Hi all,
I thought I'd create this thread for you all to post your custom Necromunda gang territories. Here are a few I've incorporated into my campaign:
The Vault
Income: 1D6x10.
The vault is a blast-proof storage facility. The Gangers rent out space for merchants and other denizens to keep their valuable possessions safely stored inside. Only the gang leader, and designated, trusted lieutenants have the access codes. Rent collected from clients is variable from week-to-week, depending upon which clients needs to use this service.
Scumfart Stumps (Settlement)
Income: 30.
Scumfart Stumps is an exceptionally hectic frontier settlement. The rule of law is almost non-existent, and the citizens are naturally a bit tougher and more self-reliant for their own protection. This territory functions just like any other Settlement territory; except that juves recruited from this settlement come with an autopistol for free, and one randomly generated shooting skill.
Truffle Garden
Income: 1D6x5 credits.
Truffles are the edible fruiting bodies of various Underhive fungus species. On an income roll of 6, roll an additional 2D6: a result of 12 indicates the Truffle Garden has yielded some particularly rare and delectable (and expensive) truffles: Veiny-blue truffles, prized and highly sought after by connoisseurs in the high spire. Roll for a final time: the credit yield instead for this turn is 1D6x50.
I thought I'd create this thread for you all to post your custom Necromunda gang territories. Here are a few I've incorporated into my campaign:
The Vault
Income: 1D6x10.
The vault is a blast-proof storage facility. The Gangers rent out space for merchants and other denizens to keep their valuable possessions safely stored inside. Only the gang leader, and designated, trusted lieutenants have the access codes. Rent collected from clients is variable from week-to-week, depending upon which clients needs to use this service.
Scumfart Stumps (Settlement)
Income: 30.
Scumfart Stumps is an exceptionally hectic frontier settlement. The rule of law is almost non-existent, and the citizens are naturally a bit tougher and more self-reliant for their own protection. This territory functions just like any other Settlement territory; except that juves recruited from this settlement come with an autopistol for free, and one randomly generated shooting skill.
Truffle Garden
Income: 1D6x5 credits.
Truffles are the edible fruiting bodies of various Underhive fungus species. On an income roll of 6, roll an additional 2D6: a result of 12 indicates the Truffle Garden has yielded some particularly rare and delectable (and expensive) truffles: Veiny-blue truffles, prized and highly sought after by connoisseurs in the high spire. Roll for a final time: the credit yield instead for this turn is 1D6x50.