Kill Teams 2018

DerekDecker

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Apr 1, 2017
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I guess 'continued support' is a rather vague promise anyway. Even if they did promise continued support for SW:A, they could say that you have the rules and they still make the models that you can use in the game, so what more support do you want?
https://www.warhammer-community.com/2017/04/05/shadow-war-armageddon-rules-support/

All of the promise they made in this post was delivered. It wouldn't be hard to notice that they have no dedicated team for SW:A, at all.

Not to mention they also FAQ it, twice.
 
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Wasteland

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Apr 7, 2018
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SWA was a massive success, more so than GW ever expected. After it sold out, the outcry from the community was such that GW had a second run of books printed to keep up with demand. It was never intended as a major standalone product and was simply a way to push new terrain in big volume. That is what has caused them to release Kill Team as a standalone product line as opposed to just an addon document to 40k as it was in previous editions. This version of Kill Team will likely sell better than any other recent GW game aside from the core 2 (although as it uses 40k minis, will crossover with core 40k sales), at least comparably to Shadespire, and will last at least a few years, entirely depending on how core 40k changes in the future.
Then GW should have supported SWA for all the loyal fans out there. But they didn´t because they want all SWA fans to buy SWA again in it´s reincarnated form known as Kill-Team. I would be severely annoyed, if I had collected SWA. Let´s hope Necromunda will be alive and kicking after the final house gang will be released.
 

Tiny

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Then GW should have supported SWA for all the loyal fans out there.
Why? Why should GW support such a product which was never intended to receive ongoing support? At what point do we become entitled to ongoing support on a product?

SWA was a vehicle to sell some terrain kits by packaging it with a bunch of old kits and a re-hash of the Necromunda rules.

The "fans" are owed nothing. They got the exact product they paid for and can play it forever.
 

Wasteland

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Apr 7, 2018
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Why? Why should GW support such a product which was never intended to receive ongoing support? At what point do we become entitled to ongoing support on a product?

SWA was a vehicle to sell some terrain kits by packaging it with a bunch of old kits and a re-hash of the Necromunda rules.

The "fans" are owed nothing. They got the exact product they paid for and can play it forever.
Games which lack longevity and are purely used as a selling vehicle for other stuff are useless to me (e.g.: Assassin board game, Imperial Knights Renegade, etc.).
 

Wasteland

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Apr 7, 2018
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Still doesn't tell me why you feel that SWA fans are owed any ongoing product support.

Do you think Kill Team will be more up your street?
I was at first really interested in Kill-Team when I saw the new Rogue Trafer minis. I love big releases which also come with new and exciting minis like the revamped Space Hulk, Doom 2017, Deathwatch Overkill and Dark Vengeance. I bought all of these boxes. But there are a few things why I won´t buy Kill-Team:

1) Factions don´t get unique models. This is the most important factor. You must go to your 40K collection and pick your usual faceless 40K mooks to participate. While people will save a few bucks doing this it holds no appeal for me. Think about Necromunda for a second. Every gang release came with gorgeous new models.

2) No templates. Why? It´s a skirmish battle and it won´t slow down the game. I really like the anticipation before I toss a grenade and GW robbed me of this experience.

3) I already play two skirmish games namely Necromunda and Freebooter´s Fate (https://yaktribe.games/community/threads/freebooters-fate-a-fantasy-pirate-skirmish-tabletop-game.7179/). I can´t buy extra time to play more skirmish games and enough is enough.
 
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Tiny

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1) Factions don´t get unique models. This is the most important factor. You must go to your 40K collection and pick your usual faceless 40K mooks to participate. While people will save a few bucks doing this it holds no appeal for me. Think about Necromunda for a second. Every gang release came with gorgeous new models.
To me this is the whole point of Kill Team. You can play with your existing collection or only need to purchase a single kit to get started. They are of course also giving us some lovely unique minis in the form of Rogue Trader (and likely more other sets in future). Sounds like the best of both worlds to me.

2) No templates. Why? It´s a skirmish battle and it won´t slow down the game. I really like the anticipation before I toss a grenade and GW robbed me of this experience.
Could you share with us how these kind of weapons work in the new Kill Team rules and why it is so bad? I haven't seen the rulebook yet.

