I'm looking for some feedback on my Mad Donna Rules
So I have gone with the Escher based Bounty Hunter profile for her base, with a +2 to the Ld to make it a 5+
Skills:
Dodge, Mighty Leap, Impetuous, Fearsome
Weapons + Wargear:
Chainsword, Stiletto Knife, Plasma Pistol, Las Pistol.
Bionic Eye (Photo Goggles) Flak Armour (In the old book Mad Donna doesn’t have armour, but Bounty Hunters and Escher use this)
Cost:
Base for a Bounty Hunter - 80
Weapons* and Wargear - 110
Increased Ld by 2 - 20
Extra Skill - 20
Total 230
* The Chainsword doesn’t have a cost I can find, but through some maths with Gor Half Horn I think it costs 20 credits
Mad Donna also has these 2 Special Rules in the old book.
"Psycho-Bitch. All the stories about Mad Donna dwell at
great length on what a sadistic, homicidal maniac she was
and the truly horrible things she did to her enemies. If Mad
Donna takes an opposing model down or out in hand-to
and combat and there is no-one else within her fo1low-up
move distance(which is 4" because of her Impetuous skill),
leave the unfortunate victim down in base-to-base contact
with her.
In this and each subsequent hand-to-hand combat phase roll
on the Serious Injury Chart for the victim and apply the
result immediately, unless it's a 61 to 66. In the latter case
Mad Donna loses interest and makes her follow-up move
anyway. If Mad Donna starts her turn with an enemy model
within charge distance or having been pinned she can make
a Leadership test on 2D6. If she passes she will abandon her
victim and continue fighting."
"Hunted. Because of her activities uphive, Donna was
always a hunted woman, and mostly kept out of sight by
sticking with obscure and little known gangs..To represent
this roll a D6 before any game in which Mad Donna is on
one side. On a roll of 6 the opposing gang gets a free
Bounty Hunter joining them for the duration of the game,
even if they already have a Bounty Hunter in the gang. If the
gang with Donna in it has a higher gang rating than their
opponents by 500 points or more, add +1 to the dice roll; by
1.000 or more add +2 to the dice roll."
To represent these, I think these rules should be:
Psycho-Bitch: If Mad Donna takes an enemy Out of Action, roll twice on the Serious Injury Table and apply both.
Hunted: If Mad Donna is included in your party, before the game your opponent rolls a D6, on a 6 they receive a free Bounty Hunter for that mission in addition to any that they may already have. If the Gang with Donna has a higher Gang rating of 500 add +1 to the roll, and 2+ for a gang rating of over 1000.
Thoughts?
Thanks
(Apologies if I have violated any site forum rules. I couldn't find a guideline, and the rules and the use of the bad word are copied from the Outlanders book I got from this site, so I decided it was probably ok to use them)