Inquisimunda experience

Tulkas

Mr. Shadowlord
Mordheim Professor
Mar 23, 2012
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Netherlands, Groningen
Recently I noticed someone mention Inquisimunda, so Im posting this to see who here is familiar with it, and who is interested in going through it all for balance' sake, or else just for fun. I've only been looking at the Inquisitorial cells so far, but I love the idea of having a small, varied gang with mutants, xenos and abhumans in it (if you want). So if you have any experience with Inqmun, please share them here.

At the moment me and a friend are looking at a 3man strike team that uses 'volunteers' for bodies (extra, non xp so expendable henchmen). 400 creds to equip 3 models for the core group, then a yet to be workedout diceroll to establish the number of levies.

Once I have more solid notes on it, Ill post them here too.

Here's the link to the files. Bottom of the page.
http://empireofghosts.blogspot.co.uk/p/inquisimunda-resources.html?m=1
 
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Hi man! I recently started play Imunda along with a friend. The main reason is we both like the possibility to play using every race among the 40k universe, not only humans. For gameplay changes, weapons are slightly depowered and most of all, save modifiers almost nullified, that makes more sense in buy a 4+ carapace, because you often roll unmodified, or with only a -1 malus. This seems to match with latest Underhive community edition, that I readed yesterday (and thats the reason why I joined here :)

I think we keep playing Imunda only, because in there you can recreate normal gangs and all the original Necromunda and Outlanders gangs. I.e. normal house gangs are named and find matching rules in "underworld elements" in Inquisimunda book, enforcers are "arbites/expurgators", spyrers are "nobilist faction" and so on.

If you need any help, I know all the Imunda rules very well. I strongly suggest to try this patch, because is good balanced, expecially with the latest community rulebook that is a perfect job for gameplay, and the allowing of all the 40k race and army can make some other friends joins you in this skirmish ;)

Cya :)
 
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Hmm, I hadn't looked at the armor save mods yet, that's interesting indeed. I was planning to put it all in line with the NCE stats and costs, but I'll have to take a harder look at the differences now.
 
So if you have any experience with Inqmun, please share them here.
Seconded.
Inquisimunda was appealing to me as well for a while now. I loved Inquisitor and the chance to play an inquisitorial warband is exciting. I'm also interested a lot in the balance of the different gangs.
 
What I think is the coolest part, is the option of creating an "advanced" gang, mostly as far as wargear goes. I'm looking at creating a concept now where you can have 2-4 well equipped warriors and a few more common henchmen. Basically it looks alot like turning Necromunda into Mordheim rather than anything else, but I'm very interested to see how it goes. I've never been that far in a campaign where any of the cooler rare trade items have popped up and the Imunda gangs allow you to buy those at least.
 
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What I think is the coolest part, is the option of creating an "advanced" gang, mostly as far as wargear goes. I'm looking at creating a concept now where you can have 2-4 well equipped warriors and a few more common henchmen. Basically it looks alot like turning Necromunda into Mordheim rather than anything else, but I'm very interested to see how it goes. I've never been that far in a campaign where any of the cooler rare trade items have popped up and the Imunda gangs allow you to buy those at least.
I am curious, why this concept? :)
 
I mostly have a look at the Inquisition Cells roster, and I think its a great idea if you have a few players and each creates his own Interrogator with his die-hard crew around him (at this point I imagine 3 models) that he can count on for anything. Then you could play narrated missions with this crack-team and recruit local muscle to provide bodies.


Reading it over, it never makes sense to me, but sitting at the table converting, this always feels like the way to go. I can't explain it. It would also allow you to create a few cool models (check my log in my signature for what I've been up to so far) with top gear, without the whole gang being armed with sniper rifles and scopes etc. I still need to make it "make sense" but I'm sure I'll get there at some point.

It's also to add a bit of an RPG narrative to your Strike team, which I'm always a great fan of.
 
Glad to hear it :) that's exactly the aspect of the hobby I like mostly. Gathering bits and converting. Giving personality to common figure. I am at work on 4-5 Imunda teams simultaneously atm, also have a lot of bits, and single models, gathered in years from all my friends and mine.

