N18 How does Blaze condition play out?

Dec 8, 2018
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UK>Surrey>Epsom
Having played our first game, my slave ogryn leader threw a incendiary charge and it hit two enamie gangers.
the initial blast did no damage but they both got the blaze status.

now, here is where me and my friend were confused about how those two fighters go about activating and their sequence.

we played it out that once they were in blaze they went pinned (being hit).
I think we played that out wrong, as they took no damage (?) initially.
How does it play out for those two gangers that are ablaze?.

We had them take the wound for being blazed (Suffer a Strength 3, AP -1, Damage 1 hit).
if they saved, the could roll to put the flames out.
If not, they stayed alight and wait until next activation.

I tried googling this but most are nuances of this rule and don't explain everything.
Some were posts from 5 years ago.

I'm obviously missing somthing because lack of google results would tell me people figured it out.

Sorry, Thank you, Sorry.
 
They were hit, so were pinned regardless of doing no damage (Note a few weapon traits like Gas don't cause pinning when hit, but incendiary charges absolutely do) so you got that right.

The best reference for how Blaze works is the free Trading Post PDF from the Warhammer Community downloads, that has the latest rules for nearly all weapon traits in the game.

For completeness you were partially right:

1. When activating they take an S3 AP-1 D1 hit
2. Then if they are Prone & Pinned they'll stand up
3. Then if they are Standing and Active they will roam 2D6 in a random direction, potentially falling off things. Once this is done they can voluntarily choose to go Prone & Pinned
4. If they are Standing and Engaged or Prone and Seriously Injured they'll not go anywhere
5. Once 2-4 is complete they will try and put the fire out, rolling a D6 +1 for each other Active friendly fighter within 1", +2 if they are Prone. If they roll a 6+ the fire goes out.
6. Activation ends. This means fighters on Fire will effectively have no Actions on their turn.
 
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However, can they voluntarily prone if they are engaged in melee?
Sadly no, you cannot go prone in combat.

Although, if you are standing and engaged, and on fire... you still make perfectly normal reaction attacks. So even if that goliath brute is on fire, dont charge him!
 
I guess piggybacking off of this, my group's House Ruled Blaze, as its powerful even with one guy with just a Hand Flamer- and for Gangs like Cawdor you have so much of it that it just unfun to use.


Blaze: at the start of the fighter's actions the affected model becomes Standing (if possible - i.e. not forced to be prone/pinned by a condition like being Seriously Injured) and roll a Cool Test.
- if the model passes its Cool test: they can act as normal at -1 to all stat checks. They then must roll to put out the fire on a 6+ after performing their actions.
- or if the model passes its Cool test: they can use a Double Action to add +4 to rolling to put out the fire and go prone.
- if the model fails its Cool test: they must move 2D6 in random direction and lose their actions (rolling an initiative test to prevent falling if they contact a platform's edge). The model remains Standing (where possible). They then must roll to put out fire on a 6+.
- for every friendly within 1'' of the affected model when the roll to put out the fire is made add +1 to the roll (regardless of if friendlies are also affected by Blaze).
- if the model fails to put out the fire, they immediately take fire damage (Str 3, AP -1, Dam 1) and the Blaze condition carries onto their next turn.

"The fighter does not go prone automatically at the end of their turn as in the original rules. Fighters that normally start their turn prone (due to being shot by the ranged attack from a Flamer) still need to do the Cool Test to determine their actions, so won't automatically get the +4 to their dice roll for being prone. The purpose of models not automatically going prone is so they can perform two actions in their turn if they pass a Cool Test, otherwise all they could do would spend 1 action to stand up, and a second action to either shoot or move. ...And also to prevent the current silly rules where models start the turn prone, get up and run about, then go prone again. "

...Regardless, these rules are far too complicated for a Skirmish game like Necromunda. At least most games are like a half dozen models a side. But I'd be cringing at running that Meat! scenario from the Book of Ruin as Cawdor (tracking injuries alone on the 30-40 Cannibal models is bad enough).
 
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ah, we never bother tracking injuries on cannibals, just if they are SI, they are dead and removed, if they arnt, they keep coming at ya...or maybe the other way round, if they are OOA they are dead, otherwise they keep coming, I forget. Eitehr way, we've played a few times and everytime it is a bloodbath that is over in a few turns to much laughter
 
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They were hit, so were pinned regardless of doing no damage (Note a few weapon traits like Gas don't cause pinning when hit, but incendiary charges absolutely do) so you got that right.

The best reference for how Blaze works is the free Trading Post PDF from the Warhammer Community downloads, that has the latest rules for nearly all weapon traits in the game.

For completeness you were partially right:

1. When activating they take an S3 AP-1 D1 hit
2. Then if they are Prone & Pinned they'll stand up
3. Then if they are Standing and Active they will roam 2D6 in a random direction, potentially falling off things. Once this is done they can voluntarily choose to go Prone & Pinned
4. If they are Standing and Engaged or Prone and Seriously Injured they'll not go anywhere
5. Once 2-4 is complete they will try and put the fire out, rolling a D6 +1 for each other Active friendly fighter within 1", +2 if they are Prone. If they roll a 6+ the fire goes out.
6. Activation ends. This means fighters on Fire will effectively have no Actions on their turn.

The PDF, of course *facepalm*.
Thanks alot JayTee, very apt avatar btw :D

Thank you to everybody else too.