Trying to wrap my head around how Intrigues are supposed to work.
Page 63
Page 53:
Keep these cards secret until claimed, or let all players read all cards?
Only claim the cards you draw, or claim all cards regardless of who drew them?
If all players can read and claim them, why not just draw 3 cards per player and put them in a shared pool for the battle?
What gives?
| Sub-plot: | Draw: |
| House | 1 |
| Intrigue | 3 |
Page 63
Both players draw 3 Intrigue cards at the start
of each battle. After reading their cards, both players
should place them face-down beside the battlefield.
An Intrigue can be claimed by the player that drew
it once the criteria listed have been met. A player
can claim an Intrigue at any point during the battle
simply by picking the Intrigue card up and saying
that they are claiming it. Once an Intrigue has been
claimed, it cannot be unclaimed.
Page 53:
The players each draw 3 Intrigue cards and,
after reading them, place them face-down beside
the battlefield. Both players should read the text
on each card. These Intrigues can be claimed by
either player during the battle as described in the
Intrigues section on page 64. Any special rules that
affect the battlefield set-up should be dealt with in
the Set Up Battlefield step.
Keep these cards secret until claimed, or let all players read all cards?
Only claim the cards you draw, or claim all cards regardless of who drew them?
If all players can read and claim them, why not just draw 3 cards per player and put them in a shared pool for the battle?
What gives?
