Kill Team 2018 Army Lists

pauman

Ganger
Sep 5, 2016
54
48
18
Let's share our army lists.

This will be my adaptus astartes list when I finish painting them:

scout sergeant 11, chainsword 0, bolt pistol 0, frag grenades 0, krak grenades 0 = 11 (leader)
scout gunner 11, missile launcher 5, camo cloak 1, bolt pistol 0, frag grenades 0, krak grenades 0 = 17 (sniper)
scout gunner 11, missile launcher 5, camo cloak 1, bolt pistol 0, frag grenades 0, krak grenades 0 = 17
scout 10, boltgun 0, bolt pistol 0, frag grenades 0, krak grenades 0 = 10 (comms)
scout 10, boltgun 0, bolt pistol 0, frag grenades 0, krak grenades 0 = 10
scout 10, combat knife 0, bolt pistol 0, frag grenades 0, krak grenades 0 = 10
scout 10, sniper rifle 1, camo cloak 1, bolt pistol 0, frag grenades 0, krak grenades 0 = 12 (demolitions)
scout 10, sniper rifle 1, camo cloak 1, bolt pistol 0, frag grenades 0, krak grenades 0 = 12
total 99
 
My old 90's plague marines recycled to kill team:

plague champion 15, power fist 4, plasma pistol 1, plague knife 0, blight grenades 0, krak grenades 0 = 20 (leader)
plague marine gunner 15, plasma gun 3, plague knife 0, blight grenades 0, krak grenades 0 = 18
plague marine gunner 15, plasma gun 3, plague knife 0, blight grenades 0, krak grenades 0 = 18
plague marine fighter 15, plague knife 0, boltgun 0, blight grenades 0, krak grenades 0 = 15 (zealot)
plague marine fighter 15, plague knife 0, boltgun 0, blight grenades 0, krak grenades 0 = 15 (combat)
plague marine 14, plague knife 0, boltgun 0, blight grenades 0, krak grenades 0 = 14 (demolitions)
total 100
 
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tau for shadow war converted to kill team with the stealths:

pathfinder shas'ui 7, pulse pistol 0, pulse carbine 0, markerlight 0, photon grenades 0 = 7 (leader)
pathfinder gunner 7, rail rifle 5, photon grenades 0 = 12
pathfinder gunner 7, rail rifle 5, photon grenades 0 = 12
pathfinder gunner 7, ion rifle 3, photon grenades 0 = 10 (sniper)
pathfinder 6, pulse carbine 0, markerlight 0, photon grenades 0 = 6 (comms)
pathfinder 6, pulse carbine 0, markerlight 0, photon grenades 0 = 6
mb3 recon drone 7 = 7
stealth shas'vre 20, burst cannon 0 = 20 (heavy)
stealth shas'ui 20, burst cannon 0 = 20
total 100
 
Finally have an excuse to get some nids
. Warrior :20
.. Devourer :0
.. Dual Bones words :1
.. Toxin Sacs :1
. leader

. Gunner Warrior :20
.. venom cannon :4
.. Scything talons :0
.. extended Cara pace :0
. Heavy

. Lictor :25
. Grasping claws :0
. Scathing talons :0
. Toxin Sacs :0
. Scout

7x Hormagaunt :28
 
Imperial Fists:

Intercessor Gunner (Demolitions) 15
-auxiliary grenade launcher
Intercessor Gunner (Sniper) 15
-auxiliary grenade launcher
Intercessor Sergeant (Leader) 16
-chainsword

Reiver 16
Reiver 16
Reiver Sergeant (Combat) 17

95 points

All are converted from the First Strike kit; strangely Intercessors can't take an auspex despite being modelled with one.
 
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I have lots of people interested here. Most are short on cash and wish to play, which KT allows them to play smaller games until they build enough to play a bigger game. I think it's nice for those of us with tight revenues.
 
