- Aug 16, 2017
The new range system is a bit odd I do agree. We're using Ye Olde Tape Measure for measuring and it works as you'd expect.As much as I've enjoyed similar custom rulers (Song of Blades and Heroes had one you could print out) it works much better if you measure front of base to back of base while moving (which is too far admittedly); I find myself eyeballing things even more than I would with a tape measure.
I'd love a BSF Killteam2 adaption in a WD but by and large GW forget models once they are no.longer current 'new' thing so not too hopeful. But reckon it wouldn't be too difficult to homebrew something.Having gone over the rules, O(r)ctarius und the Compendium twice. Seriously, is this going to be the best GW Skirmisher and chances are it can be even of the top skirmish games all around out there (typos aside)?
Having played both Manticgames' Deadzone for years and PP's WarmaHordes for the last 18 months (had my first game before the Pandemic hit), I can see that GW can take hints on how to make a game work from other companies. Mantic's DZ is the best one out there - for me in regards to playability,intuitive rulesets and balance - but I am rather impressed how GW overhauled the entire KT game engine in one go.
The "new" activation mechanic is pretty intuitive, which is hardly surprising (after all, it has been around since chess or checkers.) and the GA limit makes hordish creatures work without triggering too many reaction fire attacks from smaller teams.
The measurement is easy if you are familiar with tools like the gauges that are sold by Privateer Press (0.5., 1, 2, 5'' all on a handy L-shaped piece of plastic), and once tested it feels pretty easy in regards to LoS and cover.
The two modes of cover and the ways to gain LoS around / through them make for interesting gameplay. (Also, that you need light cover on the same level to hide your models higher up prevents snipers from being unassailable, pretty good decision.)
The Engage vs Conceal Mechanic settles ye olde LoS disputes pretty well, and the fact that you need to decide on what you want your activating model to achieve this round or if you prefer to keep it on Conceal to fulfil some objective next round gives the game an interesting tactical twist.
The ranges of 6'' for most pistols and some special weapons don't bother me too much, as Deadzone's cube-based range system had similar ranges.
CC range being an universal 1'' makes perfect sense.
The test mechanics of attack / defense and attack / parry hint somewhat of Deadzone, but I dig the fact they modify die rolls instead of the number of dice.
Whereas Mantic's Vanguard Fantasy Skirmisher had both an add D8 to test mechanic like Deadzone and modifiers which could get a little muddled.
The risk and reward system of these dice tests seems pretty balanced, and with attacks having more dice than defense rolls, there is some reward in each action take. In regards to shooting, and on how you allocate your dice - attack & parry or when being shot at: do you want that automatic success for cover or rather fish for a crit?
PS: Any rumours whether GW will adapt Arena or Killteams like those from Rogue Trader or Blackstone Fortress? After all, they 'd suit the current Killteam style rather well.
It'd be pretty easy to re-release the Starstriders in a Kill Team box (if they're doing new Team releases in that format). Too many models in the Gellerpox Infected.