Hi everyone,
I like the mechanics for income in Inquisimunda, however, I think that they're a bit bland. After each battle, you send your guys to the same territories and collect your money.
Mordheim uses a fun system where you search the city to find all kinds of fun stuff. I've been working on a similar thing for Imunda. It also creates an opportunity to use the Investigation and Subversion values a bit more. Of course, both good and bad things can happen when you look around...
Refer to the file I uploaded for the (not yet finished) tables.
Income addition - Exploration
Aside from working territories, gangers can go investigate the area in search of new opportunities, hidden secrets, people and trouble.
Every ganger who is able to work a territory this game can be sent out to explore. Roll a D6 for every ganger you decide to send out.
If you roll a double, triple or even quadruple, you manage to find something interesting. If no duplicates are rolled, the D6 score is multiplied by 2, representing the amount of income found here and there.
So, bascially, you exchange your safe (on average) 30TG from a territory for a chance to find something more. It also gives new opportunities for warbands who are stuck with crappy territories. And most of all, more flavour!
Please discuss!
I like the mechanics for income in Inquisimunda, however, I think that they're a bit bland. After each battle, you send your guys to the same territories and collect your money.
Mordheim uses a fun system where you search the city to find all kinds of fun stuff. I've been working on a similar thing for Imunda. It also creates an opportunity to use the Investigation and Subversion values a bit more. Of course, both good and bad things can happen when you look around...
Refer to the file I uploaded for the (not yet finished) tables.
Income addition - Exploration
Aside from working territories, gangers can go investigate the area in search of new opportunities, hidden secrets, people and trouble.
Every ganger who is able to work a territory this game can be sent out to explore. Roll a D6 for every ganger you decide to send out.
If you roll a double, triple or even quadruple, you manage to find something interesting. If no duplicates are rolled, the D6 score is multiplied by 2, representing the amount of income found here and there.
So, bascially, you exchange your safe (on average) 30TG from a territory for a chance to find something more. It also gives new opportunities for warbands who are stuck with crappy territories. And most of all, more flavour!
Please discuss!