So, to avoid any further dilly dallying on setting so we can get on with organising supplies.
Conjunction of Lumeria
Ominous portents are in the air in the Carthaxian sector as the grand conjunction approaches in the system of Lemuria Minoris. It's three planets will fall in line for what is believed to be the first time in tens of thousands of years.
The planetary governor Horaldus Quagmourn has declared the celestial event a national holiday, with festivals and parades planned for the week leading up to the momentous occasion.
However, rumour and superstition are rife within the imperial citizenry. Some believe the dead will rise, others that the former planets masters will return. There are as many claims as there are citizens but the one that has reached your ears involves a massive psychic awakening, of who... or perhaps what is unclear. Something about this knowledge pulls on your mind and you are drawn inexorably towards the outmost planet. Lemuria III.
You arrive in time for the opening celebrations and as the first 2 days of merry making pass you by it seems your suspicions were unfounded. However, as the planets begin to align on the third day, so begins a descent into madness. The revelers start to become violent, laughing as they fight in the streets. Large piles of people perform lude acts in the streets. You do your best to stay safe and find out what is causing the madness.
By day four things have gotten massively out of hand, you see tars of joy creep down a man's face as he begins carving profane ruins into his chest. The citizenry are openly fornicating in the streets whilst bleeding themselves and each other. The rumours you heard were clearly true. Something of monstress psychic power and malicious intent is approaching, you can feel it pressing at the corners of your mind. You must find it.
Conjunction of Lumeria will be a one day Inquisitor event and will take place across 5 games. Feel free to represent whichever faction you wish with between one and three models. Bring whoever will be fun to play, someone who will be presented with a challenge.
Game 1 A Search For Answers
The first game will see your warband looking for answers on this cursed planet, either through legitimate means or underhand ones.
Table 1 is the imperial governors audience chamber. Go to the man himself and ask for answers.
Table 2 is the imperial data mine. If you don't trust Horaldus or you dont/can't show your face you can look to steal the answers from the imperial records.
Game 2 Get to the Chopper
Warbands race across the city to liberate space worthy crafts with the aim of reaching the soon to translate space hulk.
Game 3 Canibals... IN SPACE!!!
Now safely aboard the hulk it's a race against time and your fellow antagonists to reach the entity that calls you to its core.
Game 4 Corridor of Madness
As you approach the epicentre of this malevolence, vile warp energies twist and bend reality. You must conquer vicious beasts and madness itself to get to the heart of the hulk.
Game 5 In the Lair of the Beast
You find yourself at the heart of a vile and twisted demonic rite. Here you must make your final choice, help or hinder.