Hi,
Short background for my gamimg group: We played so far the Outlands campaign, with some more settlement management added in, followed up by a narrative driven Ironman campaign (no income, limited post-battle actions). We will play a Law & Misrule campaign next. However, the general consens is that the complexity and amount of bookkeeping between battles should be somewhat between the two previous campaigns. So between 'a lot' and 'barely anything'.
My idea as the arbitrator is to remove alliances from the campaign and only focus on rackets and intrigues. Some of the linked rackets have to change as I will remove the guild bonds as well. To further simplify the bookkeeping, I'll plan to print a deck of cards with the rackets and intrigues.
Has anyone any experience with a Law & Misrule campaign without alliances? Is there anything else to adjust for the lack of alliances?
Looking forward to your insights.
Short background for my gamimg group: We played so far the Outlands campaign, with some more settlement management added in, followed up by a narrative driven Ironman campaign (no income, limited post-battle actions). We will play a Law & Misrule campaign next. However, the general consens is that the complexity and amount of bookkeeping between battles should be somewhat between the two previous campaigns. So between 'a lot' and 'barely anything'.
My idea as the arbitrator is to remove alliances from the campaign and only focus on rackets and intrigues. Some of the linked rackets have to change as I will remove the guild bonds as well. To further simplify the bookkeeping, I'll plan to print a deck of cards with the rackets and intrigues.
Has anyone any experience with a Law & Misrule campaign without alliances? Is there anything else to adjust for the lack of alliances?
Looking forward to your insights.