N18 Ironhead Squats trail gang

Waster

Juve
Jun 29, 2022
11
4
3
I havern't played the big Nec for about 6 months, and I've been invited into a Dominion Campaign. What with Halls of the Ancients out, I was thinking of giving squats a whirl.

Helameth Mining Clan

Charter Master , Mesh, Grenade Launcher w/Seismic, Techmite Autoveyor
Fast Shot, Sump Safari

225

Drill Master, Mesh, Grenade Launcher w/Seismic
Dependable Like Kyn, Press Gang

150

These two form the get down, stay down pair. Especially useful against Orlocks and anyone else with Nerves of Steel and grenade launchers are pretty cheap. A Autoveyor will be useful to help raid loot caskets.

Exo Master, Armoured Undersuit, Excavator Hammer
Stubborn to the Last, Law of the Sump

175

I'll let drop at the start of every game that this guy here *taps Exo-Master* has a post-battle ability that gives me and my opponent d6x10 creds per use. And he can *potentially* do it twice, so do you really wanna loose out on 120 creds? I'm guessing my opponents will prioritise winning over everything, but I'm hoping to see an internal struggle, especially if the Exo-Master bops something important. And talking of that, that's why he has the hammer. It turns a charge of 5" into a charge of 7", so he might stand half a chance of charging something. But if he doesn't and gets bopped himself, that's why he has Stubborn to the last.

3 x Drll-Kyn w/ Autogun

225

Eh, 1000 creds doesn't get you very far, so sorry guys, to get the numbers up you gotta go without armour to start with. Still, plenty of dakka with those autoguns.

2x Exo-Kyn w/ Excavator Hammer

220

995 creds in total

These two are a future investment. If they hang around long enough to be promoted to Exo-Masters then I will be able to spam Ancestor abilities like there's no tomorrow but that's mid-campaign planning. Like the Exo-Master they get Hammers, and hey, unlike the Exo-Master they get the correct skillset (Brawn? Really????). I would so much love to give them undersuits, but there's just no cash and I ned to improve their chance of being able to get in the charge rather than be charged.

I've picked 1 of each of the Ancestor abilities - Sump Safari really suits the Charter Master with his Ld of 5+. I was thinking about if I should double up on either Press Gang or Law of the Sump, but I think the Arbitrator would have something to say about that if people either start flocking to me to have their turn at the casino or I turn up with 5 free Scummers every game.

EDIT: Oh gawd, I can't spell trial.
 
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I don't have the book with me so I can only give you my first impression.

There's a issue with your prospect. You say you plan to use them as an investment for the future. But you do not have a side arm like a basic iron head auto pistol. With their movement they will have at time trouble to reach their target. The auto pistol will give them so flexibility.

The lack of side arms is a recurring issues in your list. The grenade launcher with seismic grenade is awesome but the am test is not that great.

Second issue is giving credit to your opponent in order to gain some is always risky .

Remove one of the prospect and replace him by a claim jumper. He brings a lot to your game for a ridiculously cheap price of 60 credits.

He will bring a techmite bringing your list to 9 miniatures.

You could potentially save money by removing the armor on the crowd control if you are good at keeping them away and invest the money in a juve or techmite.



Edit: I meant side arm like auto pistol for the drill kyn and bolt spitter for the prospect. My Bad.
 
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There's a issue with your prospect. You say you plan to use them as an investment for the future. But you do not have a side arm like a basic iron head auto pistol. With their movement they will have at time trouble to reach their target. The auto pistol will give them so flexibility.


Exo-Kyn (prospect) can't buy ranged weapons other than the bolt spitter powerpack weapon but it's quite expensive.
 
Exo-Kyn (prospect) can't buy ranged weapons other than the bolt spitter powerpack weapon but it's quite expensive.

There is also the stone burner. My mistake was to mix auto pistol for the drill kill and forgot to say bolt spitter for the prospect. I should have corect it then and i will do now.
 
Stone burner is even more expensive than the bolt spitter and very short ranged. With exo-kyn being BS5+ I don't think it's super important to start with an expensive ranged weapon until they have a few BS upgrades.
 
Thank you both for your advice.

1) I thought that you had to wait for the first game to be over before you could hire Hangers-On? If it isn't then I've been very lucky in previous games, and hell yes I'll quite happily swap out an exo-kyn for a claim jumper!

2) *sigh* sidearms. Squat stuff is so expensive. A squat autopistol is double the price anywhere else. What are they made of, gold? (And not the green stuff either). That's why I gave the drill master Dependable like Kyn to mitigate the ammo roll. I didn't give the same skill to the Charter Master as the Charter Master is the only starter champion with shooting as a primary.

If I gave up one of the Exo-Kyn and the Chzrter Master's techmite, less the cost of the Claim Jumper would leave 90 credits. I could afford sidearms for the Charter and Drill Masters, with enough left over for an undersuit for the other exo-kyn or pimp out the Exo-Master with an Ironhead combat shotgun.
 
1: The n23 rules allow you to start with either a brutes or a hanger-on.

ReputationMaximum Hangers-on and Brutes 1-4
1

2: True but there is a resaon for that an iron head stub gun has RF1

3: That's valid. I will suggest to look at juve not the prospect. it cost far less even when equipped and has m5. He also has now a power pack weapon. You said long term investement Here is one.

As for the claim jumper, i said it in another post but the rules just say fighter when it comes to a death of a fighter and it's equipement that goes to the stash. This is definetely something that need to be houserule by your group. If is allow then buy the service of the hanger-on try to get him killed and for the modest price of 75 credits equipped other of your gang and repeat the process. Yes 75 credit and not 60 because you can't recover the armor...

That being said despite i thought about this i think it's wrong from a moral standpoint but it's necromunda last time saw morality on that word was... Who knows?

Anyways you could also save the cash to invest latter in an Vartijan. From what i understand of it this brutes is one of the few that can rival an ambot.

Did you know that if you have exactly seven squat a female noble rogue will join the group along a hive scum "prince" and hive scum hunter for free . But then you will be hunt by a unsanctioned old hag of a psyker. Grim isn't it?

Well in the far futur there is only the Grimm's brother tales. :)
 
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