3) I already play two skirmish games namely Necromunda and Freebooter´s Fate (https://yaktribe.games/community/th...a-fantasy-pirate-skirmish-tabletop-game.7179/). I can´t buy extra time to play more skirmish games and enough is enough.
So why so concerned about it if you have no interest in it? I guess that it may affect the Necromunda release schedule if it is popular but that is of no concern to me. I already have forces for about a dozen different games. NCE included. At least for this one I won't need any new minis.
 
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Wasteland

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To me this is the whole point of Kill Team. You can play with your existing collection or only need to purchase a single kit to get started. They are of course also giving us some lovely unique minis in the form of Rogue Trader (and likely more other sets in future). Sounds like the best of both worlds to me.



Could you share with us how these kind of weapons work in the new Kill Team rules and why it is so bad? I haven't seen the rulebook yet.



So why so concerned about it if you have no interest in it? I guess that it may affect the Necromunda release schedule if it is popular but that is of no concern to me. I already have forces for about a dozen different games. NCE included. At least for this one I won't need any new minis.
I would have bought it anyway, if the models would have been unique. Even if I don´t have time to play it.
 

YellowSkin

Juve
Jun 7, 2018
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I’m very curious as to how similar KT will be to N17. Somehow I get the feeling KT and N17 rules will profit from each other. As Infeel they will be very similar.
 

Tiny

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I would have bought it anyway, if the models would have been unique. Even if I don´t have time to play it.
Ok. Buy it if you want, don't if you don't. Doesn't affect me at all either way.

Did you have any info regarding my other questions?

Why should GW support such a product which was never intended to receive ongoing support? At what point do we become entitled to ongoing support on a product?
Could you share with us how these kind of weapons work in the new Kill Team rules and why it is so bad? I haven't seen the rulebook yet.
 

Ben_S

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Jul 26, 2015
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1) Factions don´t get unique models. This is the most important factor. You must go to your 40K collection and pick your usual faceless 40K mooks to participate.
Nothing stops you using existing kits to convert your own unique Kill Team in Inq28/Blanchitsu style. Sure, you CAN use faceless mooks from your 40k army, but no one forces you to do so.

EDIT: A great chance to do things like your own IG regiment or renegades without having to commit to a whole army or even a squad.

https://www.dakkadakka.com/dakkaforum/posts/list/741217.page
 
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Tiny

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I look forward to my Gorkamorka Orks getting to kick some ass in another system. They're converted mostly from the Boyz, Grots and Nobz kits. Maybe I will kitbash a few Lootas or Burnas to go with them. They will be far from "faceless mooks".

The same goes for these "faceless mooks" who will accompany my Death Guard.


Also a good excuse to pick up some new Scions to go with my Renegade Guard. i.e. this kit:

 
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Space Truckin

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Dec 16, 2015
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@spafe I'll see if I can dig up a link. I remember a lot of independant retailers getting miffed that they were sold on supporting the game at Gama and then GW fell through with deliveries and then the many month wait to just print a rulebook.

I'll work on my Google skills and see if I can dig it up.
 
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Thorgor

Of The YAQ
Oct 12, 2015
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I'm mainly interested in the new rules and thanks the Emprah they will be selling the rulebook separately (and it will contain the full rules and 16 factions in a single book, and it should be playable out of the box... smart move Geedubs, smart move...).
If I didn't already have a mountain of unassembled/unpainted Necromunda stuff to work on, I could be interested in the base box too, but I'll pass as I don't really need anything else but the rules (I should have enough painted necrons lying around to build a kill team, and enough terrain to fill the small play area)

No template is far from a deal breaker to me. Honestly, Blast templates are largely unecessary: you don't need them to target a point and hit everything in a X" radius around it. For flamers, it will really depend on how they managed them. All that we know about them is that they auto-hit. Maybe they hit everything in a 1" wide line or something, no template needed for that as you can just use the ruler as a makeshift template.

The only thing I'm wary about are the 6 tactic cards unique to each starter set. I don't really like the idea of rules you can't get anywhere else being bundled with minis and terrains you may not need. But I trust the internet will provide, as it usually does.
 

FerociousBeast

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Jun 1, 2015
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Kill Team looks great. The Shadespire team has a good rep, so I have faith it’s going to be a tight, fun game. My only beef with KT is that I can’t help but feel that it’s going to be the game N17 should’ve been. So that’s where my sense of “mixed feelings” comes from.