Kill Teams 2018

ZapNtoo

New Member
Jan 15, 2018
6
14
3
43
San Diego
I picked up N17 as a way to enter the "Hobby" and started learning to paint on my kids DnD board game minis. Still haven't gotten to painting or assembling the gangs included.

Did end up buying some resin cause I just couldn't resist a one horned bounty hunter named Gor. As a kid I found my Dad's stash of Gor novels hidd3n in a book shelf and read everyone of them. But I digress..

I was very interested in a 40k universe skirmish game so I picked up N17. Unfortunately I had read the rules for Infinity and really liked them. And when I read the core rules and gang war 1 I felt seriously let down.

If KT18 has a straight forward set of rules that are well written, easy to understand, and built for matched play so I can find pugs, leagues and tournaments possibly. Then I will have no choice but to crack open the piggy bank.

I probably would never sell my N17 copy cause I still want to kick my 19 year old self As s for selling my 12 year olds selfs copy of Blood Bowl.

And all the resin Bounty Hunters would make for a sweet kill team or Inquisitors henchmen.
 

AndeeT

Ganger
Apr 16, 2016
110
165
43
Palmerston North, New Zealand
I will pick up the KT18 rules if I can find a group to play.

I got the GSC neophytes for SW:A and then repurposed for N17, which can now be repurposed for KT18.

One thing which is nice is GW now put a statement of committing long-term support in the Q+A of KT18. At least now we know that if this statement is missing in future releases, it’s a sign of a ‘one-shot’ kinda release.

... still, we have bovine-association.games for everything else :)
 
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ThreeDice

Gang Hero
May 27, 2014
721
1,105
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Not interested unless the people I play with pick it up. Even then, not really sure as I'm turned off by the whole situation, but if I get to glance at the rules, may cobble something together so I have options and can help out.
 

Wasteland

Ganger
Apr 7, 2018
118
128
53
Germany
So this is it. Another year a new kill team.
Ah but wait this version has funny looking dice those DnD nerds talk about.
:D
All jokes aside this is going to be interesting if rumours pan out. Kill teams being the first release and rogue trader being an expansion of with an expansion promised twice a year.

Still feeling very much butt sore after Shadow Wars and now N17. I'm going to skip this release. Part of me is really hoping they get it right this time but I'd be a right sucker to pay to play test another system.

Besides hadn't seen any templates yet. Surely it will have templates!o_O
Kill-Teams were first introduced in the 4th BRB and quickly forgotten. Then they were resurrected to sell the new shiny terrain features for the SWA campaign. Even factions without any reason to be there were shoehorned in. Now they take another attempt to get new players involved because apparently you only have to utter the phrase skirmish game and new blood comes crawling out of their holes. I don´t believe this game will last long.
 
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Gunkaiser

Gang Champion
May 24, 2017
272
253
73
Corvallis, Oregon
Kill-Teams were first introduced in the 4th BRB and quickly forgotten. Then they were resurrected to sell the new shiny terrain features for the SWA campaign. Even factions without any reason to be there were shoehorned in. Now they take another attempt to get new players involved because apparently you only have to utter the phrase skirmish game and new blood comes crawling out of their holes. I don´t believe this game will last long.
But before Kill Teams there was "40k in 40", a popular fan variant of 3rd Ed that followed similar design principles... And a teaser in the 3rd Ed book that suggested a Necromunda-esque squad game would be coming (obviously it didn't).
 

Tiny

Hive Guilder
Tribe Council
Jul 12, 2011
2,524
5,475
178
South Wales, UK
www.tinyworlds.co.uk
Kill-Teams were first introduced in the 4th BRB and quickly forgotten. Then they were resurrected to sell the new shiny terrain features for the SWA campaign. Even factions without any reason to be there were shoehorned in. Now they take another attempt to get new players involved because apparently you only have to utter the phrase skirmish game and new blood comes crawling out of their holes. I don´t believe this game will last long.
SWA was a massive success, more so than GW ever expected. After it sold out, the outcry from the community was such that GW had a second run of books printed to keep up with demand. It was never intended as a major standalone product and was simply a way to push new terrain in big volume. That is what has caused them to release Kill Team as a standalone product line as opposed to just an addon document to 40k as it was in previous editions. This version of Kill Team will likely sell better than any other recent GW game aside from the core 2 (although as it uses 40k minis, will crossover with core 40k sales), at least comparably to Shadespire, and will last at least a few years, entirely depending on how core 40k changes in the future.
 

JawRippa

Ganger
Mar 31, 2017
130
102
58
Do we know if templates are used or not? That's a rather huge deciding point for me.
 

Thorgor

Of The YAQ
Oct 12, 2015
3,107
6,708
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Issy-les-Moulineaux 92130 France
Do we know if templates are used or not? That's a rather huge deciding point for me.
Probably not.
There is no template to be seen on the "what's in the box image" and point 10 only mentions dice and rulers, no template:
Kill-Team-box-set-Infographic1.jpg

Compare to the equivalent image for N17, with visible templates:
60010599001_NecromundaUnderhive01.jpg


Also, this skill tree uses "weapon that hits automatically" for flamers and the like, and not "template weapon":
KillTeamLaunch-July5-BoxoutDemolitions1tej.jpg
 
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JawRippa

Ganger
Mar 31, 2017
130
102
58
Probably not.
There is no template to be seen on the "what's in the box image" and point 10 only mentions dice and rulers, no template:
Oh bloody hell. This was the reason why I could not stand 8th ed HoR. I do understand how templates affect the speed of big 40k game, but in a skirmish game they are a must.
 
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spafe

Executive Officer in charge of Hats
Staff member
Necromunda Custodian
Yak Comp 2nd Place
Tribe Council
Feb 8, 2013
9,300
12,030
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Tilehurst, U.k.
promised all the usual continued support, matched play etc.
was it at the tradeshow they promised that, the post makes no such promise. If they did in a separate one, got a link? Not saying you are wrong/that they didnt heavily imply this stuff, but if they have it written somewhere I can link directly to.... GW will be receiving a very critical email very shortly asking for why we should trust them on kill team marketing
 

Ben_S

Hive Guilder
Honored Tribesman
Jul 26, 2015
4,168
6,402
158
Southampton, UK
I guess 'continued support' is a rather vague promise anyway. Even if they did promise continued support for SW:A, they could say that you have the rules and they still make the models that you can use in the game, so what more support do you want?
 
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