What corner of the galaxy would you be interested in exploring? I've started thinking something involving vehicles would be fun.As a long time Inquisitor player (usually 54mm, as I feel the detailed rules suit a larger scale. But I do have 28mm models too) I would definitely be interested in this.
I've taken part in a number of campaign days over the last few tears and they usually consist of 3 or 4 games (depending on how long the venue is open for). A fairly standard format seems to be some sort of initial encounter/investigation game to try ahd find out whats going on. Then a second and possibly third mission centered around gaining deeper information, or foiling an initial plot, or gaining allies (usually several different options depending on how well you did in the previous mission). Then we usually have some sort of finale battle which may take place on one table with everyone represented (can get confusing), or on multiple tables with different objectives.
Games usually come to a conclusion (of some sort) in about an 1 1/2 hrs, although that may depend on how experienced your players and GMs are.
For teams I'd recommend one main character and two sidekicks per player, per game, with 3 to 4 players per table. Any more than that and it'll get slow.
Another thing to remember about inquisitor is that it's a lot greyer than most of 40k. So is less just empire vs chaos, but has many shades to it with some inquisitors wanting to use the heretics in some convoluted plan to strengthen the empire through adversity or whatever, so I'd suggest not making things too ridgid in terms of sides as people might have their own ideas.
I'd imagined there's multiple small games to start with (1 or two) where we encounter one other team.They'd have a fight or try to get an edge in the final game by salvaging info or tech. In between they'd go off and lick their wounds vowing vengeance or start to help each other. Either way that's when more story-based stuff could happen.If we go survival horror would we be looking at doing essentially a Co op dungeon crawl? I am certainly not averse to this idea I just can't see it working any other way. Other than being co op, right up until a last minute betrayal.
Coolio, 6 sounds like a good number for this set up. Everyone gets one seal.I'd imagined there's multiple small games to start with (1 or two) where we encounter one other team.They'd have a fight or try to get an edge in the final game by salvaging info or tech. In between they'd go off and lick their wounds vowing vengeance or start to help each other. Either way that's when more story-based stuff could happen.