I found in Inquisimunda the major chance for these kind of miniature conversion and personalization. I feel you man ;)
 
Sure :) I am still big WIP, waiting to get the mantic citu zone:

3504.1.368.368.FFFFFF.0.jpg


Also, buyed 2 box of imperial guard scions, for my IG strike force, along with one new Ogryn *sbav*
 
hmmm ... interesting.

I shall have to search out this Inquisimunda book ... Seems to make some sense.

Do you just use the normal sized minis? I thought Imun was around 50mm? Are they Necro rules adapted for Inquisimunda or vice versa? Any further background or sources for this game?

Thanks Tulkas.

Edit: Missed link, soz.
 
Yeh, to summarize, it's Inquisitors using Necromunda rules and scale. It's all fanwork and I think it's one guy (and his mates probably) who wrote it all up. I'm sure some warbands got more love than others, but also it's a great template to use and further your own work from. All the files have this guy's email address at the top I emailed him the other day to say great stuff, and he said any feedback etc. was welcome.
 
The Ammobunker also have their INQ28 section: http://s3.zetaboards.com/The_Ammobunker/forum/3012277/

Dunno how the relations between the two forums are, but perhaps we could collaborate. I know that they've been working on their own sector, I could imagine that a place like this could offer more alternative and Necromunda (gang war?) oriented stuff perhaps. :)
 
My feel from Ammobunker is that it's mostly Inq28, which is Inquisitor rules with 28mm figures. Inquisimunda however, is Necromunda rules with Inquisitor gangs (amongst others). Tho I strutt my short hairy stuff on Ammobunker as well, perhaps here we could focus more on
=][=munda.
 
I get the impression Ammobunker wouldn't be particularly interested in discussing =I=munda beyond WIP hobby threads. Nice conversions are relevant to their interests, but it's all about Inq28 as far as games go. That said, it being a related topic I'm sure they wouldn't shoot it down.
 
I noticed that the background discussions there were rather limiting since the guys running the forum are also the GM's and background creators, which is a bit too bad if you're interested in discussing the background some more.

The focus on Necromunda could be a cool twist, very curious to see how this would develop. Might have to look into the two games. Normally I'm not that much of a player, more interested in the storytelling aspects which are normally done through writing and modeling. But I can see the storytelling potential of a game itself as well. So that might be a new area for me to move in. :)
 
What's a great storytelling mechanic in Necromunda for me is, you start out with 8 or 10 normal blokes (gangers armed as the models are) and then slowly but surely over the course of the campaign the story unfolds. "Sadly old Ben didn't get very old, as some lunatic chucked him off a walkway. Young Steven on the other hand quickly proved he had the mettle to take over after Ben died" etc. etc. just by the upgrade rolls, the epic fights some models may win against all odds and then offcourse the horrible injuries some sustain. Personal experiences are, the more you write up about a characters' background and such, the quicker he is to die!

Question to you all: Are you interested in "playtesting" different gangs from the above linked (first post) website? Perhaps go at it a few weeks at a time with Gang A vs. Gang B, then Gang A vs. Gang C, etc. I was thinking perhaps the Inquisition Cell could be the template to test all others against. (It is Inquisi-munda after all).
 
Tulkas this seems interesting :) .. I give my support for playtest and rules, and to help others focus on wich gang they like most and how represent it.

For example, you can make a Tau only gang by using "xenos strike force", same for orks or eldar.
 
A lot of people on Ammobunker in the Inq area are not so fussed about the rules, more the models. I think it is largely Inq28 there and I think they probably want to keep it that way to avoid confusion (it's already pretty confused). It would be good if there was a home for Inquisimunda, which is vastly superior in my opinion, but then I just love Necro rules and can't get my head around Inquisitor rules.

I would say that Inquisimunda is not balanced and probably never will be. It's not designed as a competitive ruleset like Necro, in fact I think it works better as just a guide for having interesting games and expanding the scope of Necro a bit. I played some Inquisimunda recently using a GM (and some other rules lifted from Inquisitor) and it worked very well, the games were more about the story than winning or losing.

I mean, you definitely could play it competitively but there is a lot of potential for cheese or abusing the rules.

Did you guys ever see The Jade Vessel? This was the first Inquisimunda game (the rules were formalised a bit afterwards) and sets the tone nicely, great models too, although some images are dead. http://www.dakkadakka.com/dakkaforum/posts/list/0/208707.page