Hi all! I have just comeback from Manky meet and absolutely loved the weekend of dedicated, narrative gaming. I was putting out my feelers with this thread to see if people would be interested in doing something similar with INQ28.
I would be looking to do it in the North of England and wanted to go whole hog, in the vein of Mare Solum or Rhossum Secundus. I'm talking custom setting (dreamt up here), full table of mission specific scenery and obviously a hand made platoon each.
Edit: I will now be using this post to track where we are up to on this mammoth undertaking.
So, to avoid any further dilly dallying on setting so we can get on with organising supplies.
Conjunction of Lumeria
Ominous portents are in the air in the Carthaxian sector as the grand conjunction approaches in the system of Lemuria Minoris. It's three planets will fall in line for what is believed to be the first time in tens of thousands of years.
The planetary governor Horaldus Quagmourn has declared the celestial event a national holiday, with festivals and parades planned for the week leading up to the momentous occasion.
However, rumour and superstition are rife within the imperial citizenry. Some believe the dead will rise, others that the former planets masters will return. There are as many claims as there are citizens but the one that has reached your ears involves a massive psychic awakening, of who... or perhaps what is unclear. Something about this knowledge pulls on your mind and you are drawn inexorably towards the outmost planet. Lemuria III.
You arrive in time for the opening celebrations and as the first 2 days of merry making pass you by it seems your suspicions were unfounded. However, as the planets begin to align on the third day, so begins a descent into madness. The revelers start to become violent, laughing as they fight in the streets. Large piles of people perform lude acts in the streets. You do your best to stay safe and find out what is causing the madness.
By day four things have gotten massively out of hand, you see tars of joy creep down a man's face as he begins carving profane ruins into his chest. The citizenry are openly fornicating in the streets whilst bleeding themselves and each other. The rumours you heard were clearly true. Something of monstress psychic power and malicious intent is approaching, you can feel it pressing at the corners of your mind. You must find it.
Conjunction of Lumeria will be a one day Inquisitor event and will take place across 5 games. Feel free to represent whichever faction you wish with between one and three models. Bring whoever will be fun to play and fun to play against. You made need a couple of substitutes sat safe in your lander incase things get hairy.
Game 1 A Search For Answers
The first game will see your warband looking for answers on this cursed planet, either through legitimate means or underhand ones.
Table 1 is the imperial governors audience chamber. Go to the man himself and ask for answers.
Table 2 and 3 are the slums to the East and West of the governors Palace. Rumour has it a hidden entrance leads to the catacombs beneath the palace where all of the Quagmourn family secrets are held.
Game 2 Searching the Crypt
Beneath the palace is where all the old knowledge is kept. Evade the guards, steal the secrets and get out with your ass in one piece.
Game 3 Get to the Chopper
Warbands race across the city to liberate space worthy crafts with the aim of reaching the soon to translate space hulk.
Game 4 Canibals... IN SPACE!!!
Now safely aboard the hulk it's a race against time and your fellow antagonists to reach the entity that calls you to its core.
Game 5 Corridor of Madness
As you approach the epicentre of this malevolence, vile warp energies twist and bend reality. You must conquer vicious beasts and madness itself to get to the heart of the hulk.
Game 6 In the Lair of the Beast
You find yourself at the heart of a vile and twisted demonic rite. Here you must make your final choice, help or hinder.
Supplies. To be updated. Pick a thing, build the thing. When all the things are built we can look at a date. Let us know IN THIS THREAD when you start building the thing so we don't waste our collective time building 200 cultists I'll update this post so we can see where we are.
Game 1
Two separate boards worth of standard 40k buildings and jazz. (I have one already @prewarsalad) One more needed.
Impererial Palace of Quagmourn. Potentially @Trafalgar Law
20 PDF (Mordian Iron Guard) @Trafalgar Law
Game 2
A whole bunch of tunnels and a big room full of books and cogitators. We can use the same tunnels I am gonna build for the hulk.
Game 3
Generic necromunda board. We can reuse the buildings from game 1 but we do need(?) a landing pad @Scavvierising and a flyer or two @NonCavemanDan.
Game 4
Big ass space hulk board by @prewarsalad. Scatter terrain can be stolen from places. Clues need to be decided on and placed around the board. Space canibals by @NonCavemanDan.
Game 5
This is the one I think will be the most fun. I would like everyone to make 2 small tiles each. Filled with horrible warpy nastyness and they get revealed at random.
Game 6
The big bads big reveal should be somewhere pretty gross. We can probably get away with loads of necro terrain from the previous games but we really need a big altar/rock thing.
Rogues Gallery
@AliHaley85 Rogue Trader
@prewarsalad Morica Sabrael renegade dataseer/bow out to GM
@Scavvierising Ordo Hereticus inquisitor
@Ardavion dark eldar?
@NonCavemanDan skaven?
