Hi everyone!
Your work over here at Yaktribe is just amazing! Thanks a lot for that.
I read your "Inquisimunda 2.0-Version 2.2.pdf" and I noticed some things.
- Page 2 - Warbands: Have the Savage Tribes gone, or are they planned for a later Version?
(- Page 3 – III. Shooting: A layout-thing: the text “[Insert the following after all rules]” after Closest Targets should be the same layout as after Injuries)
The Parry: There should be a break before the text “[EDIT – Replace the following])
- Page 6 - Talent Recruiter: "On a 6 you can recruit a Juve or equivalent member for free if you want to."
I’m running an Inquisimunda campaign at the moment here in Germany and I houseruled this, because we had a bigger problem with this rule.
As written, this Territory allows you to take any Race for free. That means you could take (depending on your warband) an Ogryn-Recruit/Psyker Lvl II-Kid/Jokaero for free.
Maybe you could specify a max-cost for your free recruit.
- Page 8: I’m not a native speaker, but shouldn’t it be “Abhuman” not “Ab Human”?
- Page 11: For me, the table was at first confusing. Maybe you could write in the first column “Eldar – Craftworld”, so there is text only in every second row. (I’m sorry, I’m not a native speaker, maybe you can guess what I wanted to say)
- Page 13: No Big Muties with their special Mutations anymore?
- Page 14 – Constructs: The attributes “Simple Program” and “Advanced Program” don’t speak of a controlling model for which you bought the construct, it just says “friendly, non-Construct model”. If every model can use every Construct in your roster, than you should clarify the Medic-Skill-function of a Medi-Servo-Skull.
- Page 15 - Drone: "Shield-Drone: The Drone and its owner are treated as having a Refractor Field."
I would recommend that it says (taken from Servo-Skull): "The Drone must remain within 2” of its friendly model for it to benefit from the Refractor Field"
- Page 17 – Giant Spider: In my pdf-Version, there ist the text „Attributes:“ twice.
- Page 17+: The Tables with the Attributes aren’t the same layout.
- Page 19: Purchase from the Bazaar: I see a problem, that I house-ruled in my campaign.
The Text says “Ganger”. In Necromunda only real Gangers could work Territories and search for extra-Items in the Bazaar. Gangboss, Heavies and especially Kids could not.
Do you really want to allow every Recruit/Kid/Boss to work Territories and search for rare Items? (We have a Redemption group with 19 Fighters. That would mean, if 3 fighters would have gone out of action, 5 are working Territories and 9 could search for extra-items).
- Page 22 – Cameoline: (not “Cameleoline” by the way): Could you please clarify, how this item works if the fighter is not in cover.
- Page 22 – Conversion Field and Force Field: Why is the wording different? Ranged attacks/shooting attacks and Force Field specifically says “offers no protection against hits struck in hand-to-hand combat.” Could you please clarify, if the S5-hit for the photon flash from the Conversion field can also come from hand-to-hand attacks or not?
- Page 23 – Holo-Field: there are the “-“ missing for the penalties.
- Page 24 – Shoulder Rig: Is “ at 1 BS” correct or “at -1 BS”?
- Page 25 – Bio-Booster. If you want to have Bio-Boosters AND Injector Rigs, than the text for Injector Rigs (page 24) shouldn’t be “Sometimes known as a “Bio-Booster””. I think in the original Inquisimunda-Rules the Injector Rig should have been the new Bio-Booster.
- Page 25 – Blade Venom. Why don’t you use the Inquisimunda-Toxic-Rule?
- Page 26 – Control Collar: The Text sounds like you need 2 Collars to control 1 Beast. 1 Collar for the Beast and 1 Collar for the Fighter. But the Beast-Rules on page 17: “The controlling fighter of the beast must have a control Collar” sounds like you only need 1 collar for the fighter. Could you please clarify this?
(In our campaign my Savage Tribe uses some beasts and I bought the Collars for both the fighters and the beasts. But we weren’t sure what is correct.)
- Page 26 – Flects: “5: […] and one random mutation.” Could you please specify if this mutation is permanent or only “until the end of the battle”. (And it isn’t specified how to determine the “random mutation”.)
- Page 28 – Kalma/Slaught/Spur/Spook: The text says (for example for Kalma) “outlaw rare trade chart”. I guess copy&paste from necromunda. And there should be the standard-Inquisimunda-text “Models without Injector Rigs may only use one type of drug per scenario”.
- Page 37 – Warp Tap: I had a discussion with another player if “select one additional mayor power at random” means completely random (so the major area is also random and can be different from the normal major area the psyker has) or just per D6 in the major area the psyker already possesses. Maybe a clarifying sentence would be good.