N18 How to use Corpse Grinder Cults

I really like the theme and flavour of this gang, I feel its far more interesting than generic chaos cult (if there is such a thing) as it feels more Necromunda. I can't speak to rules yet as I've not played this version of Necromunda but it looks like it would be fun. I just hope we don't lose Pitslaves or Scavvies as a result of them.
 
I just hope we don't lose Pitslaves or Scavvies as a result of them.

I don‘t think we will get these at all, or at least anytime soon - the developers made it pretty clear early on that they don‘t intend to simply re-do all the factions of old after being done with the six Great Houses.

I just noticed stub gun does lack the sidearm trait in the DU rulebook - intentionally or by mistake ? It just says „pistol“. This sump croc is confused.
 
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Can you start with three Champions when you found the gang?
It states a max of 0-3 Champs total but doesn’t have the same limit Helot Cults do of max 2 at creation.
 
To be clear, I don't have an issue with the guys being a powerful close combat gang - that's obviously their shtique.

My issue is that they get a shit load of attacks with high accuracy, strength, AP, damage, and ultimately sever.
That means anyone they catch with those cleavers will likely be facing half a dozen lasting injuries at least.
That fighter is dead. If they somehow escape a 6# injury, they'll be so crippled by 5#s you'll almost be forced to retire them.
That's just shit. Necromunda has enough problems with kicking you whilst you're down. These guys don't just kick you, they stab you and twist that knife real good.

Then there's of course dirt cheap initiates infiltrating with hand flamer spam. That's equally disgusting, although on a tactical level rather than strategic.
 
Yes, but without Suspensor they will need to go shopping to use it properly and once there why not pick up a Heavy bolter (or any other Heavy/Special/Basic weapons)?

It looks like CGC have the same restriction as enforcers - they can’t visit the trading post and only acquire new weapons from their house weapons list or by scavenging.
 
It's another one that isn't explicit one way or the other. In a "normal" campaign where they are basically "just" another gang I see no issues with trading post access in terms of the rules. Balance wise letting initiates take any weapon may mess things up a bit!
 
That only seems to be in Uprising Campaigns, they are treated as a regular gang in Other campaigns and they have no such restrictions. Page 17.
They have the same restriction in book of ruin as the uprising rule book, and they’re the only gang to be worded in the same way as enforcers, so my view is they can’t RAW. Whether or not that’s right is a different issue - certainly for enforcers there’s a few howlers, like magnacles not being in their house list.
 
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The thing is, all the normal gangs say they have access to the trading post.
CGC and Subjugators don't. They don't specify either way.
By the same logic, Helot Cult gangs and Genestealer Cult gangs (as reprinted in the book of Ruin), cannot get equipment through scavenging or from Racket boons, the Black Market, or even from their own House Equipment List, as their gang composition rules only state "During the course of the campaign, gangs may gain new equipment, either by purchasing it from the Trading Post or as a result of Territory Boons".

Clearly, this is BS, the list is not exhaustive, and it was copy-pasted as is from previous publications (in this case, Gangs of the Underhive). It doesn't mean their is any restriction on where they can get their equipment from.
The Enforcer/CGC equivalent line should be considered similarly non-restrictive. It's only different because it was written with the Uprising campaign in mind instead of the Dominion campaign (Scavenging replacing Territory boons).
Enforcers are still restricted to the weapons from the HWL though, because they can only take Palanite/Subjugator weapons and those are only found in their HWL (though it is debatable whether it only applies when the fighter is recruited, as it's not strictly speaking a restriction based on the type of the weapon). CGC have no such restriction.
 
It looks like CGC have the same restriction as enforcers - they can’t visit the trading post and only acquire new weapons from their house weapons list or by scavenging.
I'm tempted to give them access to the Black Market, perhaps with some negatives on their rarity/legality rolls because even the black market proprietors are reluctant to sell to the creepy cannibals. Trading Post not so much, creepy cannibals put off your regulars. During a non-uprising campaign that is, I think during uprising it's fun and in keeping with the campaign them to restrict purchasing.
 
That 4" melee range on the chainsaw yoyo will help. 15" average charge distance is pretty hectic.

5" base move
4" melee range
2" average charge roll on a d3
2" average icon bonus
2" from Stimm Slugs

Even if you roll minimum distance on the icon and charge roll, that's still 13" across the board - far enough that you can charge around corners from outside LOS, and it's before Overseer comes into the equation.