Your heart appears to be set on a hulk translating out of the warp I do like the sound of some investigation though.I mean, i think we need to fix down what the background / outline is; seemslike we're flitting between starting on a planet and getting up to a ship, or starting on a the spacehulk, or being in mines/tunnels. Personally, i think if everyone starts on the spacehulk that seems more sensible - different aligned people all have reason to be on the spacehulk and can all feasibly get there. Inquisitors would be feasibly looking into the reappearance of a massive starship translating out of the warp, admech trying to reclaim lost STC, chaos because why the hell not, dark elder for prisoners, eldar for killing slaanesh, rogue traders because there might be all sorts of valuables in there etc....
I think the idea of "find a thing, get to da chopper" style is pretty tried and tested, but i think a "hidden agenda" of some sort for each warband is also necessary, why is this particular admech magos there, what does he want to gain; is the bulk of the spacehulk built around a ship that was present during the heresy, or research vessel which used men of iron?
One of the old campaign things had an overall faction agenda, a team agenda, and a personal agenda, which is sort of cool. An inquisitor may end up teaming up with someone with a completely opposing agenda, unbeknownst to them.
Also, points limit from the redy reckoner need to come into play somewhere; is it 300, 500 etc, and are there restrictions (i.e. one must be at leaast 150 pts, oe must be an inquisitor etc)
It might be interesting, once the overall plan is fleshed out to have personal agendas set by the GM, with some twists and turns in there to force some decision making - the radical inquisitor could overload the engine room/set explosives around a tunnel section which causes the hulk to break up/mine to collapse, but this would start a count down and also mean he is unable to gain the knowledge of xyz
No tparticularly helpful, but think the outline needs fleshing out a bit more first (IMO). I think terrain is relatively easy come by depending on the setting, if theres six people who can chip in stuff.
In order.It would be a good start if we just get some things outlined, i.e.
What system are we using, definitively? Does what people expect from this require some homebrewing/mashup of rules from different systems in some manner?
How many games/how long are we expecting to play for? Are we all playing on one table in a big multiplayer game, or are we playing across different tables?
How many miniatures are expected per side (1-3, 2-5, 5-10)? Is there any kind of point-buying mechanic in the system we end up using to ensure a level playing field? Is there a campaign element where people "level up", or is it more interpretive, and in which case how do we ensure it is fair across the board, or is there no real campaign element?
Where is this being set? How will the setting impact peoples' choice of models?
What do people actually want to play as (AdMech, Inquisitors, Gangers, Chaos Cultists, Ecclesiarchy, and so on)? Would someone choosing to play as, say, a Dark Eldar raiding party (as an example) throw a wrench in the system chosen, since their (not so) hidden agenda would be to get slaves (other people's characters)?
Given potential hidden agendas, what scope is there for conflict? It could end up that everyone has separate agendas that won't drive conflict, which won't drive games (or maybe they do have conflicting agendas, who'll know?).
A lot of the above questions affect the answers to other questions depending on the order they're asked in, which is what I think is making it hard to nail down what this is all going to be about.
I think we can all agree on the setting being on a hulk, coming out of the warp - this allows for the "hulk" side of things, some fairly staple objectives (acquire a thing/keep a thing, get a thing before someone else gets it etc), and allows for more "factions" to be on board - that is the only thing that is clear to me right now.
I'm not sure how secretive things can be if we're building collaboratively but I was thinking a slaanesh daemon Prince, trapped in some sort of stasis by eldar magic millenia ago.So have we decided what the big bad is going to be yet?
Some sort of chaos threat or a xenos unknown? Or are you intending to keep that secret?
What sort of npcs are we going to want? Chaos cultists? Traitor Guard? Brainwashed Gangs? Xenos cultists? Aliens? Zombies? All of them ?
Also what about dramatis personae? Do we want a model for the Governor? Any other named characters?
Mordian Iron Guard is way better than what I had planned. I don't have a model in mind for the Governor, but he has to be well fat and covered in medals he didn't earn.I've got some old Mordian Iron Guard models that could be used for the palace guard.
I could have a look and see if I've got anything suitable for the Governor or do you have a model in mind for him?
I'll also see what I've got to base some chaos cultists and cannibals from.
I dont know how many people an inq campaign can support, or how many tables worth of specialised terrain I can build. The 6 who have expressed an interest in this thread should be sufficient. Give ourselves plenty time to make it all look sexy as.I'd suggest finding out how many people are interested and then tailoring the campaign to the numbers of probable attendees.
Also would you like me to advertise this on the Conclave if this is more of an open event?
Does that mean I have to make some scenery?I dont know how many people an inq campaign can support, or how many tables worth of specialised terrain I can build. The 6 who have expressed an interest in this thread should be sufficient. Give ourselves plenty time to make it all look sexy as.