Because a Corpse grinders scary mask is as useful as a chocolate fireguard against a blast detonating 1mm in front of them.Why Blast when you can Fast Shot and fire that 2+ to hit lascannon twice!
Because a Corpse grinders scary mask is as useful as a chocolate fireguard against a blast detonating 1mm in front of them.Why Blast when you can Fast Shot and fire that 2+ to hit lascannon twice!
Mmm ravioli....holi ravioli, thanks god game designers disagree with you guys
I partially blame the introduction of Aim action.The more I think about it the more I think a flat reduction of everyone's BS by 1, all models, all classes, no exceptions, would go a long way to balancing Necromunda
I see quite a few tribe members bringing up the shooting skills. Yes it is a strong skill group but so are others. A good way of blunting fast shot spam etc, or any mass powerful skill for that matter, having unique starting loadouts. Give your champion with a plasma gun Fast shot all good but now your meltagun champion has to take a different one.
Skill spam and weapon spam just gets boring. It also forces your opponents to do the same.
Van Saar also has ready access to the savant skill group. Many fixers equals tonnes of cash.
Any problems I have with Van Saar only stem from spamming. Have some self control and make your gang members individual this is not mass warfare after all.
Having another look at the hotshot pack, it really is garbage. Nobody is going to chose to make their weapons unstable - even if the statistical likelihood is low of it actually kicking in. Especially when you have all that tasty plasma.
Only if they share blunder poles.if you are throwing out las guns , cawdor would like them please
Your guys can’t duct tape a gun to a stick?? Their loss.Only if they share blunder poles.
All thier basic weapons are decent and even hot shotting them has a low pricetag compared to the boltgun so your basic weapons fire still holds up well. I agree long las rifles should be on there however.The second problem is a lack of equipment options. The problem with plasma is, what else would you want to take? They have very limited special weapons options. The plasmagun is actually their cheapest option. They have no cheap options on their list like Gernade Launchers, long rifles, Boltguns, or needle rifle. (I wish they had the longlas in their house list.) If rad weapons were better or gravguns were cheaper these could be options.
I’m actually got angry reading thisAll thier basic weapons are decent and even hot shotting them has a low pricetag compared to the boltgun so your basic weapons fire still holds up well. I agree long las rifles should be on there however.
Try not to think of each weapon as a game winner on its own. Thier other house special weapons are either alright or pretty darn good for only a small increase over the plasma gun. Melta anything is awesome. The grav gun is hard hitting and truly exceptional at controling the battlefield. Lasting effects that slow down corpse grinders and are blast so ignore scary masks great.
Now rad weapons are trickier. STR 2 is meh to unhurt gangers but it has respectable AP. Where the cannon and gun come in is thier handing out flesh wounds. A flesh wound makes your target that much weaker and ready for a juve with a puny lasgun to take them out. They may not kill outright but they make it so much easier for the other members of the gang to get kills. They are team weapons. The Rad phage effect takes effect after the hit is resolved as well so not only are they at least pinned they could suffer a wound on Str 2( it occasionally happens) and potential take a additional flesh wound. So a normal ganger with T 3 could potentially take two flesh wounds from a single hit. Or a champion or leader gets a flesh wound regardless of actually taking a wound. used well they are great attrition weapons. Plus the cannon has Blast 5.
Yes and no. When it comes to Van Saar's expanded las arsenal, the lascarbines and suppression lasers are rather lacking for what you're paying for short of tinkering around with specific Tech skills, not least of which given their lack of access to hotshot laspacks (I suppose this can also extend to any non-heavy las weapon such as the longlas, mind you - I'm automatically assuming that the power packs used by lascannon and mining lasers are "hotshot" by default). Framing that properly if house-ruling is permitted, a hotshot lascarbine at 40 credits could very well be a D1 bolter more or less [10"/24" +1/- S4 AP1 D1 Am6+ Rapid(1)], or a hotshot suppression laser at 60 credits could be seen as a discount low-powered plasmagun on single shot when in short burst [8"/16" +1/- S5 AP1 D2 Amm6+ Knockback]. Then you might see more use out of them and less reliance on going to the trading post or jumping straight to plasma for firepower upgrades.All thier basic weapons are decent and even hot shotting them has a low pricetag compared to the boltgun so your basic weapons fire still holds up well. I agree long las rifles should be on there however.
allowing to hot-shot van'saars unique las weaponry could make our gaming experience much better tbh -_-Yes and no. When it comes to Van Saar's expanded las arsenal, the lascarbines and suppression lasers are rather lacking for what you're paying for short of tinkering around with specific Tech skills, not least of which given their lack of access to hotshot laspacks (I suppose this can also extend to any non-heavy las weapon such as the longlas, mind you - I'm automatically assuming that the power packs used by lascannon and mining lasers are "hotshot" by default). Framing that properly if house-ruling is permitted, a hotshot lascarbine at 40 credits could very well be a D1 bolter more or less [10"/24" +1/- S4 AP1 D1 Am6+ Rapid(1)], or a hotshot suppression laser at 60 credits could be seen as a discount low-powered plasmagun on single shot when in short burst [8"/16" +1/- S5 AP1 D2 Amm6+ Knockback]. Then you might see more use out of them and less reliance on going to the trading post or jumping straight to plasma for firepower upgrades.
Any spam options in any gang are usually bad. They either turn you in to "that guy", the option is just bad or makes it boring. A trio of meltas is just as knarly as plasma spam and even mass rad gun templates handing out flesh wounds like no tomorrow is nasty to.From a listbuilding POV, I'd really like to see a special weapon or two that was under 100 points. Whether it's some sort of las-boltgun that cost 50-60 points, or just the ability to hotshot more house weapons as a few others have suggested, it would at least offer interesting alternatives to loading up on plasmaguns.
To be honest anyone in a Van Saar gang that can use a long las has Tools of the Trade so have no problem fielding one and it is a relatively easy rarity roll at the Trade Post so not having native access to one is just an annoyance to me.People hate on plasma spam, but our other options are both more expensive and less effective. If the grav gun and rad gun cost less than a plasma gun (as they're definitely less effective) and we had access to the long las, I think many players would be likely to take them.