Finally have an excuse to get some nids
. Warrior :20
.. Devourer :0
.. Dual Bones words :1
.. Toxin Sacs :1
. leader

. Gunner Warrior :20
.. venom cannon :4
.. Scything talons :0
.. extended Cara pace :0
. Heavy

. Lictor :25
. Grasping claws :0
. Scathing talons :0
. Toxin Sacs :0
. Scout

7x Hormagaunt :28


Just to note I don't think a Lictor can take toxin sacs or a Warrior take ext carapace otherwise looks fun, I rocked a combat warrior loadout that got up to 5 attacks last night pretty nasty lol
 
Here are the teams I'm planning to build (I already have the necrons painted from the old days, the rest is in the mail or still on the sprues)

Necrons:
UnitWargearSpecialistCost
ImmortalGauss BlasterLeader16
ImmortalTesla CarbineComms16
Flayed oneFlayer clawsCombat10
Flayed oneFlayer clawsZealot10
Necron WarriorGauss Flayer12
Necron WarriorGauss Flayer12
Necron WarriorGauss Flayer12
Necron WarriorGauss Flayer12

Astra Militarum (built from a Cadian Command and Scion box):
UnitWargearSpecialistCost
TempestorBolt pistol, Power fist, Frag grenade, Krak grenadeLeader12
Scion GunnerHot-shot volley gun, Frag grenade, Krak grenadeHeavy13
Scion GunnerPlasma gun, Frag grenade, Krak grenadeSniper13
Special Weapon GunnerSniper rifle, Frag grenadeComms6
Scion GunnerMeltagun, Frag grenade, Krak grenade13
ScionHot-shot lasgun, Frag grenade, Krak grenade, Vox caster15
Special Weapon GunnerFlamer, Frag grenade8
Special Weapon GunnerFlamer, Frag grenade8
Guardsman GunnerGrenade launcher, Frag grenade7
GuardsmanLasgun, Frag grenade5

The Glorious Gretchin Liberation Front (built from 2 gretchin boxes and a Loota/burna one):
UnitWargearSpecialistCost
GretchinGrot blastaLeader3
GretchinGrot blastaScout3
Loota SpannerKustom mega-blasta, StikkbombsComms10
LootaDeffgun, StikkbombsHeavy12
Burna boyBurna, Skikkbombs12
Burna boyBurna, Skikkbombs12
Burna boyBurna, Skikkbombs12
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
GretchinGrot blasta3
Note: I may try and convert a big shoota for the Spanner. While very orky, having 1/6 chance for the Comms specialist to die whenever they shoot their gun may not be the best tactical decision, as they are the one thing that can help keeping the team together
 
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Just to note I don't think a Lictor can take toxin sacs or a Warrior take ext carapace otherwise looks fun, I rocked a combat warrior loadout that got up to 5 attacks last night pretty nasty lol

Just reread the sheets now, thanks for the correction.

Modified version of the list is now:
. Lictor :25
. Grasping claws :0
. Scything talons :0
. Leader

. Warrior :20
.. Death Spitter :2
.. Dual Bones words :0
. Comms

. Gunner Warrior :20
.. venom cannon :4
.. Grasping Claws :0
. Heavy

7x Hormagaunt :28


Other List I'm Looking at is:
. Lictor :25
. Grasping claws :0
. Scything talons :0
. Leader

. Warrior :20
.. Dual BoneSwords :0
.. Dual BoneSwords :0
. Zealot

. Gunner Warrior :20
.. venom cannon :4
.. Grasping Claws :0
. Heavy

. GeneStealer :11
. Veteran

5x Hormagaunt :28

I think the second list is actually going to work better as the 2nd warrior has more potential damage output than the med range sniper in the 1st build. Plus this means I can build a stabby warrior....
 
