So we tried the Last Rites For The Machine scenario from House of Artifice. It sounded like a good scenario at first, and the concept is funny: a Legendary fighter is getting old and wants to go out in a blaze of glory, but literally starts breaking down on the battlefield.
However, if I'm reading them right, the Victory conditions are weird:
So, the Fading Legend (FL) is on the Defenders' side, and the defender wins if "at the end of the battle, the FL has not gone Out of Action."
The Attackers win if "at the end of the battle, the FL has gone Out of Action as a result of the "None of us are getting any Younger!" special rule.
Any other result is a draw.
"None of us getting any younger" rule is that in Rounds 4 and higher, FL suffers some negative effects. The most important effect is that he gets -1 Wound and if he gets to 0 he goes OOA. He has 2 Wounds. So that means at end of Round 4 he drops to 1 Wound, and end of Round 5 he drops to 0 Wounds and goes OOA. So you have, at most, 5 Rounds.
In other words:
The Attacker's job is to just last 5 Rounds without taking the FL OOA.
The Defender has to get the other gang to completely bottle-and-flee before the end of Round 5.
So, the "Attackers" most likely successful strategy is to turtle-up in a defensible corner of the field.
Meanwhile, the "Defender" has to go on an uber aggressive attack spree.
As the defender, even with recklessly advancing, I think I got off about 5 shots and never even came close to forcing a bottle-roll in time.
Were we doing something wrong? Is this a winnable scenario for the defender?
However, if I'm reading them right, the Victory conditions are weird:
So, the Fading Legend (FL) is on the Defenders' side, and the defender wins if "at the end of the battle, the FL has not gone Out of Action."
The Attackers win if "at the end of the battle, the FL has gone Out of Action as a result of the "None of us are getting any Younger!" special rule.
Any other result is a draw.
"None of us getting any younger" rule is that in Rounds 4 and higher, FL suffers some negative effects. The most important effect is that he gets -1 Wound and if he gets to 0 he goes OOA. He has 2 Wounds. So that means at end of Round 4 he drops to 1 Wound, and end of Round 5 he drops to 0 Wounds and goes OOA. So you have, at most, 5 Rounds.
In other words:
The Attacker's job is to just last 5 Rounds without taking the FL OOA.
The Defender has to get the other gang to completely bottle-and-flee before the end of Round 5.
So, the "Attackers" most likely successful strategy is to turtle-up in a defensible corner of the field.
Meanwhile, the "Defender" has to go on an uber aggressive attack spree.
As the defender, even with recklessly advancing, I think I got off about 5 shots and never even came close to forcing a bottle-roll in time.
Were we doing something wrong? Is this a winnable scenario for the defender?