Whilst I completely agree that it makes as much sense as that plague knife costs (ie 0) it's more than likely so that person who has a full unit of plague marines wielding nothing but knives in 40k can play kill team without feeling like they made their models 'wrong' for itOk, so, I'm almost done completing my worksheet. A few things I've noted:
Baring combi-weapons, there are exactly 3 profiles in the game who can fire more than 1 weapon in a single Shooting phase (most T'au can have a Markerlight on top of their pulse rifle/carbine/blaster, but those have a special rule that prevents firing another weapon when you use them):
Since only the latter is spammable (the others are 'sergeant' units and are limited to 1 per Kill Team), and Drones can't be specialist and can't gain XP, I don't think it's abusable.
- An Asuryani Dire Avenger Exarch can have two Avenger shuriken catapults
- A Drukhari Sybarite can have a Splinter rifle and a Phantasm grenade launcher
- A T'au MV1 Gun Drone has two Pulse carbines
A few loadouts don't make sense as they are stricly worse than other loadouts available to the same unit.
For instance, T'au Shas'ui can take a lot of different combinations of Pulse rifle, Pulse pistol and Markerlight. All of those weapons cost 0 points, so there is no reason to take anything but the Pulse rifle + Pulse pistol + Markerlight loadout.
Another example is the Plague Champion who can replace his Plague knife with a Plaguesword. Both cost 0 points but the sword is strictly better than the knife (same profile but the knife only lets you reroll 1s to wound while the sword lets you reroll all failed wound rolls.)
Am I missing a rule or is having several melee weapons not that great? My understanding of the rules is that you gain no bonus (no +1 Attack for instance) from having several melee weapons and must simply choose one of them for each attack you make.
If I'm correct, then what is the point of a Plague Marine Fighter being allowed to trade their (0 pts) Boltgun for a second (0 pts) Plague knife? Isn't it a straight-up downgade?
Yeah, I think you are correct, but then it's really not the best way to do it. Our hypothethical 40k player still has built his Plague Marines 'wrong' as he could have had a boltgun for the same point cost. Plus, he will only be able to field 2 of his marines as the dual wielding option is only available to Plague Marine Fighters.Whilst I completely agree that it makes as much sense as that plague knife costs (ie 0) it's more than likely so that person who has a full unit of plague marines wielding nothing but knives in 40k can play kill team without feeling like they made their models 'wrong' for it
Yeah. The weird thing with pistols is they can't be used on the first turn of combat (you can't use them when you charge and you can't use them if you have been charged this turn) so they are only good for very close range shooting, overwatch fire or prolonged fight). As a result, I don't think that spending points on fancy pistols is a good idea, whether you plan to go shooty or stabby.Pistol could use a few buff, Neuro Disruptor stat should be restored to S4 like in codex.
There's no facing - you can see and shoot all round - but, because it uses True Line of Sight for cover pivoting can matter, particularly if you're in a fairly extreme pose.is the models' facing of any relevance in this game? I got the impression from reading the Move phase rules that it would matter, but I didn't find any mention of FoV in the Shooting or Fight phases.