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my astra militarum.
I have no scions, so I will use my sisters of battle with special weapons as a scions.

guardsman 5, vox-caster 5, lasgun 0, frag grenades 0 = 10
guardsman 5, lasgun 0, frag grenades 0 = 5
guardsman 5, lasgun 0, frag grenades 0 = 5
guardsman gunner 5, grenade launcher 2, frag grenades 0 = 7
special weapons guardsman 5, lasgun 0, frag grenades 0 = 5 (leader)
special weapons guardsman 5, lasgun 0, frag grenades 0 = 5 (comms)
special weapons gunner 5, plasma gun 3, frag grenades 0 = 8 (sniper)
special weapons gunner 5, plasma gun 3, frag grenades 0 = 8
special weapons gunner 5, plasma gun 3, frag grenades 0 = 8
scion gunner 10, flamer 3, frag grenades 0, krak grenades 0 = 13 (veteran)
scion gunner 10, meltagun 3, frag grenades 0, krak grenades 0 = 13
scion gunner 10, meltagun 3, frag grenades 0, krak grenades 0 = 13
total 100
 
Ufff so I have so many of those. I have been playing with GSC until now, maybe 6 or so games against different factions nd players, and have been 50% win or so.

Here's the list:

++ Kill Team List (Genestealer Cults) [100pts] ++

+ Leader +

Neophyte Leader [6pts]: Autopistol, Leader, Shotgun

+ Specialists +

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw, Zealot

Genestealer [11pts]: Acid Maw, Combat, Scything Talons

Genestealer [11pts]: Flesh Hooks, Scything Talons, Veteran

+ Non-specialists +

Acolyte Fighter [12pts]: Autopistol, Heavy Rock Saw

Neophyte Gunner [6pts]: Heavy Stubber

Neophyte Gunner [8pts]: Grenade Launcher

Neophyte Gunner [8pts]: Grenade Launcher

Neophyte Gunner [6pts]: Heavy Stubber

Neophyte Hybrid [5pts]: Shotgun

Neophyte Hybrid [5pts]: Shotgun

Neophyte Hybrid [5pts]: Autogun

Neophyte Hybrid [5pts]: Autogun

++ Total: [100pts] ++

I like the bodies, even if neophytes dont do much... I might get another acolyte or metamorph in there, and more special weapons for less bodies.


Other list I'll play next:

++ Kill Team List (Tyranids) [100pts] ++

+ Leader +

Lictor [25pts]: Leader

+ Specialists +

Genestealer [11pts]: Acid Maw, Combat

Genestealer [11pts]: Flesh Hooks, Veteran

Tyranid Warrior Gunner [24pts]: Comms, Scything Talons, Venom Cannon

+ Non-specialists +

Hormagaunt [5pts]: Adrenal Glands

Hormagaunt [5pts]: Adrenal Glands

Hormagaunt [5pts]: Adrenal Glands

Termagant [7pts]: Devourer

Termagant [7pts]: Devourer

++ Total: [100pts] ++

Now I also have lists and partly assembled/painted stuff for.... basically everything. Except harlies necrons and taus for whom I have a harder time thinking in details for some reason...
 
Here's my latest, again as is my style I built the models first then tried to make them fit into a team. So it's not super optimised but will hopefully be fun! If I could re-model anything I'd probably give the leader a different loadout to eat up the remaining 6pts.

They're a long lost 1st Legion team that's been lost in the warp, come out to play now (I scored models at a swap meet for those who haven't seen my thread updates).

94pts

Leader -
Tactical Sergeant - Bolt Pistol and Powersword.

Specialists-
Scout Gunner - Heavy Bolter - Demolitions (Breacher)
Scout Gunner - Sniper Rifle and Camo Cloak - Sniper (Marksman)
Tactical Gunner - Missile Launcher - Heavy (Relentless)

Tactical Marine - Bolter & Bolt Pistol
Tactical Marine - Bolter & Bolt Pistol

Scout - Combat Knife & Bolt Pistol

In the image there's one extra close combat scout, he's a mascot at this stage.....

