Kroot SW:A team rules, modified from Ratskins

Discussion in 'Shadow War: Armageddon' started by Aulenback, Dec 5, 2018.

  1. Aulenback

    Aulenback Gang Champion

    Ahoy, all.

    I've been trying to find a good way to bring kroot mercenaries into the SW:A ruleset [since the Tau list essentially ignored them], and thanks to the similarities between SW:A and ORB Necromunda, may have found a way. I would ask those with an interest to have a look at the following, and then give me their thoughts here in this thread:

    https://docs.google.com/document/d/1GMIRTNynUdc8bsIJZJpq9I3I1I5DvXoz8YZlrqJr3R8/edit?usp=sharing

    The list in essence takes the Ratskins from ORB Necromunda, removes some advantages, adds +1 strength, increases credit/point cost slightly as a result, and SEEMS at first theorycraft to be able to carry the idea foreward. My own concerns are less about replacing shamans with krootox, and more with the Ratskin gang form gaining access to longer ranged firearms than Ratskins easily had access to in ORB.

    Thoughts?
     
    Space Truckin likes this.
  2. Space Truckin

    Space Truckin Gang Hero
    Yak Supporter

    Looks good to me. Been reading about Griehks in the Blackstone novel tonight.
    Rule book is packed away at the moment, but would maybe consider bumping up Leadership a bit?
    Just a thought to the fluff and a little lower model count than ratskins?
     
    #2 Space Truckin, Dec 7, 2018
    Last edited: Dec 7, 2018
    Aulenback likes this.
  3. Space Truckin

    Space Truckin Gang Hero
    Yak Supporter

    Aulenback likes this.
  4. Aulenback

    Aulenback Gang Champion

    Maybe, though they do already have a higher strength and initiative out of the gate. Starting with a higher-than-base Leadership [yes, I know, 40k has them at 8 rather than 7] would need to up the cost even more. And yes, the "hunting rifle" comes as concept from that "Kroot Mercenaries Chapter Approved list."

    Also liking Grekh, though I didn't purchase the novel. Have you read For the Emperor [a Commissar Caine novel]? Gorok, of the Clan Tcha features prominently there. Looking forward to reading more about Grekh, as well.

    Curiously, in a BFG note, Grekh's shuttle/escort vessel looks very much to be a Tau design, not a smaller version of a warsphere. Potentially an interesting modeling idea [at a tiny scale] for anyone with a Tau fleet, though, for bomber ordnance, perhaps?

    Liking the game from what I am reading thus far [rampaging through the rulebooks, and drooling over the not-yet-off-the-sprues-but-soon miniatures], and reviews generally seem surprisingly positive. Already considering how to bridge this lot and Space Hulk [as I have a raft of 1st Ed. Space Hulk], as an eventual "expansion." And loving the setting of Precipice. Now THERE is a setting for someone's INQ28 games.

    Anyhow. Upping the leadership too would suggest needing to up the credit cost for each by yet another 10 credits, to 80 apiece for the basic ganger. Its main use would seem to be in target priority checks, since the Shaper already has Ld 8, and so any gangers within 6" will be using his Ld for break tests. Perhaps just increase their Ld maximum by one to 10 instead of their starting Ld by one to 8?

    All theorycrafting thus far, mind. We could playtest them and discover that they are woefully overpowered.
     
    Space Truckin likes this.
  5. Liking the game from what I am reading thus far [rampaging through the rulebooks, and drooling over the not-yet-off-the-sprues-but-soon miniatures], and reviews generally seem surprisingly positive. Already considering how to bridge this lot and Space Hulk [as I have a raft of 1st Ed. Space Hulk], as an eventual "expansion." And loving the setting of Precipice. Now THERE is a setting for someone's INQ28 games.

    I too haven't got the mine off the sprue, but they are gorgeous, favorites being the kroot and the rogue trader. I was also wondering how to incorporate my space hulk and maybe even lost patrol tiles into 'expansions'.

    Kroots as ratskins seems a solid idea with a little playtesting.
     
    Aulenback and Space Truckin like this.
  6. Aulenback

    Aulenback Gang Champion

    Reviews thus far of the new game seem good on the whole. The quality of the contents look good. "Fan expansioning" heroes would not be too difficult, going by the rules patterns for the current explorers. "Fan expansioning" the villains and/or room tiles might be more difficult, but not much more.

    The main challenge would be custom cards matching both stock weight and cut -- but sleeving the cards could eliminate that problem fairly easily.

    As for the Kroot for SW:A [and ORB Necromunda], playtesting - actual playtesting - seems necessary. Not just theorycrafting.

    Which then needs terrain, which means it is definitely waiting for the new year at our house. We have room for GorkaMorka/Ash Wastes only for a little while. No spot to store NM/SW:A terrain at present, unless I can track down where in the back basement my old NM card terrain box was stored away during the move [some time ago, but as my neighbours assured me "moved eighteen years ago, and those last boxes will be unpacked any year now"...].

    If anyone gets a chance to give them a test drive in the interim, I'd much appreciate the feedback.

    EDIT: and speaking of theorycrafting, the following could be useful for both SW:A and NM/GM.

    http://variancehammer.com/2017/04/2...war-armageddon-armies-a-statistical-approach/
     
    #6 Aulenback, Dec 10, 2018
    Last edited: Dec 13, 2018 at 3:11 PM
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