As I've posted in the TAG WAR UK 2024! Thread, I'm tempted to run an RPG over the weekend.
Thing is, whilst saying I'd run one is all well and good, knowing that:
Enough people would want to play
The setting was something people wanted to roleplay in
The system used was something people can understand and use
Would be helpful to determine whether or not it would in fact get off the ground.
I'd appreciate people intending to attend TribeMeet and interested in playing an RPG would be able to comment on this thread, answering as many of the following questions as possible:
I'd hope for an absolute minimum of three players (maybe even two?), maybe an average of 4-5, but absolutely willing to run with a larger group, so don't be shy thinking "five people have already responded, I'll just leave it" - some of those people might not end up being able to play anyway for whatever reason, so you and your input is always welcome! If you also need to drop out mid-session and possibly return later I'm sure I can work out how that can happen in the confines of the session.
Thing is, whilst saying I'd run one is all well and good, knowing that:
Enough people would want to play
The setting was something people wanted to roleplay in
The system used was something people can understand and use
Would be helpful to determine whether or not it would in fact get off the ground.
I'd appreciate people intending to attend TribeMeet and interested in playing an RPG would be able to comment on this thread, answering as many of the following questions as possible:
- How much time would you want to spend across the weekend playing an RPG (given that you're also probably keen to play wargames, and I'm not wanting to monopolize your entire weekend)? This lets me know if it's a quick, one-shot session or if there's enough life in it to make a longer narrative out of it.
- When would you want to play the RPG? Some people will likely play late in the evening after games are done, but some might want to play during the day as they go back to hotels etc. in the evening; given that Sunday evening isn't viable, it affects the style of session as well.
- What kind of setting(s) would you enjoy playing? Pulp? Horror? Sci-Fi? Fantasy? Western? Military? Post Apocalyptic? Martial Arts/Kung Fu? Superhero? Some kind of mix? Something completely different I've not thought of?
- If possible, what kind of system(s) do you prefer? D&D's D20 system (and if so which edition)? Pinnacle Group's Savage Worlds system? The World of Darkness' D10 dice pool system? GURPS? Fate/Fate Core? There's a whole load of systems out there, and several people can have very strong opinions of which systems are good, and which they'll not stomach playing. If you can't think of systems you like, what systems would you absolutely not want to use?
- Would you be fine with pregenerated characters, or would you want a "session zero" (likely the Friday evening, but at this point it's very flexible) making characters? I'd still make some spare characters for if someone drops in afterwards, or bring spare blankets character sheets for people to make ahead of time on the Saturday, but I appreciate people might want to put their own mark on their character.
I'd hope for an absolute minimum of three players (maybe even two?), maybe an average of 4-5, but absolutely willing to run with a larger group, so don't be shy thinking "five people have already responded, I'll just leave it" - some of those people might not end up being able to play anyway for whatever reason, so you and your input is always welcome! If you also need to drop out mid-session and possibly return later I'm sure I can work out how that can happen in the confines of the session.