Hey guys! Me and a few friends have been playing a few skirmish games here and there in necromunda and want to start our first campaign.
We want everyone to enjoy the game and wanted to put in place a few house rules to help with that and make sure we are playing with the rule of cool more then facebeater lists.
The gangs likely to be in the campaign are Goliath, esher, vansaar and Cawdor with maybe showings from the enforcers, corpsegrinders and slave ogryn.
So some of the rules I’m thinking are:
1: you can only take 1 of each type of genesmithing ( trying to avoid dermal hardening spam)
2: in your starting gang you can only have 1 of any special or heavy weapon and no more then 2 of a basic weapon. ( trying to reduce spam and encourage more fun weapon play.
3. 50% of games with be zone mortallis and 50% will be sector mechanicus. ( trying to give each ganger some missions they have ad advantage in)
4: Adjust the credit cost of some
Of the weapons that are just plane bad or unuseable. Ie make the riven gun and rad weapons a little cheaper and take the -1 to hit off the wild bow. ( these are cool weapons with cool models I want our players to not regret building models with them).
These are just a couple of ideas. These are really only for a few campaigns while we all get used to the game to make sure we are playing on an even playing field and having the most fun we can.
If there are any other kinds of house rules you guys can think off then I would love to hear them.
Thankyou.
We want everyone to enjoy the game and wanted to put in place a few house rules to help with that and make sure we are playing with the rule of cool more then facebeater lists.
The gangs likely to be in the campaign are Goliath, esher, vansaar and Cawdor with maybe showings from the enforcers, corpsegrinders and slave ogryn.
So some of the rules I’m thinking are:
1: you can only take 1 of each type of genesmithing ( trying to avoid dermal hardening spam)
2: in your starting gang you can only have 1 of any special or heavy weapon and no more then 2 of a basic weapon. ( trying to reduce spam and encourage more fun weapon play.
3. 50% of games with be zone mortallis and 50% will be sector mechanicus. ( trying to give each ganger some missions they have ad advantage in)
4: Adjust the credit cost of some
Of the weapons that are just plane bad or unuseable. Ie make the riven gun and rad weapons a little cheaper and take the -1 to hit off the wild bow. ( these are cool weapons with cool models I want our players to not regret building models with them).
These are just a couple of ideas. These are really only for a few campaigns while we all get used to the game to make sure we are playing on an even playing field and having the most fun we can.
If there are any other kinds of house rules you guys can think off then I would love to hear them.
Thankyou.
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