Is your question about how Versatile itself works? (this I can answer) or about whether or not the Shock Whip should have this Trait? (this is one of the questions I listed, but consensus is that it should)I've got no idea how Shock Whips should work. 3" range, versatile?
Don't be. Beingsorry to be so nitpicky...
I didn't mean it that way (I was more "Did you forget to explain what happens, or does nothing happens?") but I can see how it can interpreted that way, and it indeed closes the door on the D3 theory I completely forgot about.I think that is a bit too leading, since the choices of answer "4-6 missing, or "nothing happens" would mean the same thing.
All fixed. Thanks @spafe!
Is your question about how Versatile itself works? (this I can answer) or about whether or not the Shock Whip should have this Trait? (this is one of the questions I listed, but consensus is that it should)
Whether it has Versatile or not is currently unknown, but we are almost certain it should have it. The Shock Whip has had the following profiles so far:All of the aboveI must have missed your entry for it. Is it versatile and does it have a 3" range? How does versatile work btw? I'm guessing it's for using a single weapon for melee and range, but I'm not sure if it's all done with WS and how many attacks you get etc.
| Source | S Rng | L Rng | S Acc | L Acc | Str | AP | D | Ammo | Traits |
|---|---|---|---|---|---|---|---|---|---|
| Necromunda Underhive | E | 3" | — | — | 4 | — | 1 | — | Shock, Versatile |
| Gang War 1 | E | 3" | — | — | S+1 | — | 1 | — | Shock, Melee, Versatile |
| Gang War 2 | — | E | — | — | S+1 | — | 1 | — | Shock, Melee |
If the wielder of a Versatile weapon is Engaged, it counts as a Melee weapon. Otherwise, it counts as a Ranged weapon.
This phrasing would mean the Designers would have to think a bit instead of just saying "Yes".
Yes, you have. They slightly changed the wording for the Chem-synth in GW2, presumably to clear this up (it now says that the Gas/Toxin weapons are "enhanced"instead of "poisoned")Have I understood the rules correctly?
@Sundown Dreamer : Thanks for the feed-back.
I admire your attempt and commitment to organize the problems and mistakes and to seek clarification. I just believe that it should be as simple and objective as possible.
Apart from that, I am equally disappointed by the lack of quality and unnecessary mistakes in the rulebook. Even a scenario on the back of the envelope is a no-go! Overall, because of this, we haven't a good "design" and "game design" here.
Obviously we are all "early adopters", with all the disadvantages that this can bring. For that reason, I had thought long and hard about whether to wait until next Christmas as a precaution, and then decided to go in from the very beginning because I wanted to support the game and its development.
Some things have even annoyed me so much that it nearlly spoiled me the joy of my purchase and without the "Future of Necromunda" presented at the Horus Heresy & Necromunda Weekender, I might have given up. Also because I believe the sales strategy behind is so transparent and the cause of errors. That's probably why I think we should rely more on ourselves and the community ;-)