N18 Lady Credo's Rebellion-1000cr Outcasts list

MysticWolf

Ganger
Nov 15, 2020
97
99
23
It doesn't look like there is a lot of conversation goin on about Outcasts gangs, so I figured I would post my list here to get involved in a conversation and put it out there to be scrutinized.

The gang is going to be lead by the Rebel Lord Lady Credo, with a Fallen Houses affiliation.

I'll just post the list here since it's easier than creating the custom profiles!

Lady Credo -250cr
(Comes equipped with a MC power sabre, MC laspistol, light carapace and refractor field)
(Archetype: either survivor or wyrd, starts with own skills anyway)
+armored undersuit, hotshot las pack
=295

Champ 1 -60
(Archetype: Gunslinger, Skill: Gunfighter)
2 x Stub/plasma pistol 80
Layered flak armor 20
=160

Champ 2 -60
(Archetype: Wyrd, Power: Warp Whispers(Divination))
Grenade Launcher 65
Boning Sword 20
Layered Flak Armor 20
=165

Scum 1 -30
Flail 20
Laspistol 10
Hazard suit 10
= 70

Scum 2 -30
Lasgun 15
=45

Scum 3 -30
Lasgun 15
=45

Scum 4 -30
Shotgun 30
=60

Scum 5 -30
Shotgun 30
= 60

Scum 6 -30
Autogun 15
=45

Scum 7 -30
Autogun 15
=45

Total: 990

Quick rundown. GL champ has a boning sword just because of the pieces I used to change up the hive scum model and add a GL.
Chose Diviner for the extra reroll once a game it gives you and for warp whispers. Warp whispera probably iant the beat, but its (special) which means the Willpower 8 outcasts champ wont have to cast. Also allows me to occasionally bring an extra ganger.

The Stub plasma champ is pretty much the only way to get plasma without choosing a delegation, leader, or affiliation specifically to get it. Also double plas gunfighter wont be terrible to back up my leader.

The Hazard suit on the melee hive scum is A because its useful, but mostly because I had 10 credits left and you cant biy a hazard suit for your leader or champs.
It will assist him supporting the leader.

Otherwose lasguns to assist GL and pin, and autoguns t9 provide cover!

Thanks in advance for your recommendations, ideas, and comments!

Peace and love.
 
Last edited:
You also made the melee scummer illegal with the hazard suit, he has 2 suits of armour
Ahh! Thank you! I never clued in about the hazard suit not stacking. Thank you!

List is fixed, ditched mesh, took 5 to upgrade the second champ to layered flak then banked 10 cr.
 
Lady Credo -250cr
(Comes equipped with a MC power sabre, MC laspistol, light carapace and refractor field)
(Archetype: either survivor or wyrd, starts with own skills anyway)
+armored undersuit, hotshot las pack
=295
I believe one of the restrictions on if you use a fancy person, is that they are locked into their weapons. The bullet point about being able to retain their skills, equipment, or special rules they have...OR you can replace their skills and equipment with things chosen fro mthe standard leader loadout options.

Might be wrong here, but I think thats how our group read it when we were talking about it (@BearsWillEatYou might remember better?)
 
I believe one of the restrictions on if you use a fancy person, is that they are locked into their weapons. The bullet point about being able to retain their skills, equipment, or special rules they have...OR you can replace their skills and equipment with things chosen fro mthe standard leader loadout options.

Might be wrong here, but I think thats how our group read it when we were talking about it (@BearsWillEatYou might remember better?)
Yeah, I had a long powow with myself over this exact point.
I feel like it could go either way, but I kind of interpretted it as "no picking and choosing weapons and skills," so I couldnt remove the laspistol and give her a plasma pistol. But, paying extra and adding extra equipment to the dramatis personae for credit cost from the leader list, I figured, isn't explicitly disallowed.
More ambiguous rules haha
 
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But, paying extra and adding extra equipment
adding extra wargear/equipment is allowed specifically though, as a seperate bullet point. With the same wording that disallows gangers from the house of books accessing weapons that are not on their weapon list
 
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I'm curious. How are you getting the boning sword and layer flaked armour for your champion? My understanding is with an Outcast gang, your starting weapons and gear are from the Book due to you being an Outcast and don't have everything available. Also, isn't the layer flack armour for Enforcers only?
 
I'm curious. How are you getting the boning sword and layer flaked armour for your champion? My understanding is with an Outcast gang, your starting weapons and gear are from the Book due to you being an Outcast and don't have everything available. Also, isn't the layer flack armour for Enforcers only?
Outcast champions have access to the tp up to rare 8 on creation, boning swords are common and Layered flack is rare 8
 
I've decided to help out by coming up with A 1,750 Credit Version of your Outcasts Gang that I think would be lots of fun to use in a regular campaign. Here its is. What do you think?