@Trafalgar Law Inquisitor Josephine Cortez, radical Istvaanian
@CaptainDangerous Thorian Inquisitor
@Fantasticaldave Ordo Hereticus/scabby mercenaries
I would be looking to do it in the North of England and wanted to go whole hog, in the vein of Mare Solum or Rhossum Secundus. I'm talking custom setting (dreamt up here), full table of mission specific scenery and obviously a hand made platoon each.
Edit: I will now be using this post to track where we are up to on this mammoth undertaking.
So, to avoid any further dilly dallying on setting so we can get on with organising supplies.
Conjunction of Lumeria
Ominous portents are in the air in the Carthaxian sector as the grand conjunction approaches in the system of Lemuria Minoris. It's three planets will fall in line for what is believed to be the first time in tens of thousands of years.
The planetary governor Horaldus Quagmourn has declared the celestial event a national holiday, with festivals and parades planned for the week leading up to the momentous occasion.
However, rumour and superstition are rife within the imperial citizenry. Some believe the dead will rise, others that the former planets masters will return. There are as many claims as there are citizens but the one that has reached your ears involves a massive psychic awakening, of who... or perhaps what is unclear. Something about this knowledge pulls on your mind and you are drawn inexorably towards the outmost planet. Lemuria III.
You arrive in time for the opening celebrations and as the first 2 days of merry making pass you by it seems your suspicions were unfounded. However, as the planets begin to align on the third day, so begins a descent into madness. The revelers start to become violent, laughing as they fight in the streets. Large piles of people perform lude acts in the streets. You do your best to stay safe and find out what is causing the madness.
By day four things have gotten massively out of hand, you see tars of joy creep down a man's face as he begins carving profane ruins into his chest. The citizenry are openly fornicating in the streets whilst bleeding themselves and each other. The rumours you heard were clearly true. Something of monstress psychic power and malicious intent is approaching, you can feel it pressing at the corners of your mind. You must find it.
Conjunction of Lumeria will be a one day Inquisitor event and will take place across 5 games. Feel free to represent whichever faction you wish with between one and three models. Bring whoever will be fun to play and fun to play against. You made need a couple of substitutes sat safe in your lander incase things get hairy.
Game 1 A Search For Answers
The first game will see your warband looking for answers on this cursed planet, either through legitimate means or underhand ones.
Table 1 is the imperial governors audience chamber. Go to the man himself and ask for answers.
Table 2 and 3 are the slums to the East and West of the governors Palace. Rumour has it a hidden entrance leads to the catacombs beneath the palace where all of the Quagmourn family secrets are held.
Game 2 Searching the Crypt
Beneath the palace is where all the old knowledge is kept. Evade the guards, steal the secrets and get out with your ass in one piece.
Game 3 Get to the Chopper
Warbands race across the city to liberate space worthy crafts with the aim of reaching the soon to translate space hulk.
Game 4 Canibals... IN SPACE!!!
Now safely aboard the hulk it's a race against time and your fellow antagonists to reach the entity that calls you to its core.
Game 5 Corridor of Madness
As you approach the epicentre of this malevolence, vile warp energies twist and bend reality. You must conquer vicious beasts and madness itself to get to the heart of the hulk.
Game 6 In the Lair of the Beast
You find yourself at the heart of a vile and twisted demonic rite. Here you must make your final choice, help or hinder.
Supplies. To be updated. Pick a thing, build the thing. When all the things are built we can look at a date. Let us know IN THIS THREAD when you start building the thing so we don't waste our collective time building 200 cultists I'll update this post so we can see where we are.
Game 1
Two separate boards worth of standard 40k buildings and jazz. (I have one already @prewarsalad) One more needed.
Impererial Palace of Quagmourn. Potentially @Trafalgar Law
20 PDF (Mordian Iron Guard) @Trafalgar Law
Game 2
A whole bunch of tunnels and a big room full of books and cogitators. We can use the same tunnels I am gonna build for the hulk.
Game 3
Generic necromunda board. We can reuse the buildings from game 1 but we do need(?) a landing pad @Scavvierising and a flyer or two @NonCavemanDan.
Game 4
Big ass space hulk board by @prewarsalad. Scatter terrain can be stolen from places. Clues need to be decided on and placed around the board. Space canibals by @NonCavemanDan.
Game 5
This is the one I think will be the most fun. I would like everyone to make 2 small tiles each. Filled with horrible warpy nastyness and they get revealed at random.
Game 6
The big bads big reveal should be somewhere pretty gross. We can probably get away with loads of necro terrain from the previous games but we really need a big altar/rock thing.
Rogues Gallery
@AliHaley85 Rogue Trader
@prewarsalad Morica Sabrael renegade dataseer/bow out to GM
@Scavvierising Ordo Hereticus inquisitor
@Ardavion dark eldar?
@NonCavemanDan skaven?
@Trafalgar Law Inquisitor Josephine Cortez, radical Istvaanian
@CaptainDangerous Thorian Inquisitor
@Fantasticaldave Ordo Hereticus/scabby mercenaries
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