Hi!
I'm currently trying to create a framework for monster horde scenarios that don't take the better part of a day to play and still have a larger number of monsters in it. My current idea is to use a single model to represent a group of monsters:
I'm currently trying to create a framework for monster horde scenarios that don't take the better part of a day to play and still have a larger number of monsters in it. My current idea is to use a single model to represent a group of monsters:
- When a monster group is deployed, a D6 is rolled and placed next to the model. This shows the number of monsters in the group. The Wounds & Attack characteristic of the whole group is equal to the number on the dice. So each monster contributes one attack and has one wound. The group is acting as a single model, except for when they are attacked by a weapon with either the Blast or the Template trait. In this case each individual monster is affected by the attack.
- The damage an individual monster receives is set to 1, unless the damage value of the attack is not numerical (e.g. Smoke grenades). This avoids that a single target weapon like a Meltagun can take out multiple monsters with one shot.
- When an individual monster would be Pinned and not taken Out of Action, the whole group is Pinned instead. All effects that cause a Flesh Wound or Serious Injury are instead Out of Action. Each OoA reduces the dice value by 1 (and thus W/A as well). If the dice value would be reduced to 0, the monster group is completely OoA and removed from the battlefield. Only the fighter who takes the last monster of the group OoA receives XP for it. This removes a lot of bookkeeping and difficulties on how to handle e.g. a partially Seriously Injured monster group.