Well obviously, it’s 6’ thick bulletproof glass!Breaking through the glass ceiling 'round here just ain't easy!
Those uphivers like to look down on us safely.
Well obviously, it’s 6’ thick bulletproof glass!Breaking through the glass ceiling 'round here just ain't easy!
Just make it an inititative roll-off before the game starts (whoever rolls lower after adding their initiative stat gets to activate first, heavy weapons give penalty of 1). Then during first round guys in the center do not get ready markers.Going back to the first post here, I think this is one of the critical weaknesses of the border dispute scenario. That first roll for priority is so important, and if you don’t get it it’s really easy for your fighter in the middle to either get immediately boshed in CC by the other central fighter, or shot and taken seriously injured and then CDG’d.
I’ve been mulling over a fix where the central fighters’ first activation has to be a Run for Cover action. Makes it slightly less lethal in the centre!
His champion charges my leader. She hits him twice with her power sword, one of which is a 6 (meaning that attack does two damage). It's S4 vs my T4, so he needs 4+ to wound. He wounds me with both.
Because of the AP of the weapon, I get no save (and the 6 from the power weapon would have negated any save anyway).
He rolls for injury. Gets an out of action.
Rolls on the Lasting Injury chart, he rolls 64. Dead unless seen by a doc.
...my leader, who cost 245cr out of my 980cr list (25% of my total value) is dead before I've even activated a fighter.
My Orlocks in their first campaign lost their first 8 full games, only winning one because my opponents roomate accidently poisoned herself and he had go home to take her to the hospital.
These tactics cards are getting more and more ridiculous.