Leader

She’s A Rebel Lady

Its the named character Lady Credo

MC power sabre, MC laspistol, light carapace, refractor field and hotshot las pack

Archetype -Survivor, starts with own skills anyway

Total

275 Credits

She’s from House Greim, which means she can’t ally with House Greim

And

The main reason she’s from House Greim is so I, technically you, can take A Jagerin

Champ 1

Outcasts Champion

Archetype -Gunslinger, Skill Gunfighter

2 x Stub/plasma pistol combi weapon and Layered flak armor

Total

160 Credits

Champ 2

Archetype -Wyrd, Power -Warp Whisper

Grenade Launcher, Boning Sword and Layered Flak Armor

Cost

165 Credits

Champ 3

He’s A Johtunn H-Grade Servitor Ogryn

Upgraded with Arch-Welder and Furnace Plates

Archtype -Brawler

Cost

300 Credits

Scummers

1st to 10th Underhive Scum

They all have Flail, Laspistol and Hazard suit

Cost

70 Credits each

11th

Underhive Scum

Has Shotgun

Cost

60 Credits

Others Gangers

1 Jagerkin

90 Credits

Total

1,745 Credits
 
I've spotted and corrected a few mistakes with my old idea for A 1,750 Credit Version of your Outcasts Gang that I think would be lots of fun to use in a regular campaign. Here its is. What do you think?

Leader

She’s A Rebel Lady

Its the named character Lady Credo

MC power sabre, MC laspistol, light carapace, refractor field and hotshot las pack

Archetype -Survivor, starts with own skills anyway

Total

275 Credits

She’s from House Greim, which means she can’t ally with House Greim

And

The main reason she’s from House Greim is so I, technically you, can take A Jagerin

Champ 1

Outcasts Champion

Archetype -Gunslinger, Skill Gunfighter

2 x Stub/plasma pistol combi weapon and Layered flak armor

Total

160 Credits

Champ 2

Archetype -Wyrd, Power -Warp Whisper

Grenade Launcher, Boning Sword and Layered Flak Armor

Cost

165 Credits

Champ 3

He’s A Johtunn H-Grade Servitor Ogryn

Upgraded with Arch-Welder and Furnace Plates

Archtype -Brawler

Cost

300 Credits

Scummers

1st to 11th Underhive Scum

They all have Flail and Laspistol

Cost

60 Credits each

12th

Underhive Scum

Has Shotgun

Cost

60 Credits

The reason for 12 Scummers is because even though you can't afford A 4th Champion when you can A 4th Champion you will have enough Scummers, provided none die, to be able to recruit your 4th Champion

Others Gangers

13th

1 Jagerkin

90 Credits

Total

1,650 Credits

You can't afford your 4th Champion but do have enough Scummers to be able to recruit A 4th Champion when you can afford to, provided no Scummers die, so I'd use your last 100 Credits to buy some stuff, in advance, for the 4th Champion when you get him/her

I'd suggest you go with Needle Pistol -30 Credits, Mesh Armor -15 Credits, Flail -20 Credits and Mono-Sight -35 Credits

When it comes to your free Skills and free Advances I'd go with the following

Champ 2 gets +1 WP as 1 of your 3 stat advances of your choice and The Divination powers of Forboding and Forwarning as 2 of your 4 Primary Skills of your choice

For your 1 random Secondary Skill give either A Savant Skill for Lady Credo or A Leadership Skill for Champ 1

For your 2 other Primary Skills of your choice give 1 Combat Skill and 1 Muscle Skill for Champ 3

For your other 2 stat advances of your choice I'd go with +1 A and +1 LD for Lady Credo
 
I've yet again spotted and corrected a few mistakes with my old idea for A 1,750 Credit Version of your Outcasts Gang that I think would be lots of fun to use in a regular campaign. Here its is. What do you think?

Leader

She’s A Rebel Lady

Its the named character Lady Credo

MC power sabre, MC laspistol, light carapace, refractor field and hotshot las pack

Archetype -Survivor, starts with own skills anyway

Total

275 Credits

She’s from House Greim, which means she can’t ally with House Greim

And

The main reason she’s from House Greim is so I, technically you, can take A Jagerin

Champ 1

Outcasts Champion

Archetype -Gunslinger, Skill Gunfighter

2 x Stub/plasma pistol combi weapon and Layered flak armor

Total

160 Credits

Champ 2

Archetype -Wyrd, Power -Warp Whisper

Grenade Launcher, Boning Sword and Layered Flak Armor

Cost

165 Credits

Champ 3

He’s A Johtunn H-Grade Servitor Ogryn

Upgraded with Arch-Welder and Furnace Plates

Archtype -Brawler

Cost

300 Credits

Scummers

1st to 11th Underhive Scum

They all have Flail and Laspistol

Cost

60 Credits each

12th

Flail, Laspistol and Mesh Armor

75 Credits

The reason for 12 Scummers is because even though you can't afford A 4th Champion when you can afford A 4th Champion you will have enough Scummers, provided none die, to be able to recruit your 4th Champion

