N18 I have designed my Delaque starting list, would appreciate feedback before building the models

Juggerman

New Member
Aug 24, 2019
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Hi, my list looks like such:

Dusk Spirits - 995Creds
MoS - Plasma Rifle, Web Gauntlet, Mesh Armour - Faceless
NG - Serpent's Fangs, Mesh - Spring Up
Phantom - Shotgun + Excecutioner Ammo, Mesh - Overwatch
Specialist - Web Gun, Mesh
Ghost - Shotgun, Smoke Grenade, Mesh
Shadow - Auto Pistol, Flak
Shadow - Auto Pistol, Flak
Shadow - Auto Pistol

I'd like to get a long rifle in there for Ash Wastes games, and keep flipping between the Phantom having a Long Rifle and goggles, and the shotty plus excecutioner ammo. My Shadow's feel like chaff but I guess that's pretty normal and good to take fire / objectives I guess. Happy to hear your thoughts, Cheers
 
Looks good, I just have a couple suggestions. I would just like to state that you're going to get more mileage out of stub guns on your shadows rather than autopistols. Stub guns pin more reliably, have better ammo and do damage (due to +2 to hit in close range) than autopistols. I also wouldn't bother putting flak on them, realistically they're there to die.
I would definitely take a long rifle with overwatch on the champion.

Otherwise, if it were me, I would get rid of the web gauntlet off the leader (since realistically if he's armed with plasma gun the last thing you want is him to get into combat) and pick up another body, or aim for a juve with a web pistol (6" move, just as effective as your specialist with the web gun, just 1 less str on the weapon for faster move).
 
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Looks good, I just have a couple suggestions. I would just like to state that you're going to get more mileage out of stub guns on your shadows rather than autopistols. Stub guns pin more reliably, have better ammo and do damage (due to +2 to hit in close range) than autopistols. I also wouldn't bother putting flak on them, realistically they're there to die.
I would definitely take a long rifle with overwatch on the champion.

Otherwise, if it were me, I would get rid of the web gauntlet off the leader (since realistically if he's armed with plasma gun the last thing you want is him to get into combat) and pick up another body, or aim for a juve with a web pistol (6" move, just as effective as your specialist with the web gun, just 1 less str on the weapon for faster move).
Thank you! great suggestions, I have heard such good things about the Shotty w/ excecutioner ammo I thought that should be a priority, but I also see having long range + Overwatch could be pretty annoying for my opponent. Have dropped the Web Gauntlet.

Good suggestion around putting a web pistol on a Juve, I might give him armour just to make him a little more resilient, you dont think str3 is too little to be effective though?
 
Looks solid but skip the flack armour it is almost useless and it is better just to go mesh for a more reliable save for only 5 credits more.
If you have the drilling skills 2mm 1mm circular magnets can be used to magnetise the delaque arms so you have multiple options and potentially use more of the sprues. Cuts down on the number of models you need and can give you Tools of the Trade options. I have managed to magnetise all the House gangs arms (hand and wrist for goliaths) and enforcers, Cawdor were super tricky and the GW love of the shoulder pad helps.
Toss up the auto pistols and stubguns. More shots Vs accuracy. The web gauntlet is great but for a plasma gun master of Shadow it is not a immediate must by. Use the extra credits for smoke grenades for cover/protection and general sneaky tricks.
 
Thank you! great suggestions, I have heard such good things about the Shotty w/ excecutioner ammo I thought that should be a priority, but I also see having long range + Overwatch could be pretty annoying for my opponent. Have dropped the Web Gauntlet.

Shotgun and Executioner is great… but its likely the fighter with Overwatch isn’t ging to move much (using overwatch means you want to keep their Ready marker unused until they either use, or dont need to use, Overwatch; but once Overwatch is used, no other actions). The 16” range means that in a lot of scenarios, probably aren’t going to be in range enough to make skill enough of a threat, or used much.

Long rifle has same strength… just has -1 AP (instead of -2) and deals 1 damage (instead of 2), as trade of for additional 32” of range.