So, in 'Munda, if you are playing the 6 main houses, you pretty much know what you are up against in a campaign, and can plan accordingly, given everyone starts off near-enough the same.
With SW:A it's a different story! You might need to deal with high-armoured/low number kill teams (e.g. grey knights) and low-armoured/high number foes (e.g your orks, genestealers etc).
This means you might need to tailor your kill team a bit more if you know in advance which kill-teams others are playing.....if you dont know in advance, what do people suggest taking?
I will be picking up some hybrid neophytes to play the genestealer cult kill teams. Initially, I wanted to be the guy with three heavy stubbers. But where does that leave me going ip against high armour/high toughness foes. Do you rely on high numbers of rounds or swap one for a mining laser?
Be nice to get peoples thoughts on this
With SW:A it's a different story! You might need to deal with high-armoured/low number kill teams (e.g. grey knights) and low-armoured/high number foes (e.g your orks, genestealers etc).
This means you might need to tailor your kill team a bit more if you know in advance which kill-teams others are playing.....if you dont know in advance, what do people suggest taking?
I will be picking up some hybrid neophytes to play the genestealer cult kill teams. Initially, I wanted to be the guy with three heavy stubbers. But where does that leave me going ip against high armour/high toughness foes. Do you rely on high numbers of rounds or swap one for a mining laser?
Be nice to get peoples thoughts on this