DarkAngels KillTeam.jpg
 
Other list I'll play next:

++ Kill Team List (Tyranids) [100pts] ++

+ Leader +

Lictor [25pts]: Leader

+ Specialists +

Genestealer [11pts]: Acid Maw, Combat

Genestealer [11pts]: Flesh Hooks, Veteran

Tyranid Warrior Gunner [24pts]: Comms, Scything Talons, Venom Cannon

+ Non-specialists +

Hormagaunt [5pts]: Adrenal Glands

Hormagaunt [5pts]: Adrenal Glands

Hormagaunt [5pts]: Adrenal Glands

Termagant [7pts]: Devourer

Termagant [7pts]: Devourer

++ Total: [100pts] ++

I believe for the Venom Cannon warrior you have to choose the Heavy Specialization.

But it looks like a fun list to run, the gaunts can screen your stealers and the lictor so they can get stuck in, and the VC warrior gets to stomp around sniping targets of opportunity.
 
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I believe for the Venom Cannon warrior you have to choose the Heavy Specialization.

But it looks like a fun list to run, the gaunts can screen your stealers and the lictor so they can get stuck in, and the VC warrior gets to stomp around sniping targets of opportunity.

You don't have to choose it, it's just a specialism that only the gunner has access to
 
tbh I hesitated: move and shoot is nice... but getting himself the bonus from comm seems better.
I havent tried that list yet, and I wonder if I should go for another horde-ish list, or sth a bit more elite next.
 
Why would it be Move or shoot to begin with?
The Venom cannon is an Assault weapon. They don't get any penalty for shooting after moving. They do let you shoot with a -1 to hit after advancing though.
The Heavy specialism lets you ignore this -1 to hit but the Comms specialism always give you (or a nearby friend) a +1 to hit which is strictly better. Only take the Heavy specialism if you intend to use its 'More bullets' tactic and don't need the 'Rousing transmission' tactic (or you already have a Comms specialist).
 
Why would it be Move or shoot to begin with?
The Venom cannon is an Assault weapon. They don't get any penalty for shooting after moving. They do let you shoot with a -1 to hit after advancing though.
The Heavy specialism lets you ignore this -1 to hit but the Comms specialism always give you (or a nearby friend) a +1 to hit which is strictly better. Only take the Heavy specialism if you intend to use its 'More bullets' tactic and don't need the 'Rousing transmission' tactic (or you already have a Comms specialist).

Definitely going to run my vc warrior as a coms specialist now. Didn't even realize it was possible


What are people thinking for non Gretchin based ork lists?
 
My ork list initial draft is a combination of gretchins, burnas and komandos:

++ Kill Team List (Orks) [100pts] ++
Boss Nob [14pts]:
Choppa, Kombi-weapon with Skorcha
base block:
2x Burna Boy [2x12pts]
2xGretchin [2x3pts]
2x Kommando [2x8pts]


then in addition, for example:
2x Burna Boy [2x12pts]
2x Kommando [2x8pts]


or maybe better:
5x Kommando [5x8pts]
++ Total: [100pts] ++


I still have to playtest them :p

Edit: after further playing the game and thinking about it, here's the list I would like to try:
++ Kill Team List (Orks horde) [100pts] ++
Gretchin leader [3pts]:
Grot blasta (I knoooow)

Boss Nob [14pts] Choppa, kombi Skorcha, Veteran - I'll call him "mad uncle kramooski" or sth :p
Burna Boy [12pts] burna, Demolition
Loota spanner [10pts]
big shoota, Comms (for that sweet +1 to hit and nerve test help)

1x Burna Boy [12pts] or maybe just 2 boyz
7x Boy [7x6pts] 2/3 choppa and 1/3 shoota, maybe.
1x Boy [1x7pts]with big shoota
 
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Another approach would be to simply spam boyz... they are not bad at all, and if you have 2 or 3 charging you, you have to think seriously about what to do!
eg:
++ Kill Team List (Orks) [100pts] ++
Boss Nob [14pts]:
Choppa, Kombi-weapon with Skorcha
8xOrk Boy [8x6pts]: Slugga and Choppa

4x Ork Boy [4x6pts]: Shoota

2xOrk Boy Gunner [2x7pts]: Big Shoota

++ Total: [100pts] ++
 
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