Our club is looking to run an Ash Wastes campaign soon and we're getting in some practice to review the vehicle rules with a couple of skirmish games.
I like what I've built here,(though not 100% sure about the Exo-master shotgun), so could I get some feedback on this list? It's currently 1400 creds on the nose.
Gearhead: 40
- Explorator: 265
- IH Heavy Bolter: 140
Charter Master: 115 (Fast shot)
- Grenade Launcher and seismic grenades: 50
- Mesh armour: 15
Drill Master: 110 (Nobody pushes kin around)
- Mining laser: 125
- Mesh armour
Exo-Master: 110 (Bull charge?)
- Excavator hammer: 50
- IH Combat shotgun: 40
Drill-kyn: 50
- IH Autogun: 25
Drill-kyn: 50
- IH Autogun: 25
Drill-kyn: 50
- IH Autogun: 25
Digger: 35
IH Stubgun and dumdum: 15
Smoke grenades: 15
Claim Jumper: 60
The idea behind the list was that:
1) Charter master could spam seismic attacks on vehicles to force handling checks and potentially roll/wreck them
2) Drill master would be moved around on the Explorator so he's free to fire the mining laser.
3) Digger and Claim jumper would drop smoke while moving up the board with the Exo-master to get in to some close combat
I like what I've built here,(though not 100% sure about the Exo-master shotgun), so could I get some feedback on this list? It's currently 1400 creds on the nose.
Gearhead: 40
- Explorator: 265
- IH Heavy Bolter: 140
Charter Master: 115 (Fast shot)
- Grenade Launcher and seismic grenades: 50
- Mesh armour: 15
Drill Master: 110 (Nobody pushes kin around)
- Mining laser: 125
- Mesh armour
Exo-Master: 110 (Bull charge?)
- Excavator hammer: 50
- IH Combat shotgun: 40
Drill-kyn: 50
- IH Autogun: 25
Drill-kyn: 50
- IH Autogun: 25
Drill-kyn: 50
- IH Autogun: 25
Digger: 35
IH Stubgun and dumdum: 15
Smoke grenades: 15
Claim Jumper: 60
The idea behind the list was that:
1) Charter master could spam seismic attacks on vehicles to force handling checks and potentially roll/wreck them
2) Drill master would be moved around on the Explorator so he's free to fire the mining laser.
3) Digger and Claim jumper would drop smoke while moving up the board with the Exo-master to get in to some close combat