N18 Leadership skills and pets

Apr 10, 2019
22
9
13
Monterey, CA, USA
Ok been thinking on playing Escher again so... Thinking about the cats.

Two Leadership skills I want to ask about.

1, Inspirational skill: If your within 6 inches of your leader and a fighter failed it's cool test you can make a leadership test and if it passes the cool test passes.
If a wyld runner sends thier pet out and it ends its activation outside of the pet's owner of 3 inches you have to take a nerve test which is a cool test. If that test fails... and it's within 6 inches of a leader with inspirational skill... can the leader make a leadership test and then the pet doesn't become broken.

2. Regroup skill: If a pet becomes broken by being outside of its owner's range of 3 inches and a leader move's and ends its activation within 6 inches of the pet then takes a leadership test with regroup skill does the pet not become broken?

3. So a third question which I think i know the answer too but want verification. A pet moves out of its leash range it becomes broken immediate flee's toward the owner. Can the pet take Rally tests during the End Phase to become not broken while outside of the pet owner's leash range? I believe it can.

So some cool interactions I've been thinking on taking a phynx pet give it bad blood. Charge an enemy outside of pet owner's 3 inch leash range. If it does damage great if not fine. If it becomes broken it immediately flee's back to the owner which will trigger reaction attacks to the pet. Due to bad blood stimm it can still hurt the enemy.
 
Ok been thinking on playing Escher again so... Thinking about the cats.

Two Leadership skills I want to ask about.

1, Inspirational skill: If your within 6 inches of your leader and a fighter failed it's cool test you can make a leadership test and if it passes the cool test passes.
If a wyld runner sends thier pet out and it ends its activation outside of the pet's owner of 3 inches you have to take a nerve test which is a cool test. If that test fails... and it's within 6 inches of a leader with inspirational skill... can the leader make a leadership test and then the pet doesn't become broken.
Yeah don't see any reason why not.
2. Regroup skill: If a pet becomes broken by being outside of its owner's range of 3 inches and a leader move's and ends its activation within 6 inches of the pet then takes a leadership test with regroup skill does the pet not become broken?
Arguably yes, but the pet should suffer additional nerve tests when activated in the future.
3. So a third question which I think i know the answer too but want verification. A pet moves out of its leash range it becomes broken immediate flee's toward the owner. Can the pet take Rally tests during the End Phase to become not broken while outside of the pet owner's leash range? I believe it can.

So some cool interactions I've been thinking on taking a phynx pet give it bad blood. Charge an enemy outside of pet owner's 3 inch leash range. If it does damage great if not fine. If it becomes broken it immediately flee's back to the owner which will trigger reaction attacks to the pet. Due to bad blood stimm it can still hurt the enemy.
I guess so.

All assuming pets are treated as fighters and doesn't have any exceptions. However feels like we're moving on the edge of what he rules can handle.
 
I'm just trying to squeeze all the usefulness out of the phynx pets. Interestingly the wyld runner comes with a little stimm pack you can attach to the model. I think the wyld runner is suppose to be a stimm junkie and stimm the deathmaiden before it goes in to kill and stim the phynx pets to screen. You can also stimm the phynx pets with ice cold to allow them to operate outside of leash range making it easier to pass their cool checks 5+ instead of 7+. Just a theory.