Hey all, if you were redesigning Van Saar, what would you do differently?
I have been toying with this idea that I wanted to run by you. It seems like a lot of the complaints about Van Saar (too heavy on shooting skills, BS too high, etc.) are secondary flow on effects of them having (too much) access to plasma. I know that a lot of Van Saar players might be upset by this suggestion... but imo removing plasma from their gang roster would do a lot to address the regular complaints we hear about them being spammy/OP.
Secondly, I'd probably remove the +1 armour save they automatically get. It's just an extremely bland approach to giving them more flavour, and everyone tends to armour up as the game progresses anyway. Why give them a head start.
Also, I'm across the usual counters to their plasma spam. I'm more interested in tweaking the gang than discussing how to counter Van Saar RAW.
I have been toying with this idea that I wanted to run by you. It seems like a lot of the complaints about Van Saar (too heavy on shooting skills, BS too high, etc.) are secondary flow on effects of them having (too much) access to plasma. I know that a lot of Van Saar players might be upset by this suggestion... but imo removing plasma from their gang roster would do a lot to address the regular complaints we hear about them being spammy/OP.
Secondly, I'd probably remove the +1 armour save they automatically get. It's just an extremely bland approach to giving them more flavour, and everyone tends to armour up as the game progresses anyway. Why give them a head start.
Also, I'm across the usual counters to their plasma spam. I'm more interested in tweaking the gang than discussing how to counter Van Saar RAW.