Inquisimunda experience

Man, we should get Migsula (one of the guys behind The Jade Vessel) here!

I think the idea behind this game isn't so much balance or winning/losing. It's like you said: the story. It's all about the narrative, making it a lot more akin to a RPG.
 
The way I see it is that Inquisitor (or Inq28) is not a lot of fun, the rules are too complex and illogical. But the ideas are brilliant, the characters and the stories are fantastic, and though I love hive gangs as much as the next guy, I think the broader scope of the wider 40k universe adds so much potential. Inqusimunda combines the best of both worlds, the fun combat rules from Necro and the potential for a broader range of characters, actions and stories from Inquisitor. But I wouldn't try to make it go too far in either direction - if you get hardcore about points and min/maxing like you might in a Necromunda gang you will find the game breaks pretty quickly, and likewise if you try to copy too much from Inquisitor the game might get sluggish and overly complicated.

I definitely think it should be played with a GM, with the points in the Inquisimunda rulebook as a guideline, but the primary motivation being to make cool characters and stories rather than to win at any cost.

I invented some quick additional action rules for it the other day (like 'Persuade' and 'Intimidate'), mainly based around a LD test or I test. Nothing complicated, but it was a lot of fun having options other than shoot or charge. We had plenty of NPCs and a plot based mission. I'll write it up soon.
 
I think simplicity it key. Make it over complicated like many hardcore RPG games and you'll be getting lost in them. So easy mechanics and then added rules and such when the story calls for it. Let the narrative be all decisive!
 
Maybe if we all ask mr. Machinegod Emperor His Holiness the Flatterable @Malo nicely, he could maybe open up a subforum for Inquisimunda. Now I have no idea how much work goes into opening subforums etc. and I dont want to get him in trouble with mrs. Machinegod Emperor His Holiness the Flatterable (obviously) but any and all chatter on the subject could then be conducted from that place of awesomesauce.
 
Bruticus, can you share the extra rules you created? I think rules of that nature are what helps drift a game from straight tabletop carnage towards something more Rpg like.
 
Man, we should get Migsula (one of the guys behind The Jade Vessel) here!

I think the idea behind this game isn't so much balance or winning/losing. It's like you said: the story. It's all about the narrative, making it a lot more akin to a RPG.
If I'm not mistaken, I send him an email linking this thread and I told him we were discussing it here. That is if he's the same guy that posted all the files on the site on page one.

Also another thing; I think it would be good (not fair or cool) to include some kind of format for how much gear and weapons any given model may carry. Just to avoid rich gangers having a flamer, a plasmagun and a missile launcher with them (cuz you know, just in case). It should be reasonable and there should be the option for powered armour giving you more carry capacity (and maybe a skill, like the pre-NCE Bulging Biceps).
 
Carry capacity is rather interesting. Doesn't 40k have rules for that? I remember the 3rd edition at least did for characters. One double-handed and one single-handed weapon, or two single-handed weapon. (you could also go for a single double-handed or a single single-handed weapon of course)

In game usage it would be that if you carry two single-handed weapons you can use them at the same time. With a double handed weapon you can only use one of the two in a turn.
 
I was thinking a model should be able to carry a heavy weapon AND a backup weapon of choice. Plus his free knife (which should not count towards anything). Now I really feel the Heavy weapons are the focal point to build this system around. I suggested something in the "How many weapons can you legally carry" thread where a total "points" worth of equipment can be carried. Now, how's this:

Any model can carry up to four (4) points worth of weighty equipment without becoming encumbered. Most notably of these are:
Pistols (1)
Close Combat Weapons (1)
Basic Weapons (2) (Heavies are bulkier and used to carrying a heavier load. They count Basic weapons as one (1) point).
Special Weapons (2/3?)
Heavy Weapons (3)
Certain pieces of equipment should also weigh one (1) point. I'm thinking scenario specific equipment mostly. Grenades, respirators etc. are not what I imagine to go into this section (lets not go crazy).

Encumbered. Any model that becomes encumbered may not run and charge moves only go 4". Basic and Special weapons become Move or Fire.
(and from the NCE) -1 ENCUMBERED If your fighter is carrying a heavy weapon, or other heavy piece of equipment, he suffers a -1 penalty on his Combat Score.
These two should go together. No further penalising should be necesairy I think.


Loot tokens from scenarios can also weigh one point per two tokens carried. So your pistol+ccw guys can carry four tokens, your Heavy might want to consider lugging lots of these around. Like I mentioned earlier, certain scenario specific equipment should also have a weight value. To be determined by GM and/ or players.


Your thoughts please!!
 
I would argue that this should be a necromunda rule if it exists at all, and it should just be something simple like 'if you carry 4 or more weapons you count as encumbered'. I think Inquisimunda doesn't need specialised rules like this because it would need so many that the rulebook would be too complicated. If you're going to play Inquisimunda I think you are not going to try and exploit the rules to carry loads of gear, and if you do try to gain some advantage the GM should stop you. The GM can just say things like 'you've got a lot of gear so I'm going to say that you move at half speed' or something. The GM should have a pretty free reign, in my opinion.

I like rules, but the only reason Inquisimunda is better than Inq28 is that it is streamlined and can be played quickly without lots of looking things up. It's still a case of 2 hefty rule books and adding more to it, especially things that aren't really important, is going to cause issues I'd say.
 
Inquisimunda book say: A model can carry a number of weapons up to his strenght value (free knife not mentioned, so IT do count). 1 Heavy weapon per model, but isn't counted towards the limit. Also, grenades, missiles and ammo do not count :) I think it may be fair enough to avoid exploits...
 
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I like the idea of combining the model's strength with the amount of weapons rule Tulkas came up with. That way really strong characters can carry a lot of stuff. The problem here isn't so much backpacks/pockets, but more the strength to be able to carry around all this stuff.
 
Inquisimunda book say: A model can carry a number of weapons up to his strenght value (free knife not mentioned, so IT do count). 1 Heavy weapon per model, but isn't counted towards the limit. Also, grenades, missiles and ammo do not count :) I think it may be fair enough to avoid exploits...

Oh well, shows what I know. Seems that settles that problem. I actually would quite like that rule for Necromunda too
 
Inquisimunda needed, at least for me, few weeks of study. I.e. I have dl it on my phone, and readed it when I am in travel or at night before sleep. You need to get the overall looks of rules, gangs and any other changes (like this one we are talking above) to appreciate it. Another example is: not all the gangs have 1000 credits to begin, if you read description someone starts with 1100 or other values. Mutant mobs, that have average crap gear, starts with 1100 and plus generate for free 150 points of beasts before and for the duration of each battle (thats also a tactic choice, because beasts have a variety of ability and potential, and you can switch from a Dragonid to a swarm of small things). I really have felt theres a lot of work, trying to balance it out, thats why I am testing it :)
 
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Maybe if we all ask mr. Machinegod Emperor His Holiness the Flatterable @Malo nicely, he could maybe open up a subforum for Inquisimunda. Now I have no idea how much work goes into opening subforums etc. and I dont want to get him in trouble with mrs. Machinegod Emperor His Holiness the Flatterable (obviously) but any and all chatter on the subject could then be conducted from that place of awesomesauce.
This is completed, there's now the dedicated forum and also a Vault area for Inquisimunda which I'll populate as well.
 
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