need a rework of their anti-Coup-de-Grace ability to be an option?
It is interesting that the Hardcase Cyber Mastiff, which became a 0-2 house list item for Enforcers with the Scrutinator-Primus Servalen rules, is both much cheaper (only 70 creds) and appear to be much better: +1T, +1A, 7+Wil, though also 8+Ld. They also have the Faithful Protector rule, along with the Tenacious (if taken out of action, first complete activation) and Hardcase (counts as Light Carapcae and Respirator) special rules, and has a Shock Bite weapon (S, AP-1, Rending & Shock Melee attack).How much would you price a cyber-mastiff to be more "fair"? Or would you say that they need a rework of their anti-Coup-de-Grace ability to be an option?
There is no reason to assume it will be any different from its GotU version, is it?Of course we don't know all details yet, the Orlock Cyber Mastiff may have more special rules or a good weapon, but it seems unlikely.
There is no reason to assume it will be any different from its GotU version, is it?
Previous re-release of pets introduced no change, and everything we've seen for the current pet is also unchanged.
They have a small upside compared to Juve, they don’t count towards bottle test and pets allow exceeding scenario’s model limitations. Still, for 100 credits it is just silly...It depends on whether they are pets or not. If they are limited to staying within X" of their master, then they are nothing more than that crappy ability (and perhaps a meat shield at times).
If they are free to roam, then they are the equivalent of a Juve with better WS, but without the ability to take any weapons. So, say 25-30 creds.
Fair enough, but still a nice bit of insurance/charge deterrent as long as the Hardcase owner hasn't been activated. Probably best that way too, as otherwise I feel the Hardcase would be far too good a deal for 70 creds (and it's already pretty good, in my view).Threat response requires the fighter to be ready. I've tested some games with a leader and robodog with dual threat response. But as soon as they activate, that skill is useless.