Soooo… I was contemplating the game Inquisitor (as I’m sure we all do on a daily basis) and thinking of where the game could be simplified. Things like -
keeping everything to a multiple of ten, so where a modifier might say +15% decide upon if it should be +10% or +20%.
But not changing the feeling of the game. Such as not making it into a D10 system but only focusing those lower units for tense moments, like critical success or critical failure.
Or doing away with whether or not a character is right or left handed but making dual wielding harder.
Please let me know if this is a project that might interest people, or if the crowd is satisfied by Inq28, or even if you think it is a waste of my time.
keeping everything to a multiple of ten, so where a modifier might say +15% decide upon if it should be +10% or +20%.
But not changing the feeling of the game. Such as not making it into a D10 system but only focusing those lower units for tense moments, like critical success or critical failure.
Or doing away with whether or not a character is right or left handed but making dual wielding harder.
Please let me know if this is a project that might interest people, or if the crowd is satisfied by Inq28, or even if you think it is a waste of my time.