Kill Teams 2018

spafe

Executive Officer in charge of Hats
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ather than nameless armys battling it out
Forge the narrative! That's not just any Cadian company being sent to their doom, oh no, that's M&S cadian company Howlers Company of the Cadian fighting 55th led by Major S. Thorn, veteran of the hive purges of Delphan tertiary, desperately fighting a rearguard action against the traitors of the warp to buy time for high command to save the rest of the 55th before the planet is lost.

It's all in the story/narrative you put on it dude!

but I do agree, you can tell some ace stories with skirmishes, and for that reason I'm excited about rogue trader
 

Ben_S

Hive Guilder
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Jul 26, 2015
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I've just been looking at the GW email. Skitarii and GSC hybrids are both useful kits so, along with the scenery, they might make it worth the purchase. Any info on the RRP?

I also notice their emphasis on on-going support ("This is just the beginning for Kill Team. This is a fully fledged Warhammer system that we’ll be supporting for years to come with rules, models, expansions and more – not to mention organised play, store tourneys and independent events. You can get started with Kill Team in confidence that we’ll be providing continuing support for your hobby.")

Perhaps those bitten by SW:A can be excused for being shy...
 

Reyner

Ganger
Aug 29, 2017
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Leeds, UK
Forge the narrative! That's not just any Cadian company being sent to their doom, oh no, that's M&S cadian company Howlers Company of the Cadian fighting 55th led by Major S. Thorn, veteran of the hive purges of Delphan tertiary, desperately fighting a rearguard action against the traitors of the warp to buy time for high command to save the rest of the 55th before the planet is lost.

It's all in the story/narrative you put on it dude!

but I do agree, you can tell some ace stories with skirmishes, and for that reason I'm excited about rogue trader
Rogue Trader is an Add On to Kill Team by the sound of it - another board, bits of scenery and factions to play with. I think they mention it in the Q&A PDF :)
 
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spafe

Executive Officer in charge of Hats
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Rogue Trader is an Add On to Kill Team by the sound of it - another board, bits of scenery and factions to play with.
cool, can't say i'm interested in any of it bar the models, so I'm not really paying huge amounts of attention. Will just wait til the boxes are out and see if the models make me want to pick up the game to use them for N17/NCE
 

Ardavion

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I'm interested in the rules, since I like rules and understanding how they work; the models would interest me if they're not the rank-and-file models you can buy in bulk for 40k; I can't properly tell if the models in the box aren't the same as the rank-and-file or not from the screenshots, but I'd wager they are.

Rogue Trader and it's different models, going by the older video, do interest me.

The various accessories and bits of terrain aren't that important to me (except maybe the carry case, that looks quite portable and fittable-in-a-backpack, useful for other miniature collections).

Nice how they clarified in the FAQ that Necromundan Irregular Infantry seemingly won't be a thing, and SWA is firmly brushed under the carpet - despite them acknowledging that people are, funnily enough, interested in skirmish-level games in the 41st Millennium.
 

Ben_S

Hive Guilder
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Jul 26, 2015
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It sure looks like the standard models, as with the previous edition of Kill Team. But they confirm that the rules will be available separately.
 

Thorgor

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Oct 12, 2015
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Just embedding the video here:

marries it to cutting-edge rules design, bringing in the team behind Warhammer Underworlds: Shadespire to ensure the ruleset is as tight and balanced as possible.
But... guys...
I was trying very hard not to be interested in this game... :(
Now I know I will at least have to read those rules and pillage everything that could help fix N17
 
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Stoof

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Skitaari are a good conversions kit, the terrain is neat, and the GSC chaps can become a cult gang which I don't currently have. If the box is cheap enough I might pick it up.

By the description it does look a little like N17 was a practice run to iron out system kinks, but that might be me being cynical.
 

Thorgor

Of The YAQ
Oct 12, 2015
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The Q&A has some items related to N17 and SW:A:
I PLAYED LOADS OF PREVIOUS EDITIONS OF KILL TEAM/SHADOW WAR: ARMAGEDDON – IS THIS LIKE THOSE GAMES?
The new Kill Team is a brand new experience, designed to take the stuff you love from previous Kill Teams and Shadow War: Armageddon, like low model counts and deep customisation, and transform it into something awesome in its own right. If you loved these games, you’ll love this.

CAN I USE MY NECROMUNDA GANG IN KILL TEAM?
There are no rules for your Necromunda gang in Kill Team – this is about trained soldiers battling in war zones across the galaxy rather than the constant gang warfare beneath Hive Primus.

IS KILL TEAM REPLACING SHADOW WAR: ARMAGEDDON?
When Shadow War: Armageddon war released, we were bowled over by the response – turns out loads of you were pretty keen on skirmish battles in the 41st Millennium! Kill Team is a successor to this game (not to mention other skirmish wargames we’ve worked on in the past) designed to develop and build on the features you loved, with a mind to replacing the Shadow War rules with a fully supported range that we could expand for years to come. Good news if you did pick up Shadow War: Armageddon – you’ve already got an impressive collection of Sector Mechanicus Terrain and two kill teams. All you need is the Core Manual and you’ll be good to go.

IS KILL TEAM RELATED TO NECROMUNDA?
Kill Team and Necromunda look at very different corners of the 41st Millennium. Where Necromunda is about gangs of scavengers and criminals fighting vicious turf wars across linked campaigns, Kill Team is about elite, hand-picked units fighting guerrilla warfare deep behind enemy lines – and thus, both games have very different rulesets.
On the one hand, N17 and KT are clearly two separate games so N17 can theoretically continue existing and being supported. On the other hand, I'm afraid KT will become the 40k skirmish game and N17 will simply vanish.
SW:A is confirmed dead and buried.
 
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FerociousBeast

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First thought: How dare they trample all over Necromunda's "thing" so soon after N17's launch? :mad:
Second thought: Well, I suppose it's not fair to keep skirmish gaming away from all the "normal" 40k players. :cool:
Third thought: *sigh* :unsure:
 
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necrobot

Ganger
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Mar 14, 2012
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I've played and enjoyed all the previous killteam versions and always walked away thinking i'd rather be playing necro.
It's the killzone mechanicus box that interests me, nice card mat and a good chunk of scenery - just depends on the price.
I'd agree with this. I liked the previous kill team versions and I'm curious about the new rules. I also liked using the different races and having excuses to buy them. But kill team was never as fun as necromunda.

Something about building a gang with its own cast off characters just had more fun than building a kill team with two tactical marines, a devastator guy, a couple bikes, and some scouts. Thematically and narratively it was never as satisfying.

I think it will do well if the rules are good. People already have the models. I don't think it should really change things for necromunda. GW would have already had this planned while doing the necromunda stuff so I'm sure everything fits into some sort of release schedule.
 
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Deckard_2049

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Nov 20, 2017
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The thing Necromunda has going for it is the unique models and setting. I'd much prefer playing killteam over 40k but killteam is less interesting to me in terms of theme/narrative and character. I'll have to see if it takes off locally, cause if not then i'll pass.
 
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Galtarr

Gang Champion
Mar 1, 2017
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Whoever wrote that bit of FAQ about Necromunda Scavengers hasn't seen a well tooled Van Saar gang in action...

Only thing that bothers me is that terrain. What's that floor height? Looks like sector mechanics 5" or higher? Not a ladder / walkway in sight. :(

Oh clearly a D10 not a D8