N18 lite campaign and income

Sep 3, 2024
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hi,

I would like to try a lite campaign with my group: we could use scenarios from the base book, handle experience and lasting injuries as usual, buy new stuff only from the house books, and skip all the territory and other campaign stuff (this is just to add some spice to skirmish play without the hassle of full campaign rule).
My question is: what would be a reasonable income for each game? Regular campaigns have territory boons and income to balance out losses and medic expenses... what is a reasonable fixed-isch income to give roughly the same balance? 2D6x10? 4D6x10?

Are maybe already rules for something like this?
 
You could borrow just the "Turf" rules (and not the Special Territories) from the Turf War campaign (From Gang War 2017 issue #1)?

At the start of each Cycle in that campaign (every week or two, that is every two or four games), gangs gain income based on their "Turf," which can fluctuate, but essentially slowly grows over time. When a gang is created, their Turf size starts at 1. Scenarios under that campaign offered the winner between 1 and 1D3 "Turf." At the start of each cycle (including the first?) gangs gain credits equal to their Turf Size times 10 (so in the first "cycle," ten credits because 1x10=10).

So... give ten credits at the start of the first week, thirty at the start of the second, fifty at the start of the third, and so on? (In addition to credits from Loot Crates and from Scenario Rewards)?

And then that campaign gave an additional Post Battle Action to Leaders and Champions: "Work Turf," is a post-battle action to do instead of Rare Trade or Medical Escort, and simply generates 1D6x10 credits.

Between those two things (the automatic Turf times ten, and then the Work Turf post-battle action), gangs should be pulling in a viable income without a lot of additional rules keeping from territories.
 
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