Kill Teams 2018

Galtarr

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Generally looks good. The only concern I have is reading rules snippets which talk about shooting phase. I like the N17 alternating activations and actions, over the old move phase,shooting phase. And worry that they've lost the essence of this by mixing in too much 40K rules. Or rather lip service to alternating activations. But can't tell for sure without rules. That and lack of ladders with starterbox terrain.
 
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Tiny

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The only thing I'm wary about are the 6 tactic cards unique to each starter set. I don't really like the idea of rules you can't get anywhere else being bundled with minis and terrains you may not need. But I trust the internet will provide, as it usually does.
Yeah, hate that about Shadespire and Xwing. A minor annoyance though and tbh, unlike Shadespire, the game is probably fine without any cards whatsoever.

Generally looks good. The only concern I have is reading rules snippets which talk about shooting phase. I like the N17 alternating activations and actions, over the old move phase,shooting phase. And worry that they've lost the essence of this by mixing in too much 40K rules. Or rather lip service to alternating activations. But can't tell for sure without rules. That and lack of ladders with starterbox terrain.
They already said it uses alternating activation. Whether that means alternating movement, followed by alternating shooting or alternating completing a whole model's actions is another question altogether.
 

Thorgor

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Yeah, hate that about Shadespire and Xwing. A minor annoyance though and tbh, unlike Shadespire, the game is probably fine without any cards whatsoever.
Judging by what they have written so far, even if you need the cards it won't be as problematic as with Shadespire, as all the cards are faction specific (so you don't need to buy the Orks set if you plan to only play Astartes, for instance)
Also, it's unknown whether the physical cards are really needed (as in Shadespire, where you have to shuffle, draw etc. during the game) or if you can basically replace them with a simple table (like in N17)

The stand-alone rulebook should be the same as SW:A, so £25 / €32.5 / $40
 
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DerekDecker

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The tactics in here look more like the Stratagem from 8th ed 40k. They use command point, which mean you cannot use a lot of them.

I don't think there're really any kind of deck building going around here, if you see the card and remember them, you can use them. They have a bunch of universal tactics and faction tactic from the book also. take a look of the Dark Eldar page preview.

KillTeamLaunch-July5-OpenBook32yq.jpg


I do think the "see and remember" thing would still be fine in most scenario in N17. Or just don't care and use the cards from the starter box.. Or just don't use them at all, like Blood Bowl. And Blood Bowl... when you find out how much you had to pay to get all of the special play card....
 
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Ben_S

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I'm not unduly worried about the cards themselves, but I am wondering whether this will be the kind of game I want. GW seems to like lots of extra 'frills' - extra rules to make factions distinct, random events, etc. Having more experience now of different games, I think I prefer something more streamlined, without so many extras/complexities to keep track of.
 

Tiny

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GW seems to like lots of extra 'frills' - extra rules to make factions distinct, random events, etc.
I agree. All of the "frills" in 8th Ed 40k, i.e. faction bonuses, stratagems, warlord traits, relics etc. only serve to make the game more complicated for very little by way of added benefit, many of them detracting from the actual game itself. It would be a better game without them, or at least less of them. The stratagems are the main culprit in 8th Ed. Perhaps they add more to a small skirmish game but could easily see me dropping the tactics cards as extraneous nonsense.

I love the way Bolt Action does it, where each faction gets a few small faction-wide rules to make it fight a little differently to the others but nothing game breaking or overly complex.
 

spafe

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Does anyone else feel that guard write up would have been better a few weeks ago when it could have been accompanied by a range of different regiment models in more detail than one rough pic of a load of conversion? Showing a group of 8-12 vahallans charging, or a firing line of a few mordians would have made that entry much more appealing I think... might jsut be me though
 

Thorgor

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@Thorgor ’s link refers to the Shooting Phase. doesn’t sound like alternative activation. more like original YGIG
From the official announcement :
Kill Team uses a form of alternating activations – in some phases, you’ll take it in turns to use each of your fighters, acting and reacting to transform every moment of the game into a tense battle of wits where a single mistake can be deadly.
So it's halfway between Necromunda's AA and old school IgoUgo.
 

Ben_S

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It's basically what I suggested the other day:

A great chance to do things like your own IG regiment or renegades without having to commit to a whole army or even a squad.

https://www.dakkadakka.com/dakkaforum/posts/list/741217.page
I notice they also mentioned designing your own space marine chapter yesterday. Lots of scope for creativity. You could take it even further with things like Exodites, Squats, etc too.
 

Thorgor

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What about Ogryn? Ratlings? Commissars? Conscripts? Priests? Tech-Priests?
To qualify for Kill Team, a unit must apparently be human-sized and available as a multi-part plastic infantry box. If I'm not mistaken, the only exceptions so far are the ork kommandos (who got a pass because they really suit the 'spec ops team' theme of the game).
I think they could have stretched their rules to include the ratlings (for the same reasons as the kommandos) but sadly they didn't make the cut.

Maybe there will also be some special operatives on top of those units? (I believe SW:A had something like that)
 

DerekDecker

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$60 for five minis and a tiny amount of terrain. You can get whole games with an expansion or two for that kind of dough.

Thanks for posting the price list, @DerekDecker, it helped remind me why I swore off GW. (I need frequent reminders for some reason :rolleyes:)
Well if you buy them separatedly the price would be 10-25$ higher without some extra stuff like card and token. Like that chimney terrain is whooping 50USD.

My only problem with the starter box is the unit choice is... boring. Space Wolf Killteam should have been wolf pack. And the Orks one I'd like some Flash Gitz( and give them a cool rule to build your own snazzgun). Seriously Flash Gitz is so expensive and I've never seen them in any discount bundle.

Anyway, faction focus : Necromunda Guardsman, I mean Astra Militarum.

https://www.warhammer-community.com/2018/07/10/10th-july-kill-team-focus-the-astra-militarumgw-homepage-post-1/

To qualify for Kill Team, a unit must apparently be human-sized and available as a multi-part plastic infantry box.
Nah, Tyranid use Warrior which is huge . I guess the designer thinks Orgyn are too dumb to be part of the team. Or maybe the faction can overwhelm the enemy with so many models that introduce a huge meatshield to the team would be broken. like how many guys this team can take? 20? 30? 10 guy max but OOA model get replaced with new one?
 
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