Total

1,635 Credits

Like I said earlier sadly I couldn't afford A 12th Scummer and A Jagerkin, shame, trust me, but I decided that it should be fine and that's because the rules don't say that you can't recruit A Jagerkin once the campaigns started their shouldn't be any problem but to be safe I'd check with your campaigns organizer

You can't afford your 4th Champion, hopefully only not yet, but do have enough Scummers to be able to recruit A 4th Champion when you can afford to, provided no Scummers die, so I'd use your last 115 Credits to buy some stuff, in advance, for the 4th Champion when you get him/her

I'd suggest you go with Needle Pistol -30 Credits, Mesh Armor -15 Credits, Flail -20 Credits, Infra-Sight -40 Credits and make The Needle Pistol Master Craft -25% of 30 Credits or 7.5 Credits rounded up to 10 Credits

When it comes to your free Skills and free Advances I'd go with the following

Champ 2 gets +1 WP as 1 of your 3 stat advances of your choice and The Divination powers of Forboding and Forwarning as 2 of your 4 Primary Skills of your choice

For your 1 random Secondary Skill give either A Savant Skill for Lady Credo or A Leadership Skill for Champ 1

For your 2 other Primary Skills of your choice give 1 Combat Skill and 1 Muscle Skill for Champ 3

For your other 2 stat advances of your choice I'd go with +1 A and +1 LD for Lady Credo
 
I've yet again spotted and corrected a few mistakes with my old idea for A 1,750 Credit Version of your Outcasts Gang that I think would be lots of fun to use in a regular campaign. Here its is. What do you think?

Leader

She’s A Rebel Lady

Its the named character Lady Credo

MC power sabre, MC laspistol, light carapace, refractor field and hotshot las pack

Archetype -Survivor, starts with own skills anyway

Total

275 Credits

She’s from House Greim, which means she can’t ally with House Greim

And

The main reason she’s from House Greim is so I, technically you, can take A Jagerin

Champ 1

Outcasts Champion

Archetype -Gunslinger, Skill Gunfighter

2 x Stub/plasma pistol combi weapon and Layered flak armor

Total

160 Credits

Champ 2

Archetype -Wyrd, Power -Warp Whisper

Grenade Launcher, Boning Sword and Layered Flak Armor

Cost

165 Credits

Champ 3

He’s A Johtunn H-Grade Servitor Ogryn

Upgraded with Arch-Welder and Furnace Plates

Archtype -Brawler

Cost

300 Credits

Scummers

1st to 11th Underhive Scum

They all have Flail and Laspistol

Cost

60 Credits each

12th

Flail, Laspistol and Mesh Armor

75 Credits

The reason for 12 Scummers is because even though you can't afford A 4th Champion when you can afford A 4th Champion you will have enough Scummers, provided none die, to be able to recruit your 4th Champion

Total

1,635 Credits

Like I said earlier sadly I couldn't afford A 12th Scummer and A Jagerkin, shame, trust me, but I decided that it should be fine and that's because the rules don't say that you can't recruit A Jagerkin once the campaigns started their shouldn't be any problem but to be safe I'd check with your campaigns organizer

You can't afford your 4th Champion, hopefully only not yet, but do have enough Scummers to be able to recruit A 4th Champion when you can afford to, provided no Scummers die, so I'd use your last 115 Credits to buy some stuff, in advance, for the 4th Champion when you get him/her

I'd suggest you go with Needle Pistol -30 Credits, Mesh Armor -15 Credits, Flail -20 Credits, Infra-Sight -40 Credits and make The Needle Pistol Master Craft -25% of 30 Credits or 7.5 Credits rounded up to 10 Credits

When it comes to your free Skills and free Advances I'd go with the following

Champ 2 gets +1 WP as 1 of your 3 stat advances of your choice and The Divination powers of Forboding and Forwarning as 2 of your 4 Primary Skills of your choice

For your 1 random Secondary Skill give either A Savant Skill for Lady Credo or A Leadership Skill for Champ 1

For your 2 other Primary Skills of your choice give 1 Combat Skill and 1 Muscle Skill for Champ 3

For your other 2 stat advances of your choice I'd go with +1 A and +1 LD for Lady Credo
You can't take a jagerkin without taking the entire delegation. That includes the Kriegmester, who would need to be the leader.

Starting at 1750 is way too much.
 
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